Underneath my yellow skin

Category Archives: Video Games

Elden Ring, NPC questlines, part five

Apparently, this is my current obsession. NPC questlines in Elden Ring, I mean. It’s in part because I’m rewatching the first series of the boys playing Elden Ring and all the accempanying Roundtable Holds. They talk quite a bit about the NPCs in the game, and Rory and Gav are quite invested in the stories.It helps to have a Krupa painstakingly explaining things and piecing things together for them. Here was the last post, which was part four.

I have never had the same favorites in any of the From games whom everyone else loves. In the OG Dark Souls, it was Solaire and the Onion Knight (Siegmeyer). I will never say this in any From forum, but Soliare is not in my top five in the game, let alone the series. In an episode of Krupa’s plat (for the original I think?), he asked me which NPC was my favorite because I said something casually about my favorite, and why was it Solaire?

It’s not. It’s Laurentius of the Great Swamp, and it’s because he’s my pyro teacher. I do really like Siegmeyer (Onion Knight), but I like his daughter, Sieglinde, even better. I would put Quelana before Solaire as well. Also a pyro teacher.

And, of course, Patches. He is always in my top five in every game he’s in. Weirdly, his replacement in two, Pate, is not on my list. I always side with Creighton in that battle.

Since we’re on the sceond game, let me rattle off a few of my faves in that game. Lucatiel, of course. She’s the best–the absolute best. Um. Ah. I had to Google. It’s been some time since I played this game. But also, the NPCs aren’t as interesting for the most part. I like Straid of Olaphis quite a bit–and, yes, he’s another pyro teacher. Not just pyros, though. Also hexes and boss soul items. Ornifex is pretty cool, too. She does more important boss soul items. Manscorpion Tark and the Head of Vengarl are pretty cool, too, but not to the level of ‘they’re the best!’. I like the second game better than most people do, but I will admit that the NPC questlines are lacking.

Dark Souls III. My favorite game before Elden Ring. Now tied. My recent returrn to Lothric was incredible and reminded me of how much I loved the game. I found ways to cheese that I had not known before. Dorhy’s Gnawing is so damn good. It’s like Swarm of Flies from Elden Ring.

In the third game, Yuria is BAE. Then there’s Sirris and Karla. Karla can teach pyros, just to keep that consistent. The fact that I love pyro teachers, I mean. Anri is the best as well, and his/her questline and Yuria’s are entwined.

It’s funny because there are a few NPCs who turn into bosses in this game. And there are a few in Elden Ring as well. Oh. I forgot Bloodborne–my secnd-least favorite From game.

Eileen the Crow. The end. She is by far the best NPC of the game. Like, can I even think of any other? And, yes, you can fight her as an enemy/boss at some point if you go down a certain path. Her armor is awesome and her weapon is great if you’re a dex character. She is the hunter of hunters, and she’s just the best. She is a black British woman in real life, which I appreciate as well. Look. Diversity matters, even if you can’t see the person. And her voice is just lovely.

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Elden Ring NPC questlines, part four

Well, I stil have more to say about Elden Ring NPC questlines, apparently. Here was part three and this is, by logical deduction, part four. It’s mind-blowing to think of how many NPCs and characters are in this game. It’s also fun to watch Gav and Rory of RKG react to the people they meet/hear of. Gav is Welsh, so he is happy as a clam that there are so many Welsh voice actors in this game. They have an official Welsh counter, too.

Gav was so excited when they hit the bit with Ranni and her three advisors. They called it becoming a part of the Welsh Avengers. Gav was trying so hard to find a way to make Seluvis acceptable (when they first met), but even he had to admit that Seluvis was a dickhead when Seluvis’s underground chamber was revealed. To be clear, Seluvis is a Grade A jerk. There is no redeeming quality to him, and I’m interested to see if Krupa can glean a rationale for Ranni having him as an advisor.

Have they met all the NPCs yet? No. There are several I can think of that they have yet to meet. They have talked in RTH about how many NPCs they’ve met so far. Krupa has pointed out that within ten or so episodes, they had probably met more NPCs than in any other game.

