Underneath my yellow skin

My brain and me, part four

Let’s talk more about how my brain is weird. I’ll give a very recent example. Tonight (last night? About five hours ago), my carbon monoxide detector/smoke alarm went off. I thought it was four quick, sharp (and loud) beeps in rapid succession while the lights flashed green. I looked it up, and four beeps meant CO. Before I go any further, here’s my post from yesterday.

I’ve had one go off before, and it was because it had reached the end of its life. I read a lot of conflicting information about the beeps, but I finally decided that calling 911 and just explaining the situation as I did the last time was probabl yfor the best. Three policemen came, and I explained what happened. We tested the detector/alarm (I had put the two batteries in wrong, so we put them in the riht way and tested it.) It was actually beeping five times. We counted several times. That meant it was at the end of its life, but why is it so close to the actual alert for CO, I don’t know.

They checked the gas levels all over my house, and there was nothing. The lead cop told me to buy a new one (I only had one) and to monitor how I was feeling. I knew the basics–flu-like symptoms, dizziness, etc. The lead cop told me that I really don’t want to turn chherry red.

I’m not overly concerned, but there is a nagging thought in the back of my mind that maybe there is gas somewhere. And I should have tried harder to get the detectors (I’m getting them tomorrow morning). I don’t think that’s so unusual, but I don’t know.

That’s the worst part of having a weirdo brain. Not knowing what is normal and what isn’t. I don’t think this is that unusual (to be worried even though there’s no real reason to). The higher the stakes, the more the worry explodes. And even though the chance of dying from CO poisoning is minimal, it’s impossible to detect except for with a detector.

I don’t know if I’m overreacting or underreacting. Or maybe just reacting? It’s so hard for me to gauge. Also, I’m tired AF because I only got three-ish hours of sleep last night. So knowing whether I’m fatigued or not is not that possible. I was joking with the lead cop that who wasn’t fatigued these days? He had a girlfriend and a child, so he knew all about tired.

He sent his cohorts back to the cop shop to get the CO monitor, and we chatted while they were gone. I learned about his prior jobs and how he ended up in New Brighton on the night shift. It was a nice little chat, and I proved I can be normal when I need to be. Granted, I had a vested interest in keeping the cops on my good side, but still. I was able to talk like a normal person, and that felt good.


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Me and my brain, part three

Let’s talk more about me and my broken brain. I say that with my tongue firmly in my cheek, but I still half-believe it. Or rather, I know that I think very differently than most other people. I have accepted that, and I’m mostly ok with it. The hardest part is when I say something that I think it totally vanilla and get an outsized reaction to it. That’s when I completely retreat into myself and shut down. I hate when I’m trying my very best, and it’s still not good enough.

Which, honestly, is how I feel most of the time when I interact with the normies. I’m always calibrating what I should say and what I shouldn’t. And usually erring on the side of not saying something if it’s even close to questionable. That’s why I’m miffed when I say something that I consider safe and then I get shit for it, anyway. Oh, and here is my post from yesterday before I go any further with this post.

You know what’s also frustrating? Neurotypical people saying that everyone has to mask or hide parts of their true selves at work (or other times). While it’s true that everyone has to mask to o certain extent, it’s the extent and amount of effort that matters. And it’s discounting how much more neurodivergent people have to mask than normies.

Side note: I could say that about any minority, by the way. It’s a point I wish normies would truly internalize. Minorities have to go the extra mile-and-a-half past where they (the normies are) just to be considered equal. Plus, we always have to make the calculation of how much of ourselves we can show. In some ways it’s better now than it was when I was in my twenties, but in many ways, it’s much worse.

One of the big ones is queer issues, especially trans issues, obviously. It’s horrifying how quickly and viciously the current administration is attacking civil rights for queer people. Every time I check the news, they are trying something or the other to do harm to me and my kin. It’s reached the point where I don’t want to hear anything on the news because it’s just going to make me angrier.

I was talking in the Discord I’m in about dating. I mentioned that I haven’t dated in quite some time in part because the last two times I thought about dating, rather big events interrupted that train of thought (the pandemic and me dying (twice!), respectively). I know it’s superstition, but I’m worried about trying for a third time.

