Underneath my yellow skin

Tag Archives: Bloodborne

Bloodborne: The Pits of Despair

I’m in the last quarter of Bloodborne¬†(not including the DLC), and to be frank, I hate it right now. I’m battling two optional bosses, and they’re both roundly kicking my ass. They both seem fleeting doable until they stomp me into the ground, and I leave the fight emotionally battered. Daughter of Ebrietas and Martyr Logarius. They are my personal nightmare for several reasons, which I’ll get into later.

I get this way near the end of almost every Souls game. I remember how much I hated the second half of the first game, and how once I beat it, I almost quit the series for good. I felt the same way during the DLC for DS II, which I still hate. In DS III, it was the DLC as well, specifically The Ringed City. I actually cried in frustration at times, and I still have very complicated feelings about it. It was much easier as a tank (at least until soloing the last boss on NG+), which is another thing that is the problem now. I started with an arcane build because it’s the closest thing to magic this game has. The spells in this game are called Hunter Tools, and I’ve used them to good effect. Except. They’re mostly trash against bosses, especially bosses who are high in arcane themselves, which both the optional bosses I’m currently facing are. So, they’re no use to me with my problems right now, which is frustrating. I have 40 points in arcane, and I’m at level…82? 83? Something like that. It means I don’t have much wiggle room with the rest of my stats. That means I didn’t pump levels into my Hunter Axe, and my health and endurance are lower than I’d like them to be.

Another problem is that I still am not great at parrying. I’m better than in Souls games because the parry window is more generous, but I’m still not consistent with it. One of the best ways to beat Martyr Logarius is to parry/backstab him, neither of which I do that often. I probably should practice until I get consistent, but it’s a reflex thing. I could try using my Augur of Ebrietas on him because it stuns enemies which allows me to follow with a visceral or a backstab, but it also pushes someone away from me, so the timing is difficult. I’m old, people. I went through all the Souls games not parrying, which was one of my concerns for this game.


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Bloodborne: A Deeper Look

I’ve been playing Bloodborne for a week now. I wrote about my first impressions in this post here. Going in, I was concerned about a few things. I’d like to address how I feel about them now. One, the fact that I’ve seen so many playthroughs. I was worried it would ruin the game for me, but it hasn’t. I will admit it’s hard to go into a situation knowing what’s going to happen because I don’t get the wow factor, but I’ve still jumped a few times, and it’s much different actually playing the game than it is to watch a Let’s Play. One of the things about a Miyazaki game is that the worlds are densely woven, and it’s difficult to get a sense of what goes where and how everything connects. The best thing about a Miyazaki game is seeing a closed gate and knowing that at some point, you’ll be able to open it from the other side. There is one notable exception–a door that never opens. The theory in ‘the community’ is that it was a shortcut, but left unused because it would make the game too easy.

My other big concern was running without a shield. I’m such a turtle when it comes to Souls games, even when I’m a caster. I’m wedded to my shield, and you’ll pry it from my cold, dead fingers. Although, I’m now curious to try DS III as a dual wielder, but that’s neither here nor there. I had heard in one of the Let’s Plays I’ve watched for Bloodborne that the die-hard sword-and-board users were having a difficult time with Bloodborne, which concerned me. Was I going to be frustrated with being so open? I’m old, so my reflexes aren’t great. Would I be constantly taking hits? I’m roughly halfway through the game, and I’m not having a problem without having a shield. I’m dodging and quick-stepping with the best of them, and I’ll say that I’m actually more concerned with not being able to roll when I’m locked on than not having shield. The quick-step is amazing, but it’s frustrating to try to quick-step past a boss, only to get smacked.

Not having a shield, though, isn’t that big a deal because the combat is much quicker and more fluid. I love dashing around, feeling unweighted. I’m delighted that encumbrance is not a thing in this game. The armor isn’t that important except for the resistance stats, and I’m still repping the Yharnam Hunter Set, which is the coolest of all. I wore Henryk’s set for the Darkbeast Paarl fight because it has high bolt defense and because it’s so fly-looking, but then returned to the Yharnam Hunter Set. Fashion Borne is real, yo. I love Souls combat, obviously, but there’s something about Bloodborne’s combat that really sings. Because of the rally system, it encourages me to be aggressive. Still don’t want to get greedy, but being greedy means something different in this game, and the way to remedy it is attack again if possible rather than retreat.


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Bloodborne: Born of That Old Blood

Longtime readers know I’m a HUGE FromSoft fangrrl. More to the point, I loyal to Hidetaka Miyazaki. I will buy whatever he creates, no questions asked. Except, it has to be on PC because I don’t have a PS4. Or, rather, I didn’t. More on that in a bit. In case you don’t know, Miyazaki is the brilliant mind behind the Dark Souls series, starting with Demon’s Souls, and Bloodborne. I beat the first Souls games (Dark, not Demon’s), and I hated it by the end. I was so done with it, and I never wanted to see it again. No more Souls for me, no way, no how. Then, Dark Souls 2 was coming out, and I thought, OK, maybe I’ll give it another shot. It had been long enough since my trudge through the original game, and my feelings towards it had softened. I decided to play the original as a way to gin up for the second one, and it was much more enjoyable, to my surprise. Because I had learned the basics of the game, I was able to make my way through it more smoothly, and because I didn’t care about summoning, I had a less difficult time with certain bosses (*cough* looking at you, Biggie & Small *cough cough cough*). I still had to beat all the DLC bosses solo because there are no NPC summons, but I did it. By end of my second playthrough, I was a converted Souls fan, and I was eager to play Dark Souls II. Since I got it well after its release, I got the Sins of the First Scholar edition, which is harder and includes all the DLC.

It’s not as brilliant as the original, but it’s still a good game. I have played it several times as I have the original, and, of course, Dark Souls III. The third game is comfort food for hardcore fans, while still being the most accessible of the trilogy. I’ve played it the most times by far, and it’s my relaxation game, except now because I’m doing a dex build, which is not my jam at all. ¬†I’ve beaten it a dozen times at least, and it’s still enjoyable to run through as a pyro or a melee character. In addition, I started a SL1 run, which is fucking brutal. That’s a Soul Level 1 run, for those not in the know. Or a onebro run, which is, whatever. The point is that you don’t level up your character throughout the game, which severely limits, well, everything. Much respect to the people who have made it through a whole game this way, but it’s not how I want to play Dark Souls. I think I made it to the Cathedral of the Deep before I decided to tap out. It’s way above my pay station.

One of my lasting sorrows as a Miyazaki fangrrl was that I couldn’t play Demon’s Souls or Bloodborne because I didn’t have a PS anything. I’m not a console grrl at all, and I resigned myself to watching countless Let’s Plays of Bloodborne, which looked fucking amazing. There was a time when that was all I watched because I was obsessed with it. I loved the Gothic horror vibe, and I was fascinated with the no shields concept, even though I felt I would be terrible at it because I’m so wedded to the sword-(or wand/talisman/pyro glove) and-board mentality. The idea of having no shield scared the hell out of me.

Fast-forward two and a half years to now. Recently, I was afforded of the opportunity to buy a PS4 at a very good price. I agonized over it because was I really considering buying a PS4 just to play Bloodborne? Why, yes, I was. I tried to talk myself out of it, but it stayed in the back of my mind. I wasn’t even sure if I should play the game because it’s so aggressive and fast. And yet, I couldn’t stop thinking about it. I don’t think I can overstate my adoration for Miyazaki and his Soulsborne games*, and the temptation to play a Souls game which has the same core ethos, but is completely different was too much to pass up.


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