Gav said that he liked it because it gave them something focused to do for a litlle bit. It’s funny who they get attached to. Rory really liked Edgar and thought he was going to be a big part of the game. His quest is very short and self-contained.

Then there’s Kenneth Haight. Most of his questline is done within a few scenes, but there is a late-game addendum to his questline–as long as you do Nepheli Loux’s questline as well. I totally missed it on my first playthrough because I messed up a step of Nepheli Loux’s questline. I’m sure Krupa will guide them through it so they will get the triumphant ending for Nepheli Loux. I will admit I was surprised that they didn’t even think twice before doing what Seluvis wants you to do–which is give Nepheli Loux a potion.

It’s one of a very few things I have refused to do in the game because it’s so against my principles. I know she’s not real, but I just cannot. I did give it to Dung Eater twice, but even then, it made me feel not great.

And, yes, I know that he is not real, either, but it is simply not something I feel comfortable with. At all. I have a hard enough time buying the puppets that Seluvis puts on offer.

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Elden Ring questlines, part three

I’m going to write more about the NPC questlines in Elden Ring because I can. Here is part two. One thing I have to say is that I’m rewatching Retry Elden Ring and am on Ep. 19 (out of 30. That’s how long series one is). The lads do an accompanying show called Roundtable Hold in which they shoot the shit about the last two episodes. It’s a half hour to an hour, and a lot of it is dissecting what has happened, but there is plenty of Gav and Rory speculating about what will happen as well. I mentioned in the last post about how they hit the nail on the head often, and one case is Jarburg. Or as Rory keeps calling it, “JARBUG.” Never change, Rory.

Background info: I Jars are characters in this game. Or rather, pots. Jars, too, but that’s something different. Anyway, there’s a pot, Iron Fist Alexander, who is a notable NPC. Rory and Gav immediately fell for him (as most players do), and Rory was so worried that he would have to fight “Alex” as they call him in the Festival of Champions. He thought it was like running the gauntlet before getting to Radahn.

It’s not. It’s all the champions fighting Radahn at the same time. Except Patches, because he peaces out and returns to his world. Which is fucking hilarious. And so on brand for him. Well, kinda. What I mean is that he will continuously fuck you over. It’s one constant in all the games*

I love his questline in Elden Ring so much. At least until the very end where they bring him back to life. I mean, I know you have to because he can’t permanently die, but it robs his death of some poignancy. But still. You find out more about Patches than you’ve ever known before. In this game, he loves and shows his tender side. Which makes him more endearing to me. But I’ve always been #TeamLetPatchesLiveHisBestLife, and I will defend him to the death.

I do wonder why he doesn’t like clerics, and I hope that gets explored more in the future. Honestly. i would play a whole game on Patches’ origins. In one episode after being fooled by Patches (can’t remember which series), Rory shouts out in exasperation, “What happened to you Patches that made you this way?!” which is what I want to know, but sincerely.

It’s hilarious to watch Rory get pissed off at Patches and how quickly he realizes it’s Patches who screwed him over. It’s so ingrained in him that when he gets locked into a room in Stormveil Castle, he automatically assumes it’s Patches (it’s not).

When he first met Patches in Elden Ring, Patches is a boss in a cave. Rory was intent on killing him, which, of course, you can do. FromSoft will let you kill almost anyone in their games. Except in areas that are combat-free like the Roundtable Hold. I think thats’ the only place that is like that, actually. I can’t think of another off the top of my head.

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Elden Ring questlines; part deux

Yesterday, I was talking about the NPCs in Elden Ring and how I thought Gav and Rory were going to react to the end of different NPC questlines. There are so many NPCs in this game, it’s wild. Some ore little, self-contained stories such as Irina and Edgar. This is a weird one that I still can’t wrap my brain around.