Also, I’m overwhelmed every time I go on the apps. There is just so much there, I don’t really know what to do. One person in the Discord suggested doing backstage steps first. Such as writing out what I was looking for to make it clearer in my mind. I told her that was what actually worked for me, anyway. Breaking things into micro-steps, I mean.


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How my brain works (or not), part two

For the first forty years of my life, I thought my brain was broken. I didn’t think like other people, and for the first few decades of my life, I thought that meant there was something wrong with me. It didn’t help that I had very old-fashioned Taiwanese parents who were more than willing to criticize every aspect of me. I was too loud, not feminine enough, too fat, just too much in general. Here is the post I wrote yesterday in which I wrote a lot about politics. Which is a side tangent, but also not a side tangent. Which I also said in the post.

I thought I was worthless and broken when I was a kid until I was in my twenties. Hm, scratch that. It was until my mid-thirties. Then, I started taking Taiji, and that helped me feel better about myself in agonizingly tiny incremental steps. It wasn’t until about five years ago after my medical crisis that I realized I was probably autistic (with the help of a friend who was also autistic).

I thought I couldn’t be because of how strong the stereotypical depiction of an autistic person as a young, hapless, white man who stims, can’t look people in the eyes, and makes clueless comments all the time is so pervasive. Oh, and that he has little to no empathy. It’s the last one that made me think I had no chance at being autistic. For several years, I thought that I might have ADHD because that fit better. The lack of focus until I hyperfocus. The scattered attention. Those were the main ones.

I knew there was something wrong with my brain–I just wanted to figure out what it was. This is one of the arguments I’ve had with K. She thinks that there is too much emphasis on…how do I phrase this correctly? We are both proponents of mental health awareness. She’s just less enthused about how much it’s emphasized now. She said we dealt with it as kids and figured things out. I pointed out in a snappish tone that some didn’t figure it out. Like me.

I spent so many years thinking it was me when it mostly wasn’t. I mean, it’s always partly one’s one fault because no one is perfect. However, the way I thought was not my fault–or rather, it wasn’t because my brain was broken or wrong–it was just different. And had I been told this when I was a kid, I would have had a much easier time in life.

You would think that having a psychologist as a mother would have made these things much better for me, but that would only be true if she was a good psychologist. Which, sadly, was not true. Her flaws as a human being interfered with her ability to be an effective psychologist. In fact, she went back to Taiwan so she could escape some of the constraints she faced here in America. Like mentioning religion in a session.

Honestly, the vast majority of my self-esteem issues stem from her constant and persistent criticism of every part of my being. I cannot name a single thing she liked about me when I was a child. I was never enough, and she pushed me to do a wide variety of things I didn’t want to do. Like a typical Asian mom, my brother and I had to take music lessons. I did piano for a few years and then cello for eight or nine years. dance lessons for twelve, and I played ping-pong, volleyball, and softball. Not on a league, but just played them. Oh, and tennis.


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Overthinking it v. thinking it through

I tend to overthink things. By a lot. I’m not talking about spending five more minutes on something than I should, but obsessing over something that I should just let go.

For example, gender. I have talked about it ad nauseam, and I know that it’s not good for my mental health to do so. I also know that for whatever reason, I can’t ever come close to understanding gender. Sometimes, I feel like I’m about to grasp it, but then it slithers out of my hand.

Then, I say to myself, “I’ve made my peace with it.” I may even believe it for a minute or two. However, the dissatisfaction slithers in, and I’m in despair once agian. What is gender? Why can’t I feel it or understand it? Why am I such a freak–yet again? Just once, can’t I be normal?

The answer to that is a most emphatic no. There is nothing about me that is normal. Not my hobbies to my lifestyle to my pop culture tastes to everything else. I have mostly gotten used to it, but it niggles at the back of my mind now and again.

Especially in a time when my federal government is actively hurting me and mine. I have said that I’m relieved at the last time I had to declare my gender on my driver’s license that I chose F. Even though it’s the first time they included NB, and I would have chosen that if I was thirty years younger. This time, though, it was right before the elections. There was much muttering from certain people* about the queers something or the other blah blah blah I always close my ears at this point.

