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Nioh V. Dark Souls: An Unfair Comparison

I recently tried out Nioh again after a long period off from it (because I was sick and did not want to sit at my desktop. It refuses to run on my laptop. At all) because I read about a Jutsu (magic spell) that supposedly trivialized bosses. I didn’t have it, but I ‘bought’ it and equipped it. I went through some old sub-missions, and I can’t say it made a noticeable difference. I encountered a ‘boss’ in one of the sub-missions, but she’s not the same as an actual boss, obviously. In fact, she becomes a common enemy in another mission.

I like to do old missions in order to farm and to brush up on my skills. I have to say going from Dark Souls III to Nioh (and back again) is not easy. I am so used to the DS controls (right bumper and trigger for weak attack and strong attack respectively, B for roll/run, A for interaction with items. X is for using the consumable item in the down position on the D-pad, and Y is to two-hand your weapon), that when I play Nioh, it takes a good half hour to adjust to the buttons. X and Y for weak attack and strong attack (like The Witcher 3 and apparently most games), A for dodge/run, B for interaction with items.

Both games have systems that are almost impregnable. I think the members of FromSoft (devs of Soulsborne games) pride themselves on their menus being counterintuitive and byzantine. They change their stats every goddamn game, and there’s always one stat that just doesn’t do jack or shit. One small example of needless obfuscation*–in every game, there is a consumable item (souls in the Souls games and coldblood in Bloodborne) that if you crush, you get a large quantity of souls/blood echoes. The thing is, they all have these weirdass names and refuse to tell you exactly how many souls you’ll get for crushing it. So you might pick up a Soul of an Intrepid Hero, a Large Soul of a Proud Paladin, and a Soul of a Great Champion (all names of consumable souls in DS III), but you probably wouldn’t know they give you 2500, 1000, and 50,000 souls respectively.

They decided that wasn’t opaque enough and went even weirder for Bloodborne with the consumable blood echoes. There are categories such as Coldblood Dew and Thick Coldblood, for example. Then, in most of the categories, they are numbered. Therefore, Coldblood Dew (1)  is 350 blood echoes, and Kin Coldblood (12) is 20,000. I’ve played Soulsborne games countless of times and still cannot tell you how much each consumable soul/coldblood is worth without Googling it.

Nioh is obviously influenced by Dark Souls, and I feel as if they took a look at DS’s menus and saw it as a challenge. “You think that’s obscure, mate? Take a look at this!” I don’t know why I made Team Ninja British when they and FromSoft are Japanese, but so be it.

Another reason it takes so long to reacclimate to Nioh’s control buttons is because there are so many things to do with the buttons.

*taking a deep breath*


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