Let me preface this by saying Elden Ring (From Soft) is my favorite video game of all time. By a hair. My second favorite? Dark Souls III, also by FromSoft. In fact, I’ve gone back and forth several times as to which game is actually my favorite. I finally landed on Elden Ring, but that doesn’t mean it won’t veer back to DS III.
I’m saying this because I’m going to be very critical of Elden Ring, and I wannt it to be clear that it’s from love. Well, also frustration, but mostly love. I want them to be better, that’s all. Here’s my post from yesterday in which I talked about the frustration I had with fulfilling a small side quest, one that frustrated me several times when I’ve done it in the past.
I want to talk about a bigger issue with this game–and it’s an issue that happens in many of the From games. That issue is that a large portion or all of the second half is not good. Let me explain. In doing so, I’ll be spoiling some of the second half of the game, including a major area. I’ll try to keep the spoilers to a minimum, but I need to talk about specifics.
*SPOILERS*
About a hundred hours into the game (I’m slow), I made it to the halfway point. Of course, I didn’t know it was halfway, and I thought it was more like two-thirds of the way there. Honestly, it should have been because the next area was my least favorite in the whole game. Hm. I can talk about it without naming it, I guess. It’s a meaningful area in the game as it’s talked about before I even reach it. An NPC talks about it, and it’s mentioned in at least one item.
This area is easily the worst in the game. Not even a later optional area that is harder and more frustrating is as bad as this area. Someone noted that there is not one single new enemy in this rather vast area, and they’re right. All the enemies are from earlier in the game, although some of them might be reskinned. And, yes, one type of enemy is from this area, but one shows up much earlier in a gaol as the boss of that jail. Yes, he’s much easier then, but it’s the same enemy.
This area (and the optional area that branches off from it) are the snowy areas, which makes me sad because I love snow. But why is it usually a bad sign in a game? Because devs love to make visibility limited or nonexistent in said area. It happened in Dark Souls II in what is almost universally agreed upon as the worst area in the game–and it’s in the last DLC. It happened in this game and this area as well. There’s a section where the wind is constantly blowing and you can’t see anything. It’s the only area of the game I don’t know at all becuase I was constantly hooning it through that area. It’s not fun. It’s not cute. It’s not exciting. It just…is. It feels, dare I say it, cheap.