Ed. Note: Spoilers. There will be some.
I have more thoughts on Sekiro, obviously, and I am going to share them with you. They probably won’t be my final thoughts, but who wants to click on a headline that says, “Read my maundering thoughts about this subject”? Also, my laptop is out of whack right now, so I’m typing this on my desktop. That means I don’t have any of my pictures available, so I’ll probably post videos from other people and be done with it. With that said, let’s get into it.
I’m halfway through NG+. I’m not, really, but that’s my inside joke with myself because for the longest time, I’ve thought of Genichiro as halfway through the game. Hell, I wrote about him as that in the last post, I think. He’s not, really, though. He’s more like a fourth of the way through, depending on the ending. He’s definitely first half, which makes him even more of a hard skill check. I just beat him in NG+, and he still enraged me. This time, however, it was his third form that tripped me up as I made it to the third phase (Genichiro, Way of Tomoe) every time, but that lightning strike fucked me up. I managed to redirect it twice, but more often, I just mistimed my jump or evaded it, and the former did massive Posture and Vitality damage. I got him down to two hits from death in my second try with no heals (did not use the powerful heals), and I got fucking greedy. I cussed him out, and I went again. I got him in six tries, which is less than a tenth of the number of attempts it took me in NG. I found it amusing that it was the third phase that gave me so much trouble when I had no problems with it the first time around. I think I fought him six or seven times in that phase in NG (so, roughly a tenth of the actual attempts), but it was because I was so pissed by that point, I went ham on him. Yes, I know that’s how the game is supposed to be played in general, but it’s not my style. I’m trying; I really am, but I’m still more apt to dodge than attack.
Side Note: I take a perverse amount of pride that I did not master the parry (deflect in this game) and was still able to beat it. It’s the same as the rest of the games. I haven’t mastered the parry in any of them, though I made myself proficient way after the fact in the original Dark Souls against the Silver Knights. Didn’t help me against the Black Knights, though. It was fun to get 90% of my parries, however, after whiffing so many times while I actually played the game. To be honest, I didn’t try to parry after fucking it up a dozen or so times. I know that parrying makes everything easier, but I just couldn’t get the timing down. It’s the same with Bloodborne. All the talk was about the visceral–and the parry needed in order to pull it off. The gun was so important, they said. You’ll want to use it to parry, they said. Ha! Little did they know to whom they were talking. Me, the anti-parry queen! Can’t get through Bloodborne without mastering the gun? Challenge accepted. I did not use the gun hardly at all as I played the game, but to be fair, I was running an arcane build. Which, by the way, do not do on your first playthrough. I knew it was going to be shit, but I’m fucking stubborn. The reason I mentioned an arcane build is because there is a spell, er, Hunter Tool, you can pick up mid-early game, Augur of Ebrietas, that can function as a parry. It’s reaching out tentacles to interrupt a gunshot, and then I could get in my visceral. In fact, few things in that game made me as happy as to yell, “Tentacles to the face!” as I used it.