I will say it’s always amazed me that people can get so wound up at a tiny minority of people who have no impact on them at all. Not directly. And, no, “they’re ruining women’s sports” or “they’re a menance in the women’s bathroom” are such bullshit.

By the way. Those arguments are never made in good faith. Do you know how I know this? Because the same people are not concerned about domestic violence abuse victims, the vast number of sexual assualts in America, or any other array of issues that face women, nonbinary people, genderqueer people, agender people, and, yes, indeed, even men in this country. The only time the conservatives roll out ‘but the wimminz’ bullshit is when it comes to their transphobic bullshit.

Pardon me if I don’t believe them when they bleat about caring for women when the do everything they can to make life harder for women in so many ways*. Pardon me again for giving such heavy side-eye at the faux concern.

Here’s the thing. There always has to be a bogeywoman the pols can point at so the slavering masses. For me, it started wiht  Reagan and the ‘welfare queen’. Thus began the stereotype of the black woman trying to game the welfare system while driving a Cadillac to said welfare appointments. Reagan also systematically further disenfranchised gay men during the first AIDs crisis, but I’m not going to talk about that, either.


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Cozy Grove: Camp Spirit–A Quick Look, part three

(And other indies). That’s the subtitle, but I didn’t want to make the actual title too long.

I have one thing I need to say right away. Get rid of limited inventories. Completely. In the year of our largess, 2026, there is no reason for a limited inventory. When I played Skyrim (Bethesda), I only installed one mod. Well, two. One was to add snow because I love snow. But the other more important one was the infinite inventory for the horse. You can bet I downloaded that mod tout de suite.

If I remember, that game was especially egregious. It’s a vast open world game, and you could only dump your stuff at one of your houses? I think? And the fast travel was limited. I felt like I could only go two steps before filling up my inventory. Oh, and you could loot everything in every house.

Once I installed the endless inventory horse mod (you just dumped everything into your horse), it made the game 100% more enjoyable. I didn’t have to worry about picknig things up and where I was going to put them.

In Coze Grove: Camp Spirit (Spry Fox), the inventory is so limited when you start out. So is the storagce in your tent/the fire. This is the same as the first game, and it was just as annoying then. There is no reason for it. I mean, I get that there’s an emotional reason for it, but all it does in make me irritated/mad/upset. Oh, and here’s the post from yesterday in which I explored my mixed feelings about the game.

I do wonder if it’s just that it’s easier to code that way than to make it endless? I don’t know why that would be, but jI know roughly nothing about coding. I will say that in this game, my motivation dwindles and dives when it seems like every three seconds I have to  stop and move things into my storage or sell a bunch of stuff.

In the first game, at some point when I was rolling in money, I could max out my storage and buy chests to plac e them around the island. That was a stop-gap solution that I didn’t like because I never knew what was in which chest. I think you could access items from the main chest from any of the chests if you already had them in the main chest (the storage at the fire).

It was a mess, though. I really was hoping it would be one of the things that would be improved for this game. Alas, it was not. As far as i can tell, it’s exactly the same. A frustratingly small inventory that fills up in about five minutes. At least you can stack the same items, but only up to a certain amount of them.

It really disturbs the flow when I have to stop every five minutes or so to sell off a bunch of stuff or stash a bunch of items. Another small gripe is that when you run out of space, you simply cannot pick up the new item–so it lays on the ground where it is. And there is no marker to let me know where that is. I have in the past not been able to find something that I could not put in my inventory. It’s not a big deal when it’s a common resource, but if it’s one of the spirit logs (the reward a bear gives to you when you finish a quest for them. You give it to Flamey to make him stronger), then, of course, I want to find it again.


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Cozy Grove: Camp Spirit–A Quick Look, part two

I’m back to talk more about Cozy Grove: Camp Spirit (Spry Fox). In my post from yesterday, I was reluctantly admitting that I wanted something more from the game that I wasn’t getting. I compared the game to a favorite hoodie in that it fit well and was comfy to be in as you lounged around the house, but it wasn’t a looker nor was it something you’d go to, say, work in. It’s the same hoodie you’ve worn for the past ten years, and it’s just something you hold onto no matter what.

And yet, you know you should throw it away at some point soon, but your heart screams at you not to do so. So you ignore that voice and keep on wearing it–taking care to wash it gently to slow down the wear and tear.

