Underneath my yellow skin

Tag Archives: dark souls

A confession from a FromSoft fangrrl

I have a confession to make that will probably get me kicked out of the Souls community, but YOLO.

Bloodborne is my least-favorite FromSoft/Soulsborne game to play out of the four (still haven’t played Demon’s Souls) for a variety of reasons.

Before I get into the reasons why (and why I’m writing about it again), let me clearly state that I think Bloodborne is a brilliant game. It’s gorgeous and lush, and all the intricate mapping that Miyazaki is known for is amply present in this game. If you can see it, you can get there, and it gives you something to work towards. I love the Hnter Axe even though it’s basic, and I will admit to having oodles of fun hitting an enemy in the face with the Augur of Ebrietas and yelling, “Tentacles to the face!” In fact, the only time I won a PvP encounter was when I followed this formula for massive damage and the kill. Granted, I was in the area way later than I could have gone so I was pretty OP for the area, but still. I was pretty satisfied with killing an actual player in this manner. However, it was not recommended that you go in with an arcane build on your first playthrough, but I’m stubborn. I’m a caster until the day I die, and it’s how I play all the Soulsborne games for the first time. I will say that I’ve changed to being a strengthcaster, but that’s for subsequent playthroughs.

Anyway, I can objectively say that I was amazed by Bloodborne. I wish I hadn’t watched countless playthroughs of it before playing it, but I never thought I’d buy a PS4, so I thought the only way I would experience the game was by watching it. I do sometimes wonder if I would have a warmer feeling for it if I had played it through unspoiled, but I go back and forth on that. I think I would have been completely frustrated if I’d gone in without any prior knowledge because it’s different in several ways to the Souls games. On the other hand, one of my favorite parts of these games is the exploration and discovery.

Side note: The boys of RKG nee Prepare to Try celebrated their 3rd birth-i-versary yesterday with a seven-hour stream. They were passing the sticks on each death, and Gav was saying how he had practiced for a couple hours before the stream because he hadn’t played much of the games before. He said that he thought for him some of the fun of the games was having Krupa there to explain the lore and to guide them. Gav and Rory had said more than once that they never would have gotten out of the Undead Asylum (first area of the original game) without Krupa’s help. Their goal was to see how far they could get in the original game (remastered) during the stream. They put a call-out for summons, and I was sad they were playing on the PS4 because that meant I couldn’t be summoned, but it was so cool to watch people in the stream get summoned. With all the summons and the shit they dropped for the boys, they made it well past Biggie & Small. They said they’ll do another stream in which they finish this playthrough which had a Finchy (all their characters are named Finchy) with a magic build.


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Live like you’re going to die tomorrow

 

fork in the road.
It could go either way.

Many moons ago when I was mired in a deep and chronic depression, I was contemplating suicide. I didn’t talk about it much, but I did mention it to my BFF. I’ll never forget what she said, though I haven’t quite followed her advice in the meantime. She said, “Don’t kill yourself yet. Give yourself a year to do whatever the hell you want and then see how you feel about it.”

Of course, she wasn’t advocating that I kill myself–far from it. She was trying to reframe the depression that had me feeling like complete and utter crap on a daily basis. Her point was that if I was going to kill myself (and, again, emphasizing that she was not advocating for it in any way), I should go out with no regrets. Her suggestion was that I make a list of all the things I wanted to do, do them for a year, and then see how I felt then.

Unfortunately, I was too far into my depression at the time to actually follow her advice, but I find it on my mind now that I’m in the midst of another depression. It isn’t as severe as the last one, and I’m very aware that it’s external rather than internal, but it’s still rather debilitating. There are several small things I need to do (new glasses, tire change, get a new insurance card), and I keep saying I’ll do it tomorrow, next Monday, etc. Rationally, I know that each one is no big deal, but they seem almost insurmountable in my mind.

I’ve written before how much energy it takes to do anything, let alone anything outside of my comfort zone. It’s easy to think someone with depression is lazy, but that’s because it’s hard to gauge the energy depleted from the outside. When I go to taiji, for example, I start thinking about it the night before. I remind myself when I’m leaving after running through my agenda for the day in my mind. Then, the next day, I have it in the back of my mind the entire time I’m doing whatever else leads up to the actual departure. Then, I get up at the assigned time, go out for a quick smoke, get dressed/shower/brush my teeth/go to the bathroom/do what needs to be done before leaving. I grab my weapons bag, my water container, my canvas bag (for the co-op), and my purse. Then, I place everything in the car just so, pull on my sunglasses, put on some lip goo, before finally opening the garage door.

