I’m back for the third and final post about the Cozy Grove: Camp Spirit (Spry Fox) demo. I want to talk about what I liked and didn’t like in the demo. I have said that the aesthetics are not my style, but they grew on me in game one. Let me rephrase that. The environments are vivid and the bears are cute; it’s mostly the player character that leaves me feeling a bit empty. I got used to it, though, anad I loved being able to dress them up as I wished. There were so many cute outfits, and I had to buy them all.
Here’s my post from yesterday about the basics of the first game and how the demo has differed so far. In this point, I’ll talk more about that and what I hope the sequel will have. And won’t have. Oh, and I’ve included the trailer from the original game below since I’ve included the trailer for this game in the last two posts.
I left off the last post by talking about how the quests seem much easier to finish in this game than the first, at least in the demo. I have mixed feelings about that because while it was frustrating in the first game to have to wait literal days to finish quests, I’m not sure I like finishing them in a matter of minutes, either. Then again, they may just be the first steps to a bigger and longer quest. I think I would be pleased if that was the case. I think that would be a good middle ground. Have some quests that can be finished in the current session and some that might have to wait until the next day.
Actually, that might have been how it was in the first game. It’s been some time since I’ve played it, so I’m not sure. It’s weird, though, because the ones you do in the moment seem to be too easy to finish. I will say I was frustrated by one thing. There’s a way to fix the bus, and you have to find several different parts. I could not find one part for the life of me, and I realized that it’s because they did not want you to find it in the demo. Or maybe not at all beacuse once the bus is fixed, presumably it can be driven. Though how it was drivin onto an island, I am unsure.
I hope that the cast of bears I have to help will be as memorable and endearing as they were in the first game. I’m a bit wary of the content creator bear, but I mean it is part of the current social landscape. Meaning, it’s a valid job, so there’s no reason it shouldn’t be represented in the game. And yet, I’m a bit wary because they are already doing the ‘like and subscribe’ vibe that is so off-putting to me. They, themselves, though are very sweet.
I like that in the first game and in this game so far, there are a wide variety of characters. It’s one thing I appreciate in cozy games–so many of the devs are deliberate about maknig their games inclusive. Not just racially, but sexual orientation, disabilities, gender identity, neuroatypicality, etc. Even religion has been touched upon in some games, as well as spirituality. Death is definetely dealt with, too–and in a sensitive manner.