I think I’ve pushed that metaphor about as far as I can without breaking it. My point is that I have been playing with a lingering sesse of, “Is this it?” Everything that was in the last game was in this one as well. The bears you have to help. The resources you have to forage. Mr. Kit’s store and its ever-expanding inventory. There were a few differences, but I wasn’t that happy about it, one in particular.

It’s the one where when you do the repeated chores like mining ore, you see the corporeal forms of your fellow  Spirit Scouts as they help you do the chore. I hope there’s a reason for it that will be uncovered later because right now, I find it quite pointless. Doing those chores don’t take much time individually–it’s more the sum of doing them all. And having a helper on one of, say, six chores doesn’t really help. If it were every time, maybe? But doing it this way just irritates me.

One thing from the last game that is in this game as well that I really like is Mr. Kit’s daily array of clothing and hairstyles. They change on the daily, and I try to buy…well, in the last game, I just bought them all. In this game, though, I’m buying the ones I like–and all the special ones whether I like them or not.

As I was playing today, I still had that small feeling of, “Is this all there is?” It’s weird because I was enjoying my time (comfort food), but at the same time, I wanted something new. Oh! One more QOL change that I really appreciated is how they deal with the food. In the first game, there was a baker bear (who I really liked, by the way) who was actually really terrible at cooking/baking. I found that highly amusing, and I liked talking to her. I will admit, though, at a certain point, I just wanted to get on with my cooking and baking.


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Cozy Grove: Camp Spirit–A Quick Look

I’ve finished the next day in Cozy Grove: Camp Spirit (Spry Fox), and I want to talk about it, and here is my post from yesterday that talks about it somewhat, but also about series in general. More specifically, how I think series go on for too long.

I want to talk about how sequels are in a no-win situation. I’ll start with Dark Souls II. It was destined to fail, really, because–hey, wait. I just did a quick Google, and while I can’t get an exact number for how many copies of Dark Souls II were sold, it’s at least several million (inclidng Scholar of the First Sin).

But, for many hardcore FromSoft fans, it’s the game not to be named. I, myself, enjoyed it a great deal as long as I didn’t think of it as a Dark Souls game, really, and I’ve certainly played it many more times than I’ve played the first game. It hasn’t aged the best, but I still go back to play it every now and again.

My point is that it’s really hard to make a sequel that pleases the people who love the first game. Why? Because it’s a no-win situation. If you stick too closely to the first game, then people are dissatisfied beacuse you’re not innovating (especially since the first game* was so different that the other games of that time), but if you change it too much, then people don’t like that it’s not like the first game.

This game is like my favorite hoodie that I wear constantly around the house. It’s worn in to fit my body, and it’s super comfortable. There are holes, yes, but I pay them no mind because they’re not showing anything inappropriate.

I really like wandering around and picking up resources all over the place. I can get lost in the little things, which is the joy of this game. I have to be careful, though, because it can become a burden if I allow myself to be dragged down by every little thing.

I think the point of giving the player so many things to do is to let the player pick and choose what they want to do. You’re not meant to do everything all at once, but that’s how my brain works. I want to do it all, and I want to do it all now. I am not good at delayed gratification, and I never have been. I mean, I can do it if I have rewards and such, but just for the sake of it? No.

I like the characters I’ve met so far–even the snooty one who speaks very formally. However, I don’t feel the pull towards any of them that I did in the first game. It’s early days, though, so I’m comfortable with waiting.


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About those two indie games, part two

I’ve played the second day of Cozy Grove: Camp Spirit (Spry Fox), and I have much to say about it. (The first day was the demo.) It has retained the “you’ve done all you can do” message from Flamey, which I appreciate. Of course, I can still wander around, pick things up, and turn things in to the, ah, archive thing to make money. I’ll explain that in a bit. Here is my post from yesterday in which I wrote about how much I was looking forward to this game and to The Incident at Galley House (William Rous, Evil Trout Inc.).

I did mention, though, that my emotions were mixed about Cozy Grove: Camp Spirit. I played the first part of it when Netflix was trying out its beta gaming desktop, and I played the demo of it when they broke free from the Netflix shackles and could put the game on Steam. The demo is the first day, much like what I played on Netflix.