You meet Irina fairly early on as you make your way through the Weeping Peninsula. That is, you can go through the Weeping Peninsula really early in the game. Irina is on the side of the road and distressed because the castle she was from was under siege. The castle? Castle Morne. Her father was the castellan there.

This pricked my interest because there is an Irina in Dark Souls III. She is a blind Fire Keeper wannabe. She has a minder, Eygon. They are both from Carim. His armor is the Morne’s Set, so you can see why I was so excited by this whole situation in Elden Ring. She asks you to bring a letter to her father in the castle. When you get to Castle Morne and find her father, his name is Edgar. Which is close to Eygon! You give him the letter and then go about your merry business.

Once you clear up Castle Morne and go back to Stormveil, you can ride by Irina again. And she will be dead. A big cleaver to the head. Edgar will be there, mourning her (Morne-ning her?) and lamenting that he had stuck to his duty rather than return to her. He vows to get his revenge.

Later, two things happen. One, you run into Hyetta, who has the exact same character model as Irina. And she (Hyetta) has her eyes covered, much like Irina in the first game–well, she was blind. Why does Hyetta have the same character model? No idea.

The second thing that happens is that you’ll stumble across the Revenger’s Shack in Liurnia. Edgar invades you, and you have to kill him. Well, you don’t have to, but if you do, you get a sweet halberd as a reward.

It has to be a nod to Dark Souls III. There was no way it was just coincidental. In DS III, Irina’s questline is more elaborate. And if you give her a naughtyBraille tome, Eygon will drag her away. Then, if you go to a certain place, he wants to fight you. I believe if you defeat him, Irina goes back to the Firelink Shrine. It’s been a while since I’ve done her questline that way because I like to summon Eygon for Dragonslayer Armour (boss fight).

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Elden Ring–unhappily ever after

Elden Ring (FromSoft) is a massive game. RKG just finished their first series (they are doing three and this one was 30 episodes over six months. I’ve included the last episode below), and I was thinking about how Rory has been worried about having to kill Alexander at some point and how the questlines of other NPCs will end.

He and Gav have been speculating wildly about the NPCs, and they have hit the nail on the head in alarming ways. Then again, they are speculating all over the place, so it’s not surprising they will get it right now and again. Especially since they’ve played all the other games and know how these things go.

I was running over the different NPC questlines in my mind and thinking about which ones end well (spoiler, almost none of them). I’ve decided to ruminate over the NPCs they’ve already met and what happens to them. I’m also going to speculate how they are going to react to the conclusion of the different questlines. I’m going to try to do it in order that the boys met them. Well, rough order.

First up is Kale. Nothing bad happens to the merchants (except you can kill them if you want. I’ve never done it). Then there’s Renna (Ranni). Nothing bad happens to her, but all three of her advisors die. We’ll talk about them next. Seluvis dies at some point, and I never knew why, though I read about when it happened. It was when you got the thing Ranni wanted you to get (that ended the first part of her quest). I only just realized it’s probably because you can betray her before this point at Seluvis’s instruction. So my guess is that she kills him. Which, good for her.

Side note: I love his hat. I love his whole outfit. But I can’t wear his armor because he’s such a jerk! I’m mad they made the big hat in this game belong to such an asshole.

Anyway, I’m not sad when he dies. In fact, I’m viciously gleeful. Then there’s Blaidd. Oh, Blaidd. Forever BAE. After the end of Ranni’s questline, if you go back to her first tower, there’s Blaidd turned hostile. I will say that I don’t watch lore videos for the most part because I like to make up my own reasons for why things are the way they are.

My belief is that once Ranni was done with this world, Blaidd lost his purpose. That’s the case with the Dark Souls game. People went hollow once they lost their purpose or fulfilled their ambition. Having to kill Blaidd was agony, but his weapon is sweet. It’s what I used for my second playthrough (and third in NG+). But having to kill him was heartbreaking.

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My GOTY…sorta

All right. This is (probably) going to be my last post on games for this year. Maybe. I will say that my Christmas game (the one I ‘m hoping to play over the holidays) is Sea of Stars (Sabotage Studios). I have it downloaded on Game Pass, and I have heard such good things about it.

