Yesterday, I was intending to write about what my next game might be. I did mention the demos I’ve played in the past few days, but then I wandered very far away from the main point as in my wont. I needed to talk about what would make me turn off a game, especially an indie game. Why? Because I’m trying out a bunch of demos, and I will turn them off in a flash if certain things happen. Yes! That’s where the link is.
I stopped after giving 1/2 of a two-point (completely conflicting) answer, so let’s jump into the second part. I mentioned that I loved a small, self-contained 2-3 hour experience that was just good vibes and joyful. A game that was comfortable and acted as a blanket to be snuggled in. There is nothing wrong (and sometimes, everything right) with a well done small game.
Here’s the counterpoint: there is something exhilirating about an indie game that reaches for the stars. Even if they falter, they go out in a glorious burst. In fact, I wrote a post last year about two indie games that did just that. Reached for the sun, I mean. One of them worn Game of the Year last year (Clair Obscur: Expedition 33 (Sandfall Interactive) whereas the other came and went without any fanfare (Promise Mascot Agency (Kaizen Game Works)). One of them was my favorite game of last year, and it wasn’t the one that won all the awards.
I have written plenty about both of these games, so I’m not going to go into it again. I just want to say that it’s hard to say why one was such a smash success while the other barely made a blip. I did note that one of them was more normie-friendly (the former) while the other was only for weirdos (the latter).
Don’t get me wrong. I am a weirdo. I am a total weirdo. I am such a weirdo, other weirdos say, “Wow, that person needs to dial it back a bit.” I’ve talked about it before, but I’m the kind of weirdo that is too weird for the weirdos.
I’m fine with that. I don’t care, honestly. It’s better than thinking there was something wrong with me, which was what I thought my whole childhood. Now, I just accept that I think very differently than most people. Yes, it’s a neuroatypical thing, and I’m dealing with it. I wish I had known it decades ago, but at least I know it now.
I know to keep most of my opinions to myself if I’m the gen pop. I can never relax because I know if Ilet my mask go even for a few seconds, I will get a strong reaction. It’s not necessarily negative, but it’s more likely negative than positive.
Before I played Promise Mascot Agency, I had watched a trailer, and I knew the basic premise. I also knew Shuhei Yoshida (ex-president of Sony) was in it. That was it. I didn’t even know until I was almost done with the game that the voice actor for Kazuma Kiryu (Takaya Kuroda) plays Michi, the protagonist in this game. Same kind of role, but different voice. I have not played much of the Yakuzas, but I have seen a lot of Kiryu.
There was a lot that frustrated me about PMA, but there was also more that brought me joy. The devs threw everything and the kitchen sink into the mix, to the benefit and the drawback of the game. So, yes. They went for it with gusto. No, they did not hit every mark they were reaching for, but that wasn’t the important thing in this game. The important thing was they tried. They went outside the box, and they dared to fail.
My favorite thing about the game is the cast of mascots. You know how in many games, the ‘weird’ characters are just mildly different than the norm? Like in romcoms when the ‘ugly’ girl is signified by someone hot like Zendaya having frumpy clothing, messy hair, and wearing glasses. or the weirdo is the hot guy who is wearing glasses and has one nerdy quirk, like playing D&D. Come to think of it, that’s really popular these days.
In fact, I was comparing CO:E33 to PMA about this, too. The former tries to paint the main group as a band of outsiders (because of the world they live in–look, it’s complicated), and that this band of plucky outsiders had to come together to defeat the big baddie. Except, each member is incredibly hot and skilled. Yes, they talk about being outsiders, but in the very safe way. Not fitting in with the family for the most part. Or that they had tragedies happen in their lives that were what many people had.
It’s what I call ‘safe’ weird. It’s the way popular media likes to portray weirdos–as being one step outside of the norm.
In PMA, the mascots are weird with a capital W. And some of them are really unlikable. They are gross, awkward (actually awkward), fearful, timid, annoying, and cringe-inducing. Not all of them and not all of the traits, but most of the mascots have at least one really negative trait. There are a few mascots that I really did not like at first. I mean, really did not like. Like, ‘get this creep away from me’ did not like.
By the end of the game, though, I had a fondness in my heart for them all. Granted, I like some better than the others. To-Fu, , the first mascot I recruited remained one of my favorites. I had a real soft spot (heh) in my heart for him. My sensitive little block of soy.
This was the first time I felt there were real weirdos in a game. Sure, they were mascots and not humans, but I cared about them more than I have about many NPCs in other games. I wanted to spend more time with my mascots, but I had to keep sending them on jobs. Also, I couldn’t just spontaneously interact with them; I had to do prescribed interactions instead (performance reviews and such). Honestly, I would have loved to have just chilled with them.
I don’t know if PMA was considered a success or not; I know that CO:E33 most definitely was. But, in my honest opinion, it’s a much safer game than PMA. People raved about it being so fresh and original, but I just didn’t see it. Again, that’s just me.
But, as I said in that previous post, I rather games soar for the sun and fail than not try anything new. And while I did not think CO:E33 went that far outside the box, they were doing something fresh. At least if I were to believe what others say. I did not see it myself. But, I did feel like the sum was more than the individual parts. At any rate, I’m glad both games exist.