Side note: I want to do my mini-rant about sequels. For games in this case, but just in general, too. Quick side note to the side note: series should go to about seven units. I’ve had a firm belief about this since I was in my twenties. I’ve seen too many writers feeling like they have to milk their main protagonist for all they’re worth. I don’t blame them, obviously, because you gotta get paid, but….

Let me give you an example. I used to read Sue Grafton’s alphabet series (starring Kinsey Millhone) voraciously. I really liked it when it first came out. However, M was the turning point as it was the last one I enjoyed. Part of the problem was that she set the books so that each one followed the last, timewise. Meaning there was only a few weeks between each book in the books whereas they came out every year or two? I think? That means that even when the actual years went into the internet era, Kinsey was still using a brick phone that did little more than just receive calls.

It got tiring after a while, and it really felt constraining. Plus, the problem is that when you have a really popular protagonist, you can’t mess with them too much. Every book, Kinsey had to say that she cut her own hair and that her landlord is an eighty-year old hottie. I know she had to set up each book in the same way, but it got really old by the time I hit N.

Back to Cozy Grove: Camp Spirit.

The second day took about an hour to finish. I appreciate that it doesn’t take a huge amount of time, but I did feel a bit overwhelmed by all the different quests I were given. I don’t know if I’m remembering this inorrectly, but I felt that quests went much more slowly in the first game, and I wasn’t given as many on the daily.

There was a pacing issue in the first game where the grind seemed too real, and things took too long to do. Again, I appreciated the real-time pacing. I liked being made to wait until the next in-real-life day to continue a quest. However, the economy was a bit too stingy in the beginning. It was too hard to get the things you needed in the first few weeks. I remember looking to the forums when I couldn’t get an ingredient I needed and found out that it was hard to get. I felt like I was barely scraping together enough money to buy what I needed.

By the middle of the game, I was positively rolling in it. I had no need to worry about money, and I could buy whatever I needed. I much prefer that to scraping by, but I wish there was more of a balance between the two. I know it’s a hard balance to get, though, so I’m not going to be too put out by it.

Also, in this game, there’s less of that friction. That’s a word (friction) I kept using in the last post, but I can’t help it. It’s something that games struggle so much with, and it tends to swing from one extreme to the other. FromSoft happened at a time when games were made to be as easy as possible so gamers didn’t ever have to feel like they were failing.

Miyazaki said, “Yeah, no.” Not consciously, maybe*, but he gave no quarters. And that started the era of games being brutal for the sake of being brutal.**

I think this game suffered from the same criticism–well, at least a similar one. Not that it was considered difficult, but you did have to have patience to play it. I know that I might be hanging too much importance on the fact that the changes happened after they got bought out by Netflix, but I don’t think it’s a coincidence.

By the way. Mad props to the two founders, David Edery and Daniel Cook, they took a cut in salary to buy back Spry Fox from Netflix and they increased the profit for their employees. I paid a higher price for the game than I could have because I wanted to give more to them (same with the other game I talked about yesterday, but I’m not talking about that game here because I have not played it yet).

I have a warm feeling playing this game. I’m eager to see where it’s going and if I’ll gel with any of the bears as much as I did with some of the NPCs in the last game. I’ll write more about it the further into the game I get. There have been a few QOL improvements, but there have also been some that I’m not as sanguine about. As to the latter, I’ll see if they change with a future patch.

 

 

 

*That’s an argument I’ve had several times–whether Miyazaki loved his players or hated them. I always maintained that he was indifferent to them. He just wanted to make the gorgeous, twisted worlds without any thought to the player.

**Which, by the way, misses the whole entire damn point. It’s the exploration and the grim fantasy that matter. Yes, there’s difficulty in From games, but that’s not the point.*** It feels almost incidental for most of the game. Like, yes it’s difficult and yes the worlds are intricate with no crossover.

***Well, mostly. Not going to get into that in this post because I’ve written about it ad nauseam in the past.

 

 

 

Two indie games I’m holding my breath for

I am eagerly looking forward to two indie games. One was released yesterday, and one will be released today. The former is The Incident at Galley House (Willim Rous/Evil Trout Inc.), and the latter is Cozy Grove: Camp Spirit (Spry Fox). As I thought, I can not yet return to Schrödinger’s Call (Acrobatic Chirimenjako) because each chapter takes so much out of me.