To that end, let me talk about the games I’m most looking forward to in 2024. Here’s yesterday’s post on my gaming in 2023 first, and then let’s move on to my most anticipated games of next year. There are two, and they are both not new, per se. You’ll see what I mean in a second. There was a third, but…

Ok, look. Cozy Grove was one of my favorite games of 2021. It’s played in real time, which means they’re only so much new content on any given day. You can farm resources and whatnot, but the specific story-related events that push the story forward? Once you do the quests for that day, you’re done for twenty-four hours. There were fora and fauna that only showed up in certain seasons, and if you missed them in that season, you were SOL until the next year. It was a big gamble, but I thougt it really paid off. At the end of playing this game, I would have heartily recommended it.

Until the DLC came out. It introduced three new characters, and I ompletely adored one of them. A shy, introverted writer mouse who was bullied in her job. She broke my heart over and over again, and I just wanted to wrap her in a comfy duvet and give her a cup of tea.

I had no problem with the new content . In fact, I really liked the new content. It’s the bugs and glitches that completely turned me off the DLC. I won’t recount what those bugs were because I raged about it at the time I was playing it, but it has dampened my enthusiasm for the sequel. I’m still going to play it, probably, but I’m not as hyped for it as I once was.

I also forgot to talk about a game I played quite a bit of, but ultimately gave up because I just was not having fun with it. Once again, the developer had taken the wrong lessons from the FromSoft games and dialed it up to a hundo. Shall I give it an award? I shall not.

It’s Wo Long: Fallen Dynasty by Ninja Theory. And, yes, it’s a soulslike-ish. The term has lost all meaning, really, In this case, it’s just ‘the game is hard as balls and you’re going to die a lot’. I actually think it’s a Nioh-like/lite (their other games) rather than a soulslike.

Either way, it’s clear that they have bought their own hype. I just read an interview with one of the devs, and he said that they only have one difficulty because they want it to be hard, but they give a ton of ways to beat the bosses so players can tailor their gameplay.

Which sounds good in theory, but it’s not actually true. Also, the tutorial boss was bugged in a very unpleasant way for me, which put me off the game. It was a bug that I didn’t know was a bug until I looked it off (after dying thirty or so times). At a certain point in the boss fight, a cutscene was supposed to trigger. It never did for me. I had to quit out of the game and restart it in order for it to work. In other words, it should have taken me five or six tries to beat the boss, but I had no way of knowing that.

I felt like the devs mad eth esame mistake so many From admirers made–they didn’t realize what actually made the games so good. It’s not how hard the game is or how many times you die to the bosses–it’s the intricate levels and the exploration. Even From forgets this now and then.

I made it halfway through Wo Long before I just gave up. It wasn’t the bosses–it was the levels. They were horrible, and I was not having any kind of fun.

Oh. The two games I’m looking forward to next year. Hades II by Supergiant Games. I played the first one after it came out of Early Access. I was skeptical because I did not gel with any of their previous games. I tried all three (and they are all different from each other). I loved the ethos and garphics of each game, but I did not care for the gameplay. A roguelike-lite about Greek gods, though? I might be able to get down with that.

Much to my surprise, I devoured the game. I loved it so much even as it frustrated me. I could not stop playing it, and I eventually platted it. What I like about the achievos is that you can get most of them just by thoroughly playing the game. I only had six or so I had to actively work towards, and while they weren’t easy, they turned out to be doable.

The most amazing thing about the game is that it has 300,000 lines of dialgoue. That meant that I kept getting originally lines even after I got the ending of the game. (I missed a whole NPC questline, which I did after the credits rolled). And you had to beat the final boss ten times to get the true ending (if I remember correctly). The game was brilliant and was one of my favorite games of 2020/2021.

The sequuel, Hades II, is coming out in Early Access in the sceond quarter of next year. I may hop in then or I may wait until it releases as I did with the first game, but either way, I am thrilled that I’ll be able to play it.