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You take the good, you take the bad

I’ve been watching the RKG boys play through Dark Souls II, and it’s reignited the debate about whether the game is good or terrible in ‘the community’*. There are the ones who insist it’s terrible, then cite the one thing that gets oft-repeated in the community–the physical impossibility of going from the end of Earthen Peak (up an elevator) to the Iron Keep. There’s just no way the two places could coexist the way the game places it, but here’s the thing. I never noticed as I was playing. I only learned about it from watching a video on what’s wrong after said video was mentioned in a playthrough I was watching. Now, it’s repeated as gospel as why the game is so terrible. I mean, yeah, it’s not great, but I wonder how many people would have even noticed without the videos on it. There are other things that the game can be rightfully dinged for in this same category (in the original game, if you see it, you can get to it. Everything is connected in an organic way, and it’s amazing), but this one single item isn’t the trump card that other people think it is.

In the post on the RKG FB page, it became clear that a big part of the problem was the expectations for DS II. I’ve mentioned before how sequels are often in an impossible position because half the people just want the original thing, only more of it and make it better somehow! Other people want an improvement, but they still don’t want you to skew too far from the original formula. Some people who played Demon’s Souls first think it’s a much better game than Dark Souls, and they cite the lack of invention in Dark Souls as the main reason. For people who didn’t play Demon’s Souls (me), Dark Souls was so innovative and they had never played anything like it. If you played Demon’s Souls first, then Dark Souls was more about refinements and pulling it all together. There were a few changes such as the interactive worlds, but a lot of it was streamlining the ideas from the first game and making it a bit more mainstream.

Side note: reviews for Sekiro are coming out by the people who got it before the release, and I asked Ian to tell me in general what the reaction has been. I’m trying very hard to go into it spoiler-free, which is really difficult. He said that people have said it’s the most accessible of the FromSoft games while still being satisfyingly difficult. I’m all in! I mean, I would be, anyway, obviously, but I feel more at ease with the positive reviews than I would be otherwise.

Anyhoo, back to DS II and the boys. In their latest episode, they just finished Huntsman’s Copse, and I want to talk about this area because it shows both the best and the worst of the game as well as how an idea that is good in conception doesn’t always translate well into reality. There is a room in the game that you notice as you’re going to Heide’s Tower of Flame. You may or may not notice that there is a post in the middle of the room that has a hole in it. You may or may not notice that there is a path that is barred off. If you are me, you don’t think twice about it until later when you’re at a loss as to what to do. I’m a bit fuzzy on my first playthrough, but I think I looked up what I needed to do with that room. Strap in, lads and lasses, because it’s a bumpy ride.


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Depression and escapism

the thinnest ray of sunlight.
Shrouded in darkness.

When I am depressed, I strip out all the extraneous things that I don’t *have* to do on any given day. There are a few things that I force myself to do every day, including my work and writing. I brush my teeth (and floss!) three times a day, and that’s the extent of what I force myself to do every day. I go grocery shopping every few days, and I go to taiji twice a week. Oh, and I do the dishes after I eat instead of letting them pile up for weeks. It’s a little change, but it made me feel much better. If I have energy and am not sick, I might go out to do something else, but that doesn’t happen very often.

I do the laundry when I would be running around outside in underwear otherwise (which would be today), and everything else is done on an absolutely needs to be done basis. I take a shower every few days when I remember it, and even that is a big production. I think it’s difficult for people who have not been depressed to understand how enervating it can be. I’ve heard people talking about someone, describing that person in a way that made it immediately clear to me that the person probably suffered from depression. Then, they would talk about how lazy the person was, and it would make me really uncomfortable.

Let me give you a small example. For taiji, I have to keep my nails short. That’s my preference, anyway, but it’s a good idea, especially when there’s hand-to-hand contact. Cutting one’s nails isn’t a big deal. It takes maybe five minutes, and a few swipes of an emery board after is all you need to do. When I first notice my nails need cutting, I simply think, “Huh. I should cut my nails.” Then I ignore it for a week or two as my nails continue to grow. The next time I pay attention to them, I think, “I really need to cut my nails.” I feel embarrassed and ashamed, but I still don’t do anything about them. Then, because I have shitty nails, they begin cracking and breaking. I also get hangnails which I chew and pick at, and I’ll chew on my nails to rip off the jagged edges. That doesn’t help, of course, but it doesn’t stop my brain from thinking it’s a good solution to the nail-cutting problem.