I want to be clear that this is not a complaint–not at all. I am appreciative that this game is maknig me feel things. I just have to pace myself because I have a hunch it’s only going to get sadder from here on out. Sadder and weightier.

Let’s talk about the two games I mentioned in the first paragraph. The first is by the devs who did The Roottrees are Dead. I loved that game, and it made me feel clever. However, I did what I always do, which was to binge it until I finished it, and then I felt slightly sick. It was as if I had over-indulged. I went right into the DLC, but after about twenty minutes, I had to stop. It wasn’t the DLC; it was me. I had burned myself out on it, and I just could not do any more of it.

Hm. I might be able to go back to it now.

Anyway.

Their new game.

It’s not a new game, exactly. Last year, they had a text-based game called Type Help. I had heard of it, but I did not play it. People in the Discord who have played it were raving about it, but I’m just not big on text-based games. I love to read, but not when I’m trying to play a game. I don’t know why, but that’s just how it is.

This is…not the sequel to it, exactly. It’s an adaptation with a glow-up and some extra content, apparently. I don’t know much about it because I don’t watch trailers for games I know I’m going to play if the games are mysteries or need you to go in unspoiled. I had heard that this is definitely a game that you don’t want to know anything about before playing, much like The Roottrees are Dead was.

I know it’s a murder mystery. That’s all I know about it. The graphics are good from what I’ve seen–which again, isn’t much. I’m trying to avoid everything, and that means that I know very little about it. There are 59 reviews on Steam, and they are Very Positive. That’s the extent of what I know about the game.

As for the second game. I’m so excited about it, but I’m also apprehensive. Why? There are so many reasons. First of all, Spry Fox, the devs, were bought by Netflix (willingly, I hastily add) after the success of their first game, Cozy Grove. Which, by the way, is on my list of top five favorite non-From games of all time. I think I have it at fourth. It was my go-to game for so many days in a row, and after my medical crisis, it was one of my comfort games.


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Schrödinger’s Call–and other similar indies

I want to talk more Schrödinger’s Call (Acrobatic Chirimenjako), other indie games, and why certain ones hit me so hard. Here is my post for the A Quick Review of this game. I ended it by saying I had a feeling that I would have procrastinate before playing the third chapter, and that is the case so far. I mean, it’s only been one day, but still. I find my brain drifting to it over and over again, but then, my brain skitters off again.

I mentioned in the last post that I felt so many feelings as I was playing the game. At the end of the second chapter, Mary was so broken that I broke with her. I don’t know how many chapters the game is, but I have a feeling that I’m going to go through it more and more with each chapter. I will say that I’m a bit worried as to how they are going to end the game.

This is the area where I think there’s so much danger. Because there is usually not as much description in a video game as in a novel or maybe even a movie or TV show.  So a game has to rely more on pure emotion*. I have seen a fair few indie games that were great until the last act, and then they completely fell apart.

Whether it’s that they didn’t have time to finish the game; they had an idea they couldn’t quite manifest; or their ending was, well, misguided, it can ruin an otherwise great game. Or at least bring it down a bit.

Back to Schrödinger’s Call. I just watched the launch trailer so I could include it in this post. And I broke once again. There is something about the game that just pierces any defense I can erect, and I can’t keep a shield up for the life of me.

I think it’s partly because I often feel like the world’s last Confidant. That’s my role in my family, and it’s something I tend to do with other people as well. I hear all the deep, painful secrets, and I’m the one to be compassionate and empathetic. I have unironically called myself my mother’s emotional support human, and she has just as unironically called me her therapist.

This game does have times when you have a choice as to what to say to the person on the other end of the line. I find myself fighting between saying what I really want to say and choosing the more palatable answer. Or rather, the one that will soothe their pain. The funny thing, though, is that they often react badly to the lie. Or rather, they know I’m lying. When I choose the harsh answer that is what I really feel inside, they are comforted.

Most of the time. Sometimes, they want the lie. Or at least to hear it. But then they want the truth. I find it endlessly fascinating to see my mind weasels playing out in a game. The dev has very neatly captured the circles my brain runs around in.


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