The second game is not a game at all. It’s DLC. It’s DLC for Elden Ring. We’ve known there would be DLC, of course, since the game was announced. They put out a still of someone draped on Torrent (the spirit steed) at some point last year). There has been speculation, of course, as to what the DLC will be about, but there has been nowt else from From themselves.

Most people thought there would be a trailer at the Game Awards, but there wasn’t. Me, I’m fine with it coming out whenevr it comes out. I will admit I thought they would release it on Feb. 20th of next year beacuse it would make two years since the game rlease (and they usually release the DLC a year after), but I’m fine with waiting. I just want it to be as good as possible upon release, no matter how long that takes.

I have two actual more actual awards to give out. The first is tongue-in-cheek-ish, and the other is for real.

The game that keeps giving to me and that I keep playing because it’s my favorite (tied) game of all time

Elden Ring

We all knew this was coming, right? There was no way I could let a year pass without giving some kind of award to a From game. Yes, I gave one to Armored Core VI, but that was for a game I hadn’t played.

In this case, it’s for a game I’ve played– a hell of a lot. It released in Februrary of 2022, and I’ve been playing it since.

I have platted it the old-fashioned way (playing through it three times for the three endings needed for the hundo chievo), and then I kept on playing it. I have a sttronk character and a character that is loosely following Aunty Finchy’s (RKG character) dex adventures. Which is hard as hell for me, by the way. I cannot do dex. I have a few other characters as well. I have put several hundred hours into the game, and I will keep on playing it. Next up is a dex/arcane/bleed build!

The game that hit me hardest in the feels


Not all games have to be sprawling open world games. Not all games have to be hundreds of hours of gameplay time. Not all games have to be visually stunning and include intricate levels.

In this case, there was one game by an indie developer (Visai Studios) that I was looking forward to playing. It was a light cooking sim, but it was more about family ties. And it utterly broke me. I was expecting it to be–well, I’m not quite sure what I was expecting.

Venba is the titular protagonist of the game. A young Indian woman who had to leave India after marrying her beau who was from a diffreent caste. They emigrated to Canada,  where they had difficulty adjusting to Western life. Her husband, Paavalan, is having difficulty finding anything other than a menial job. This was in the eighties, I think? Or the nineties? Venba had been a teacher in India, but can only manage to be a substitute in Canada.

They are struggling. They consider going back to India when Venba finds out she’s pregnant. She tells her husband by making three idlis (fermented lentil cake) with faces instead of the two she usually made.

If I had’nt already bought into the premise of the game, I might have found that twee.  But for whatever reason, I was vibing with the game that I found it poignant. By the way, the art direction is lovely. Just perfect.

The son, Kavin, wants to be Canadian. he doesn’t want to speak Tamil or eat the food Venba makes for him. He has to interpret for his parents when he’s as young as eight. I can so relate to him, even though I don’t speak Chinese or Taiwanese. I did not want to be the weirdo. I wanted to eat American food and I hated my name. Anything that marked me as an outsider, I was not pleased with it. What was brilliant of the game, though, was that it made me sympathetic to Venba as well, more so than I would be to my own mother. I can see why she would want her son to uphold the old traditions, but I was also impatient wit hher. He was Canadian first and foremost, and it was not fair to expect him to hew to traditions that were not a part of his daily life.

The last third of the game absolutely crushed me. I felt it in my heart, and I just could not stop thinking about the game after I played it. I cried my eyes out while playing the game, and I probably will buy it on Steam (I played it for free on Game Pass) to support the developer and hundo achievo it.

I loved this game. It was only a few hours, and the gameplay/cooking part of it was my least-favorite bit. It was the heart and the story that really made it impactful.



Gaming in 2023

Yesterday, Iwas talking about games that have disappointed me in this year. I’m not mad, just disappointed. Are there any games I’m mad about? I don’t think so. Speaking of disappointing, though. Here’s the next award.