When it’s all said and done, it takes me about a month before I actually summon up the energy to cut my nails. I know rationally that it’ll only take me five minutes and then I can free up my mental energy for something else. Instead, I delay  it and stew about it until I absolutely have no other choice than to cut my nails. Looking from the outside, you could fairly call me lazy for not cutting my nails for a month. It’s not laziness, however, and it’s doesn’t help anything to have someone tell me I’m lazy. Believe me, I tell myself that often enough. I know if I wasn’t depressed, I would get so much more done. It’s not helpful, either, because it just makes me less motivated to do anything.

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Miyazaki the brilliant storyteller

One of the things that irks me the most when people talk about the Soulsborne games is when someone glibly says, “Oh, there’s no story there.” I’ve heard actual games journalists say this, and it irks me every time. There is a story to each game–a pretty deep story with several NPC storylines. It’s just not handed over to you in cutscenes (though there are a few of those. The ones in the beginning are surprisingly explicit); you have to dig it up mostly on your own. Or, if you don’t have the patience for it, read up on it on the wikis.

I will say that you don’t have to understand the story in order to play the games and have a satisfactory experience. The gameplay itself stands up if you’re willing to put the time and effort into learning it. I’ve learned from ‘the community’ that the controls are shit, but I didn’t know that because it was the first time I’d ever used a controller. Any control scheme would have been foreign to me, and now, the Souls schematic is the one imprinted into my brain. I reinstalled MHW because Ian is powering through the end game, and his enthusiasm has perked my interest again. It’s hard getting back into the controls, though, because I’ve been playing Souls games in the meantime.

I was switching back and forth between Souls and MHW  for a bit, and that was really hard. When I go back to Souls games, though, it’s like coming home. It’s one of my biggest gripes about Souls clones that they would copy everything about the formula EXCEPT the controls. If you’re going to be a Souls clone, then copy the control scheme. B is forever roll, and I will fight anyone on this.

Anyhoooooo. Back to the brilliance of Miyazaki, and this is specifically related to him. In each game, there are several NPC questlines. You have to do them in a specific, byzantine order in order to fulfill the quests. I’ll give you an example. Solaire is one of the most famous and beloved NPCs in the whole Souls series. The whole ‘praise the sun’ and ‘do you even praise the sun, bro?’ memes are about him, and the funniest part is that he never says the phrase at all. It’s the emote you get when you join the Warrior of Sunlight Covenant (his covenant), and you perform it by crouching slightly, then raising up as you hold your arms up in a V. If you’re summoned as a SunBro (nickname for the members of this covenant), you perform the gesture automatically as you enter your host’s world, and you’re a brilliant golden color as opposed to white.


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5 things I hate about the Soulsborne series

looks pretty benign to me.
Oh, Bed of Chaos. It’s never good to see you.

Anyone who knows me or reads my blog knows I am a huge FromSoft fangrrl. I always return to the Souls games, and I am still finding new things in them. However, that is not to say that I think they’re perfect games and will brook no criticism of them. There are several fanbois who are exactly like that and will explain why each flaw is actually brilliance on the part of Miyazaki, but that’s not me. There are more than a few things about the games that annoy me, and a few that I downright hate. Some span all the games and some are only game specific, and I’ll note which it is during each point. They’re not in any particular order, and I will comment on my degree of hate as I talk about each one. With that said, here we go.

1. The whole second half of the original game. I recently played Dark Souls Remastered, partly with my NG++ character who had just beaten Biggie & Small. I thought about what I wanted to do, and I heaved a small sigh. Basically, there are four big bosses you have to beat after Biggie & Small before the last boss, and whenever I think about going into the four different areas, I just don’t want to do it. The first half of the game is near perfection, but the second half, hooooooooo boy. The first time I played it, the second half of the game made me hate the game in general. After I finished, I thought I was done with it and would never touch it again. Oh, how wrong I was, but it’s partly because of how much I loathed the second half of the game.

