I’m feeling the urge. The urge to purge. Er, no, not that. The urge to play Dark Souls III again. It’s just a whisper, and I am not going to do it, but the fact that it’s in the back of my head less than a week after platting the game demonstrates how much I love the game. I’m relieved that I don’t completely hate the game any longer, but it’s still going to take some time before I want to dive back into it. I did break and buy Code Vein on sale at Steam, but I probably won’t be playing it any time soon, either. It’s very good–at least from what I’ve played in the demo (though I’ve seen on the internet that there’s plenty of jank and frustration–and the DLCs are trash), but it’s anime Souls. That’s not a knock–I just don’t know if I can deal with it right now. I’m still exhausted from not-platting, and I’ve been thinking about it lately. Dark Souls not-plat was tedious. Believe me, very much tedious. Very grindy, and it was mitigated because I could do it over several characters. That really helped do the upgrading to the fullest every kind of weapon–meaning, crystal, lightning, magic, etc. I have mentioned this before, but I’m so glad that the upgrading paths have streamlined over the sequels. Having different material for each upgrade path was a pain in the ass. I know it was even more convoluted in Demon’s Souls.
I will say that the ‘have one weapon of all kinds’ achievement in the third game was, in theory, better than it was in the first game. You just had to have one of each infusion–and you didn’t have to upgrade the weapons at all. I think it’s partly because upgrading is so much more expensive in the third game than in the first, but for whatever reason, it was a welcome change. The achievement being bugged was fucking irritating, though. I’m just lucky that I had several characters on my old laptop (and could still get the laptop to work) in NG+ many with a plethora of all the material needed to try and try again.
I have complex feelings about the not-plat of the third game. Still. I understand that they want to make it difficult to obtain the plats, and it makes perfect sense. However, the way a lot of games seem to go about it is to just make you grind for an insane amount of time. I suppose you could technically say that skill is involved because you have to kill many of the bosses twice for boss souls (and three times for *sob* Sif), and with the same character. That means going into NG++. Technically, you only need to kill Sif on NG+, but in order to get to the Giant Blacksmith to make the weapon (and that of Gwyn’s soul), you have to get to Anor Londo which is halfway through the game (if you go the normal way). So, you have to play half the game and kill one boss for the plat, which means killing all the non-optional bosses on the way.
In the third game, you have to make it to the last area save the final boss’s boss arena in order to get one of the rings you need. On NG++, I mean. So you pretty much have to play the game three times through on one character to get the rings achievement. It took me roughly two hours to get to the Giant Blacksmith in Anor Londo on NG++. It took me six or seven hours to beat the Nameless King in NG++. Not to beat him himself but to get through him as the final obstacle to the not-plat. The emotional toll that the DS III not-plat took on me made me question why the fuck I was doing it. The first game was tedious and boring in many parts, but it never warped my brain the way the third game did.