The FromSoft game I really wish I could have played, but I just could not

Armored Core VI Fires of Rubicon

Sigh. I don’t like talking about this game because it just hurts. When the trailer dropped at…whatever GamesFest it was (last year summer? I don’t remember), I was stoked–but also worried. I was stoked because it was FromSoft! I have played every one of their newer games (starting from Dark Souls), barring Demon’s Souls. If it ever comes to the PC, I will play that as well.

So, of course, I was going to try it. I had to, right? It looked sick as hell, even though I was not a big mech person. That was an understatement. I did not care for mechs. I didn’t like anything remotelyl sci-fi. I was a fantasy person all the way.

I fired it up and was worried from the start. The controls were not intuitive at all, and I could not understand why there were two different boost buttons (I think it was boost? It’s been a while). I mean, I theoretically understood why as they did different things, but it was not something my brain would accept.

I did ok until I got to the first boss. Then, I failed to that boss so many times. I finally got it, but I wasn’t quite sure how. One thing that really made it hard for me was the fact that deflecting was a key component of the combat (a la Sekiro). That was my least-favorite aspect of that game.

In fact, everything about this game was my least-favorite parts of the FromSoft games. You have to ‘platform’ (with a big, clunky mech!) from place to place, and I could not tell what was safe to platform to and what was not.

I just could not do it. I kept failing to land and would fall out of bounds. If I recall, I didn’t die from it, but lost chunks of health. Maybe in certain areas, I did die immediately. These were fairly simple jumps for people who did not have spatial recognition difficulties, but it was something that I could not ‘git gud’ over.

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My year in gaming

In the decade or so past, I have done my GOTY post around this time. In the lead-up to the GOTY post, I did a post in which I gave cutely named awards to other games. Last year, I didn’t do the latter, mostly because there was only one game I played. That would be Elden Ring (FromSoft), obviously. I did many posts on the game last year and who knows? I may mention it this year as well.

I do have  a few awards to give this year. Some good, some not good. Let’s start with a negative award.

The sequel I really wanted to like but just didn’t

Cook, Serve, Forever

Surprisingly, there are two games that could fit this category. I will mention one of them later when I give it a different award, so, sadly, Cook, Serve, Forever (David Galindo) wins this award.

I love Cook, Serve, Delicious and especially the second in the trilogy. I have platted the first one (before he added more content to the game), but I really dug the second because I could decorate my restaurants in my spare time. The third was still fun until the last act in which there was a tournament that made everything way too hard.

Still. It was good fun unitl then and I know chubigans (Galindo) worked on balancing it after it was ‘done’. I just hated that I worked so painstakingly hard all game long to buy upgrades. Such as making the foods that are sitting out decay more slowly. Oh, and we were running a food truck so we were on the road.

For the tournament, all the upgrades were turned off. That’s what put me off the game. It felt like a slap in the face, and chubigans must have agreed because he loosened up on it. But I still did not like the iron chef-like competition aspect. See, I play the game to get golds as I go. I could not do that for a few of the competition days, which really annoyed me. It happened in the previous game as well–and now, there is no chance I can do those.

The basic gameplay is that customers come in and order a dish. You have to create the dish by hammer keys as fast as possible. And the recipes get more complex the farther in the game you go. So if the customer orders a basic hot dog with ketchup, you have to cok the hot dog and then put in in the bun and then hit K for ketchup. Then you serve it up.

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Stronk chonk is bonking

my strength character with no clothes and a big hammer
Chonking and bonking! Nekkid.

I’m still exhausted from the flu shot, but I don’t want to talk about that. I’m bored with being exhausted, so let’s talk about Elden Ring (FromSoft) instead. I’ve been doing a strength run which I have never done before. I’ve done strengthcaster builds before, but not a pure strength build. To be completely honest, I I did put three tiny levels into faith. Very tiny. Barely bumped it. But it allows me to use Poison Mist and Flame Cleanse Me. The former is a great way to kill bosses v-e-r-y slowly. The latter is for curing Poison or Scarlet Rot. That is very necessary in the game. Yes, you can craft bolluses that do the same thing, but why when you only need 12 faith to use the incantation?