Miyazaki himself has commented on how the second half was rushed and was not nearly as good as the first half (paraphrased). He apologized for one of the areas, Lost Izalith, and a more fully realized version of it is in Dark Souls III (though not with the same name, though there is an area within the area that has the exact same name as an area in the first game, Demon Ruins). I’ve said before, but my measure of hatred for the area is such that even though I’m a completionist and will do Blighttown (the area in the first game most people agree is the worst) the normal way when I play the original game, but I skip the lava/dino butt area of Lost Izalith with nary a qualm. To me, that is the worst area of the game, well, one of them, and I don’t care if I never see it again. Indeed, I will be thrilled if I never do.

I also hate the Crystal Cave and it’s fucking invisible paths because fucking invisible paths! Need I say more? I also have a terrible sense of spatial recognition, so that doesn’t help. Plus, yes, I know, falling snow helps delineate the way, but that doesn’t mean there aren’t sharp turns between the falling flakes. I fell that way once. I hate this area because it feels hard just to be hard. Yes, Dark Souls is a difficult game. Fuck the try-hards who bleat that it’s not difficult–just challenging. It is hard for those of us who are strictly mediocre players.

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Trying to wean off my Dark Souls addiction

I’ve been morbidly watching the weather because we’re in a cold snap to end all cold snaps. It’s currently -15, ‘feels like’ -24, which is twice as warm as it was yesterday! It was supposed to get much warmer today, but Mother Nature apparently changed her mind. How like a woman, amirite? Ew. That felt gross, even saying it in jest. Yesterday, it went as low as ‘feels like’ -53. I kept checking because I wanted it to hit -60. Again, it was just morbid curiosity because it really doesn’t matter after a point. ‘Feels like’ -53 isn’t much different than ‘feels like’ -30. I don’t know exactly where that difference is, but it’s nowhere near where we are right now.

I’ve also been fighting off something or the other while dealing with sinus issues. I’m half-convinced it’s allergies because I mostly feel it right after I wake up and before I go to bed, and I’m fair-to-middling during the day. This morning, however, I woke up with something a bit more than usual, and I know I’m fighting something off. Which is aggravating. As I stated before, I’d rather just be sick and get over it in a few days (even though it’s never a few days. The worst part of it is a few days, then it lingers for weeks after).

I’ve put Dark Souls III on the back burner for now (uninstalled it) am an now tromping through Lordran again (Dark Souls Remastered). I forgot my current character is on NG++, and man, is she powerful. I’m wielding the Black Knight Halberd +5, and I’m enjoying it greatly. It surprises me because I’m not a polearm kind of gal, but the BKH is a fast and powerful weapon, and it’s great for crowd control. I was up to going to Anor Londo, running against the dastardly duo (Silver Knight Archers) before meeting up with the other dastardly duo (Biggie & Small). I actually made it into the church in one go, which I did the last two times as well. The key is running past the goddamn spears with confidence, ignoring the guy on the left, and attacking the guy on the right. Being powerful enough to block the spears he shoots at me is nice, and I was able to slice him to ribbons before he could kill me.

May I just say that being a Havel monster is the best? Yes, I was wearing the entire set, and, yes, it mitigates a lot of damage, but it takes a long time to reach the point where you can wear the whole set. I’m at 40 Vit, 50 End, and 50 Strength, so I’m a beast. I’m at 19 in Attunement, which gives me 5 attunement slots. That’s insane because you need 30 levels to have 5 attunement slots in Dark Souls III. Then again, magicks are much more powerful in DSIII because of the mana bar rather than the limited amount of casts in the original. For example, I have the Hidden Body spell in DSR, and I have 3 casts between bonfires. THREE. In comparison, I’m constantly casting it in DSIII, and I never run out of mana. Yes, I know it’s FP (Focus Points), but it’s mana. I have my flasks as 10/5, and I have a healthy mana bar. Plus, I wear the ring that conserves FP, so I can pyro my way throughout the areas.

In DSR, I have to save Hidden Body for special situations. Hidden Body/Slumbering Dragoncrest Ring to be a ninja. Currently, I’m wearing the Witch Set because I’m messing with the Hidden Body/Slumbering Dragoncrest Ring combo, which means I can’t wear Havel’s ring, which means I can’t wear his armor. There are only two ring slots in DS, and one of them is permanently taken by the Ring of Favor and Protection. It boosts HP, stamina, and equip load, but it breaks if you take it off. Therefore, I really only have one ring slot to play around with, which is frustrating.


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The one game to rule them all award

*BONUS POST*

I have written three posts granting awards for various games throughout the year. They are all deserving winners, and I appreciate every one of them for a variety of reasons. However, we now come to the one game that is nearest and dearest to my heart, and anyone who has read my blog with any consistency can probably guess which game it is. Or if not the actual game, at least the developer.

