Alternate title: Playing life on hard mode.
Yesterday, I wrote about how I unerringly pick the hardest choice when it comes to identity. And I tied it in with my dislike for hard games. Then I gushed a bit about Shadow of the Erdtree to make my point as to why I play From games (but, sadly, I probably won’t be able to play them for much longer).
Shadow of the Erdtree epitomizes what I love and hate about gaming. Or rather, the whole soulslike genre. I have tried so many soulslike games, and I have liked exactly one of them. That was Salt and Sanctuary (Ska Studios). And the reason I liked it was because it was almost exactly like a From game except in 2D. In fact the 2D aspect was my least-favorite part of the game beacuse it made rolling difficult. But they preserved the ability to beat the game with just magicks alone, which was why I enjoyed it so much.
Fast-forward to Life of Pi (Round8 Studio, now known as Nough, and NEOWIZ). Hahhahahah I just realized I called it Life of Pi. Lies of P, not Life of Pi. People not being me have declared it the best soulslike not done by From. Some have even said it could have been done by From themselves. I strongly disagree with that, by the way. The level design in severely lacking, and I don’t consider it good combat that only relies on one thing (fucking parrying. Goddamn it. I hope this trend goes awaya soon). It’s boring as fuck, and no, that’s not just my bitterness talking. Yes, that’s part of it, but it’s not the whole reason
Even within the FromSoft games, the ones I like better are the ones that allow you to play in a variety of ways. I have said time and time again that Sekiro is my least favorite of the From games, and it’s in a large part because you have to play the game the way the devs want you to play. Or rather, it’s no fun if you can’t/don’t.
People like to say this line, “When you click with the combat, it’s makes the game easy.” When I said the combat never clicked for me, I could see their brains screeching to a halt. I was talking to my nibling’s spouse about it, and they were talking about how a certain boss was a hard skill check. “That’s when the combat clicks–or you quit.” I told them that it never clicked for me, and I beat that particular boss the way I beat all the bosses–by whittling away at the health.” They said in all seriousness that they didn’t know you could beat the boss like that. I said, “You can, but it’s not fun.”
Which is true. I beat the game, but the second I beat the final boss and the very brief elation faded, all I felt was relief. I never, ever had to fight that boss again–and it was the best feeling in the world.
I watched a video from a guy who loved the From games, but who was very clear about there being a line between hard bosses that were fun and fair, and being difficult just for the sake of being difficult. He mentioned the last boss of the Shadow of the Erdtree DLC, who was a nightmare when the game first came out. It was not a fun fight at all, and I don’t know why I persisted*. But it was an awful boss. I was shocked at how bad it was. It felt like pure fan service, and not good fan service at that.
Now, to be fair, one of my biggest issues with the boss pre-nerf was that I could not actually see the boss with the light show going on in the second phase of the fight. See, every action was accompanied by a holy attack that had light trails errrrrrywhere (and I do mean everywhere). And there’s a specific attack that is nearly impossible to avoid if you don’t start sprinting in the opposite direction the second you see it’s going to happen. Even then, you can still get tag–and if you get hit by it fully, it can one-shot you.
I. Hate. Being. One. Shot. By. A. Boss.
It feels cheap and really discourages me from trying again. It idd not help that I got the boss down to about a tenth of their health bar on my second try–and then did not come closs again for hours. That’s how it goes, I know, with big From bosses, but it just cemented my hatred for the boss.
This boss was so bad, many people respecced just to beat this boss. Think about it. You’ve played the entire DLC with one build, and then you have to change it to a very specific build in order to beat the final boss of the DLC. I did not respec, but that’s becauuse I actually had (sort of) one of the builds best suited to beating this boss.
Here’s the connection. Kind of.
In real life, I often feel as if I’m playing on hard mode. I don’t choose it on purpose, but I don’t really have a choice. It’s not as if I said, “Hey, I want to make my life as hard as possible so I’m going to eschew not only binary genders, but nonbinary genders as well. I’m going to choose nightmare mode and go with agender.”
If I wanted to play on easy mode within the traits that were given to me from birth, I would be a cishet woman who got married and had two children. Working a nice job that didn’t take too much of my energy because I had to devote that to my man and my children. Pilates three times a week, maybe a little ladylike curling of 1-pound dumbbells (I use 15-pounders when I do my Taiji weight-bearing sets. Or 20-pounders for the easier of the movements.)
That would have been easier–along with being a Christian. Which I was born as. Let me clarify. It would have been easier in the sense of blending in with society and not making waves. And maybe I would have felt less like a freak/alien. Well, if I actually wanted those things, I mean. Because I don’t, it would have made me feel even lonelier if I tried to do all that just to fit in. When my mother went on a fifteen year campaign to get me pregnant, the only time I wavered was when she wore me down to the point that I considered doing it just to shut her the fuck up. Which is not a good reason to have a child, honestly.
Fortunately, I came to my senses and did not give into my terrible impulse. It just goes to show, though, how much my mother bugged me to have children.
More tomorrow.
*I know why. I’m a glutton for punishment. And I’m stubborn AF. And I would feel like a failure if I didn’t beat the boss.