To put it in perspective, I have 45 in Vigor. That’s nearly 3 times the amount I had in my first playthrough up to this point. Last night, I went up against


Radahn, Starscourge Radahn, to be more precise. Let me set the scene for you. The first time I fought him, I had 18 Vigor. That is not good. This is about a third of the way through the game, and you should have about 30 health at the minimum. Health is vigor. I know this. This is the way you play these games. You can do whatever you want with your levels, but you really should have plenty of vigor. With only 18 Vigor, Radahn could one-shot me with his opening arrows. It was, shall we say, not fun. 

Let me back up and say that at the beginning of this fight, you have to traverse across the sands in order to even get to him. It’s very long. Very long. Using my shield can block it, but that takes up all my energy. Stamina. Which I also didn’t level up. Look. There are eight stats. Vigor, endurance, mind, strength, dexterity, intelligence, faith, and arcane. Because I wanted to use all the spells and incantations, I needed to level up Mind (how much FP/mana/blue bar I had), Intelligence (sorceries), Faith (incantations), and Arcane (ah, not exactly sure what this does, but Google tells me finding items, so luck. But you need it for some incantations, too). That doesn’t leave much for anything else.

I always skimp on Vigor and Endurance in these games. Always. If I had all the levels in the world, of course I would up Vigor. But I don’t. And in Elden Ring, you can get flasks back by beating groups of enemies, so Vigor is not as important. At least, that’s my theory, and I’m sticking to it. It served me fairly well in my first playthrough, but, yeah. 18 Vigor was skimpy, even for me. I managed to limp along with that tiny tiny health bar for over a hundred hours by patching together techniques. Mostly, zapping from afar.

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Done with soulslikes

It’s been interesting to follow the discussion about soulslikes and the inevitable comparisons between Lies of P (which is getting DLC and is developed/published by Neowiz Games and Round8 Studio) and Lords of the Fallen (CI Games/HexWork, and which I have stopped playing). It’s interesting to me because the level of the discourse is one I cannot reach. I cannot ‘git gud’ at the games because it’s beyond my ability. I’m not being dow on myself; I’m being honest. I know that I have issues with my abilities in several areas.

I know this is the nature of having disabilities (or being a minority in any way), by the way. People without them simply cannot understand how far from the norm I am. This is why I wish there was  a soulslike that was made for people with bad reflexes, no depth perception or periphery, and just no innate sense of (non-dancing) rhythm.

I wrote in my post yesterday that I gave both games a 6. That is much lower than Lies of P received (pretty much 10s across the board. Or 9s), but the rough average of what Lords of the Fallen got. Not 6s across the board, but 4s and 8s and all the other numbers.

I have to say that if you can parry, you’ll probably  love Lies of P. If you can’t parry, then you’re going to be SOL. There were people in the RKG Discord who waltzed through the game because they could parry. If you can’t, then you’re going to spend hours on each boss.

Speaking of bosses, by the way, in Lies of P, from the fourth boss on, every boss had two phases. Whether it was half a health bar each or an actual whole health bar each,  you knew that when you got to a boss, it was going to be grueling–unnecessarily so. I included a video below by Elbethium that compares the two games. I don’t necessarily agree with all his points, but he does bring up unnecessary difficulty (which he had in terms of the Lies of P bosses before as well, I think).

Oh, the reason he brings it up in this video is because the devs of Lords of the Fallen made the baffling choice to only have one vestige seed in NG+. Vestiges are the bonfires and vestige seeds are portable ones (you can plant them in seed beds dotted across the map). A great idea that was less than great in execution. The baffling decision to make NG+ and beyond diffiicult by only having one seed for the whole game is, well, baffling. The devs quickly realized that (from all the negative feedback) and changed it so that they were taking away vestiges in chunks (for each additional NG+) rather than making it one vestige seed from the start.

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