Whenever I am between games, I always return to my roots–Dark Souls. I recently finished another playthrough of DSII: SotFS in anticipation of the Prepare to Try boys* doing a full playthrough in February. I played as a strength caster, which is now my favorite way to play Souls games.  Nothing feels as good as a Greatsword +10 in hand and an array of powerful pyromancies/hexes/spells/miracles. There were still people playing, and I was able to summon humans for several bosses, even in the DLC. I love that the Souls community is alive and thriving, though not so much when I get invaded. I had one invader wag his finger at me when I used an Estus to heal, but if you fucking come into my world, I’m going to do whatever I can to come out of it alive.

The invader system is one reason I play offline until the bosses much of the time. I know it’s a beloved part of the games for many people, and so I accept that it will never change. Not to mention there will probably not be another Soulsborne game, but that’s besides the point. I hate PvP, and I know that anyone still doing it now must be really good at it because they’ve been doing it for so long. I’ve been invaded in the DLC area in NG+, and think about that. There’s someone camping out in the DLC in NG+ of a game that came out almost four years ago. Has it really been that long?

::double-checks::

It has, indeed. The base game came out over six years ago! I think it’s pretty cool that people are still playing (and, yes, I realize that I’m people and I’m still playing, but the fact that I could consistently summon people for certain bosses made me happy), and I’m finding it the same in my current Dark Souls III playthrough, but I’ll get to that in a minute.

One thing I love about Dark Souls games is how they push me out of my comfort zone. My preferred playstyle when I first started out was as much a caster (preferably pyro) as possible. Now, I like a blend of strength and casting, and I lean more on the former than the latter once I’m past the first playthrough. This time, on NG+, I decided to try something different with Vendrick. I had five Giant Souls, so he didn’t have any hyper-armor, which was a relief. By the way, the Ancient Dragon is so much easier than I anticipated. Granted, I summoned Bashful Ray and Vengarl, but I could easily do him again on my own.

Side note: I love that once I’ve soloed a boss, I don’t have any compunction about summoning for the boss the next time(s) I meet him/her/it. Jolly cooperation is fun, especially when everyone is in synch. There are a few bosses in SotFS, however, in which you cannot summon, which means having to go solo. Vendrick is one of them.


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The reason why I play games awards

There are many different ways to play games. Some people hop from game to game as if they were at a buffet and starving. “I’ll try a little of this and a little of that, and, ooooooh! Give me some of that!” They play the game until they either get sick of it or they finish it, then they put it away and never think of it again. I’m pretty sure games journalist especially have to operate in this manner. Knowing a games journalist, it becomes increasingly difficult for him to game just for fun when he has to do it for his job on a daily basis.

I have a vastly different style when it comes to gaming. I’ve said this about my mindset towards pop culture in general, and it holds especially true when it comes to video games–I don’t cast my net very wide because I’m very certain about what I don’t like. When it comes to video games, I don’t like multis, RTS, FPS (though that’s more because of nausea, not the actual gameplay), bullet hells, platformers, 4X, and anything that calls itself “_____core” without a hint of irony. I hate JRPG, dating sims, survival, and most horror. I really want to like adventure games because they are more story driven, but I just…don’t. I hate all the ridiculous contrivances of the genre, such as combining a stick, a piece of lint, and a teddy bear to make a key*.

What do I like when it comes to gaming? That’s harder to define because I don’t tend to like genres in general, and it’s difficult to know what game is going to click with me.  The first game I played for realsies was Pitfall when I was a kid. Then, Ms. Pac-Man as a teen. Then, while dating a guy who liked arcades, I got hooked on Time Crisis II and barked at him to get me more quarters as I finished it in one go. That was in my late twenties, and I didn’t touch a ‘hardcore’ game again for roughly fifteen years.

Once I did, however, I started playing a weird range of games. The first was Torchlight at the suggestion of Ian, and I immediately fell in love with the game. I loved that the protagonist was a woman who looked Asian if you squinted, and I loved all the dungeon crawling. I still have a soft spot in my heart for it, and I’m one of the very few who thinks it’s a better game than the sequel. Diablo III was next, and I played the fuck out of it. I reached Paragon with my Demon Hunter, and I’ve dipped my toe back in that particular river from time to time as they add to it. Borderlands (the original and II) was next, and I glutted myself on it. Playing them back to back with all the DLCs is not recommended, and I was thoroughly sick of it by the time I tried Pre-sequel, which I did not finish. I only played a few hours before I realized I thought it was crap (and not just because I had put hundreds of hours into I and II and was sick of the formula).

