Let’s talk more about Cozy Grove: Camp Spirit (Spry Fox). By the way, I don’t know when the 2 was dropped from the title and why. My hunch is that Netflix wanted it dropped because they did not want it emphasized that this was a sequel. I have no evidence to back it up, but it makes sense. Netflix is new to games and it seems to me that they want to make their mark. However, they don’t know how to do it as evidence by the fact that they opened and closed their AAA game development studio without actually producing a game.
I don’t want to tell them to stay in their lane, but I don’t NOT want to tell them that, either. I don’t know how the movie-renting business is going, but it’s gotta be going better than the games business (which is in shambles right now). Again, I don’t blame Spry Fox for taking that mad Netflix money (which I’m sure was hefty), which I wrote about in the last post.
I will be candid. I was disappointed to hear it was a mobile game because I don’t play games on my phone. I don’t do anything on my phone other than surf the web. In addition, as I mentioned in the last post, grinding for the plat in the first game and the glitches in the DLC really cooled my ardor for the game.
Is it fair to judge this game by the last one? I would usually say no, but…and again, I’m going to be very honest. While this game is a sequel, it’s more like a reboot/remake of the first game. To be fair, all the bears are different and new. New stories and new abilities. But.
I feel very churlish for waht I’m going to say because I loved the first game so much, but I have to be honest. This game–ok. I’m going to build up to it. First, I menioned yesterday that Spry Fox went too hard in the other direction when it came to the resources and how available they are. In the first game (and, yes, I will be comparing this game to the first game because they are very similar), it was very slow going to get the resources you needed because the game had a real-time 24-hour cycle. Things only showed up during certain seasons and for certain times. The first few weeks were excruciatingly slow, and I despaired that I would ever get enough resources to build up my island.
Of course, I did. And by the end of my time with the game, I was swimming in everything I could possibly need. And, weirdly, it felt a bit hollow. Like, I could do buy anything I wanted, so there was no reason to actually do anything. I’m not complaining because I wrung every drop of content out of the game. That’s the way I do when I really like something. I just keep at it until there is nothing left.
That’s not the best way to start this game, however. Because I had played the first one so thoroughly, this game fell flat for me. This is the curse of the sequels, by the way. When a game really hits you, you want the sequel to have the same things that you love about the first game, but you also want there to be enough differences to, well, make a difference. This was something that got rehashed ad nauseam when Dark Souls II came out (and I won’t get into it again here), but I maintain that there was no way the sequel was going to live up to the hardcore fans’ expectations.
I could say the same about this sequel. Not that Cozy Grove was anywhere near Dark Souls when it came to impact or reach. I’m just saying that for the fans, it was going to be hard to–well, wait. I’m not sure that’s true. I was going to say that for fans of the first game, it would be hard to top it with this one. I don’t know if that’s true, though. Cozy game lovers aren’t as brutal as hardcore fans, I feel. When I had issues with the Cozy Grove DLC, I went into the Discord and got some really good advice. And people were really nice and helpful. Unlike most FromSoft forums. Ahem.
I did not play the game today. Why? One. I felt overwhelmed. There is just too much going on. Yes, the pacing was too slow in the first game, but they over-corrected for the second game. There’s just too much. I was getting exclamation points (quests) faster than I could clear them. I don’t like that.
I also felt that I didn’t have to work for the stories the way I did in the first game. I came to truly care for the bears in the first game because their stories unfolded across the whole game. My favorite bear in the whole game was in the DLC, but that was because I related so hard to her, not because they gave me enough of her story to flesh her out.
To be completely honest, the DLC was when I lost my enthusiasm for the game. The glitch I had really impeded my progress and made me really frustrated. If it had just been a side quest, I would be fine with it. But because it was the main quest, I felt I had to figure it out so I could finish the DLC.
My biggest issue with this game is that there are very few innovations, and the ones that exist are not interesting to me. Also, they’re frustrating to do with a mouse/keyboard. As far as I can tell, you can’t use a controller to play the game. There are a powers you use (there were some in the first game, too) that are awkward as fuck. One is a pufferfish that you squeeze in order to wash dirty areas. Cool, but it’s backwards of what I thought it would be. You have to move it away from the object you want to clean in order to use it. Also, you have to double tap or hold down the left mouse button to engage it.
These kind of objects weren’t fun to use in the first game, but they were at least manageable. Not so much in this game. Another thing is the critter net, which was in the first game. In that game, you could cast it pretty far away from you. In this game, not so much. At least I have not figured out a way to do it if you can. So you pretty much have to be standing on the critter in order to catch it.
In the end, the game has left me feeling pretty empty. If you have not played the first game, this one will be a solid entry point. Still, though, I would actually go back and play the first game over this one. I liked what I played of this one well enough, but there’s nothing there to make me want to keep going, sadly. It pains me to say that, but there you go.