Underneath my yellow skin

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Bloodborne: A Deeper Look

I’ve been playing Bloodborne for a week now. I wrote about my first impressions in this post here. Going in, I was concerned about a few things. I’d like to address how I feel about them now. One, the fact that I’ve seen so many playthroughs. I was worried it would ruin the game for me, but it hasn’t. I will admit it’s hard to go into a situation knowing what’s going to happen because I don’t get the wow factor, but I’ve still jumped a few times, and it’s much different actually playing the game than it is to watch a Let’s Play. One of the things about a Miyazaki game is that the worlds are densely woven, and it’s difficult to get a sense of what goes where and how everything connects. The best thing about a Miyazaki game is seeing a closed gate and knowing that at some point, you’ll be able to open it from the other side. There is one notable exception–a door that never opens. The theory in ‘the community’ is that it was a shortcut, but left unused because it would make the game too easy.

My other big concern was running without a shield. I’m such a turtle when it comes to Souls games, even when I’m a caster. I’m wedded to my shield, and you’ll pry it from my cold, dead fingers. Although, I’m now curious to try DS III as a dual wielder, but that’s neither here nor there. I had heard in one of the Let’s Plays I’ve watched for Bloodborne that the die-hard sword-and-board users were having a difficult time with Bloodborne, which concerned me. Was I going to be frustrated with being so open? I’m old, so my reflexes aren’t great. Would I be constantly taking hits? I’m roughly halfway through the game, and I’m not having a problem without having a shield. I’m dodging and quick-stepping with the best of them, and I’ll say that I’m actually more concerned with not being able to roll when I’m locked on than not having shield. The quick-step is amazing, but it’s frustrating to try to quick-step past a boss, only to get smacked.

Not having a shield, though, isn’t that big a deal because the combat is much quicker and more fluid. I love dashing around, feeling unweighted. I’m delighted that encumbrance is not a thing in this game. The armor isn’t that important except for the resistance stats, and I’m still repping the Yharnam Hunter Set, which is the coolest of all. I wore Henryk’s set for the Darkbeast Paarl fight because it has high bolt defense and because it’s so fly-looking, but then returned to the Yharnam Hunter Set. Fashion Borne is real, yo. I love Souls combat, obviously, but there’s something about Bloodborne’s combat that really sings. Because of the rally system, it encourages me to be aggressive. Still don’t want to get greedy, but being greedy means something different in this game, and the way to remedy it is attack again if possible rather than retreat.


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