Some of the other games I’ve really enjoyed: Path of Exile (beta. I fell off it once I realized I’d have to start over), Cook, Serve, Delicious (and sequel), The Sexy Brutale, Nuclear Throne, Binding of Isaac: RebirthNight in the WoodsDead Cells, and, of course, the Soulsborne games.

What do they all have in common? Hell if I know. I will say that once I played Dark Souls, it’s been nearly impossible to return to hack-and-slash games. I don’t have to have combat in a game, but if it’s there, it has to be meaningful, apparently. There’s a bit in one of the Prepare to Try videos (the secrets video, I think) in which Rory says, “Imagine if Dark Souls was the first game you played. It would blow your tiny mind. You wouldn’t be able to play any other game.” He was joking, but I feel as if it’s true. There are so many games that when I’m playing them, I’m like, “I could be playing Dark Souls right now.” That’s pretty much my metric for a game–would I rather be playing Dark Souls?


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Monster Hunter: World; my new Dark Souls

the killing blow!
Ah, Great Jagras, I know you so well.

I’ve mentioned that when Monster Hunter: World was released on consoles, I got unreasonably hyped about it. Why unreasonably? Because I played the previous iteration on 3DS and HATED it. Oh my god, it was so terrible. I hated everything about it, but not because of the game itself. I hated it because I don’t do hand-held consoles, or consoles in general, really (PS4 and Bloodborne excluded), and so many of the mechanics of the game were stupid as shit. I’m sorry. Even MH fans have to admit that the egg quests were pure horseshit. Funny side note: I chuckle that MH are my initials as well as Monster Hunter. Anyway. For whatever reason, when MHW came out on console, I was immediately intrigued. I watched all the videos of gameplay I could, and I was captivated.

Then, time went by, and the luster wore off because one, I wasn’t buying it for console no way no how, and the PC version wasn’t coming out in the foreseeable future. Two, I hated the way the monster limped, drooled, and twitched as they were about to die. It really bothered me, and I didn’t think I could do that to a poor creature who wasn’t attacking me. See, that’s the thing in Monster Hunter. Much of the time, the monsters are just going about their business, not paying attention to you at all. Mind you, I’m still in Low Rank, so it might be different once I progress further, but I’m getting ahead of myself. They weren’t doing any harm to the hunter, and really, you’re the aggressor. It’s a colonizing mentality that doesn’t sit well with me.

Anyhoo, MHW came out for PC last week, and Ian pre-ordered it and installed it. Through the magic of family/friend share on Steam, I was able to demo it without buying it. I created my character, mulan rogue (all my characters are such named), and I was pretty happy with how she looked. I couldn’t find hair as long as mine, but I found one hairstyle with a high pony and the hair reaching halfway down her back, so that’s what I chose. I made my Palico (cat companion) black, of course, and called him shadow. I jumped into the game and because I’ve seen the opening a few times, I knew the basics of what I was doing at the start.

Let me tell you, there is a shit-ton to learn about this game. The menus and meta-game information are overwhelming. The thing I like, however, is that you don’t really need to delve that deeply in the beginning to have fun hunting. I didn’t touch the load-outs for anything, for example, until I was many hours into the game. The tutorials suck, by the way. Don’t expect to learn much from the game. You’ll get the bare-bone basics, but that’s it. It’s up to you to learn in other ways, including looking it up and watching videos.

I spent a considerable amount of time in the training area because I wanted to try all fourteen weapons. Yes, I know it’s overkill, but that’s just the way I roll. I already knew I was interested to the Switch Axe, the Charge Blade, and the Insect Glaive. Yes, I’m that person, and, yes, I like to make things harder on myself. I know, I know, the Sword and Shield is the safe choice, but my god, it’s so boring. I know I didn’t even scratch the surface of it, but it just felt blah in my hands. Same with the Longsword, which is the other newbie-friendly weapon. It didn’t do anything for me, and I gave it an honest try. I zipped through the Lance, the Gunlance, both the Bowguns, the Hunting Horn, the Hammer, and the Great Sword. Didn’t care for the Bow, but I did like the Dual Swords quite a lot. However, I’m not a dex person, so I set them aside for my three babies.

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