Underneath my yellow skin

Tag Archives: The Surge 2

Hacking off more limbs in The Surge 2

 

party people!
If you like pina coladas….

I’m sick. Or rather, I have a ‘bug’ that is sapping my energy and my will to do anything. I’ve had to cut down my morning routine to the bare basics, and I’ve been dozy all day long. I have not played The Surge 2 for the last two days because it takes a lot to play that game. However, before I got sick, I managed to finally find the first boss. I don’t know why it was so difficult for me to get to him, but probably because when I play this kind of game, I wring out absolutely every inch of content I can. I will go on every side path, and I will do every fetch quest, er, side quest.

An aside: There is a bug in the game that if you don’t get your reward from a certain NPC the first time she asks, you don’t get to open the magnetic lift next to her. It probably doesn’t matter in the long run other than it makes it hard to get to her, but it’s annoying.

Aside II: There is an area right outside the first Medical Bay (not in the prison) that you unlock, kinda, but that is walled off by some bad-ass motherfuckers. Supercops, if you will. You can go in there, but you probably don’t want to. It’s the same with another area. It has two supercops walling it off, but I picked them off and went behind them. To my disappointment, there wasn’t anything I could do yet there. I understand that they’re trying to organically wall off areas, but if you can get there, there should be something there waiting for you.

In the second walled-off area, I decided to take a peek behind the three supercops. I did a stealth thing down the side road and picked off all the enemies along the way. I stealthed into theĀ  plaza, then started running like hell because there were turrets and enemies and all kinds of bullshit.

Side Note to the Aside II: I really hate the turrets. Hate, hate, hate it. There is one enemy that has turrets and spider drones and rifle drones, and uses them all interchangeably. Yes, I have a turret drone and a rifle drone myself, but I don’t have unlimited ammo the way they do. Yes, Souls does the same thing with enemies having endless stamina/firebombs/whatever, so I know it’s not a novel idea, but it’s annoying and as frustrating as hell. Once again, I’d like to note that there is a really fine line between ‘difficult, but fair’ and ‘flat-out bullshit’. The Surge 2, unfortunately, crosses that line more than once.

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The good and the bad of The Surge 2

oh dear. it's coming.
What fresh hell is this?

The Surge (the original) was a surprise hit for me when I played it back in 2018. I even gave it an award and everything! I will never argue that it’s a great game, but I had a blast playing it. The RKG group (members of the group, not RKG themselves) hates it almost uniformly, and they got mad at me for saying I liked it better than Nioh. They argued that Nioh was a better game, and they seemed befuddled when I agreed. I know Nioh is a better game than The Surge. I mean, it’s more technically accomplished, it looks better (though there are some UGLY levels in Nioh–I’m looking at you, snow world–and the combat is more complex. Actually, that was part of my issue with Nioh, though I’d be curious to see if I felt the same way now that I’ve finished Sekiro. It’s more imaginative, and I like the demon/fantasy theme much better than the sci-fi world of The Surge. However, when it comes to which one I enjoyed more, indeed, which one I actually finished, it would be The Surge.

It was such a success that a sequel was inevitable. I was hyped about it, but also nervous. Why nervous? Because I was hyped about it. See, I wasn’t expecting anything from the first game. Why? Because Deck 13’s first game, Lords of the Fallen, was a hot mess. The reviews ranged from lukewarm to downright excoriating. Me, I hated the game. A lot. It was fantasy, and should have been right up my alley, but all they seemed to take from Dark Souls was ‘heavy’ combat. They were transparent about their love for Dark Souls, but they didn’t seem to understand what makes it such a transformational game*. It’s like looking at the Mona Lisa and thinking the smile was the only thing important about the painting. Yes, it’s an integral part, but it’s not the whole. I feel the same about Deck 13 and Lords of the Fallen. Yes, the combat is weighty, but that’s just the tip of the iceberg when it comes to Dark Souls. Also, the magicks is shite in LoF, at least in the first hour. Also also, just throwing a mob of enemies at the player isn’t a great way of making a game difficult. My biggest complaint about LoF was that they seemed to go into the game thinking, “We want a game that is hard” and built everything around that instead of having a vision that integrated elements of a challenging game.

When The Surge was announced, I wasn’t anything more than mildly interested. Nothing about it screamed, ‘come here!’ to me, and I let it go until it went on sale on Steam. Then, I tried the demo and had a reasonably good time, so I bought it for like ten bucks. I wasn’t expecting anything from it, and I was pleasantly surprised. There were several things I did not like about the game, but overall, I had a decent time with it. When the sequel was announced, I was stoked. But, as I said above, also nervous. Was I expecting too much?

Fast-forward to September 23rd when the game actually dropped. I bought it four hours before it released and pre-loaded it. I was excited and ready to roll by the time the game was installed. Graphics looked better than the last one, and the environments were more varied in the first few hours than they had been in all of the original game. I got to make my own character, and, yes, I made her an Asian woman. There wasn’t that much customization, but the fact that they allowed me to do any at all was a step up.

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