I have played Cozy Grove: Camp Spirit (Spry Fox) every day since it came out on Steam (July 15th). I have enough time with it to review it in A (not-so) Quick Review.
First of all, let’s talk about how it feels. It’s very much in the same vein as the first game, which means it feels very familiar. I have a routine set up that I started in the first game, and it serves me well, here, too.
I wake up and got to Mr. Kit, the main merchant in the game.
Note about Mr. Kit: I really wanted to learn more about him in th efirst game, but that did not happen. I am not holding out much hope that we’ll get more in this game because nothing is pointing that way, but it would be nice. He just appears out of nowhere selling ihs wares, and I’m supposed to trust that he has my best interests at heart?
Well, I do, actually. I just want t learn more about him for his sake. Meaning, I find him an interesting character aand would like to know more about his background. Was he a scout once? Does he have a family? Why is he on the campground selling his expensive wares? I assume because he’s a big fox that he’s meant to represent the company?
I sell all the stuff that I can. I have around three hundo (thou) right now, and I’m trying to save up to expand the store for the third time. I think that’s 450,000 monies, which is a lot. I’m getting there, but there are other things that I want to buy, too. In fact, that’s what I do when I got to Mr. Kit’s store. He sells clothing, and I like to see what I want to buy. One of the issues, though, is that they have expanded the clothing–but….I’ll get to that later.
After I viisit Mr. Kit’s store, I go to the cooking machine and make all the foods I need to feed my animals. This is also the same as in the first game. The animals need to eat so they can level up and give me better rewards. The thing is, though, it can get overwhelming to see that I need to make seven to ten dishes, especially if I don’t have the ingredients for some of them. There are different level to the cooked foods, and when you get to the higher tier, it takes so many resources to make a dish once.
The problem is that it quickly feels like a burden to do the daily chores. This was the same in the first game, and it carries on to this game. One of the biggest issues is the item-carrying capacity, and the storage space capacity. This was also a problem in the first game, and a top-five issue.
You start with something like twenty-five or thirty spaces in your backpack. I’m not even sure it’s that many. You can buy another four spaces for…I want to say it’s 200,000 monies. Ok. I just looked it up, and it’s way more complicated than that. The first extra four slots are 4,000 monies. Then, you have upgrade the store (which, as I said is pretty pricy). With each upgrade of the store, you can buy one more packet of +4 slots, but it goes up exponentially each time.