I have more to say about Cozy Grove: Camp Spirit (Spry Fox). In the last post, I mentioned my issues and frustrations with the resource gathering/management as well as my excitement for a mystery thhat is happening.
I do think if someone has not played the first game, this is a fine place to start. But, I also think overall the first game is better.
Here’s the thing with sequels. They are in a Catch-22 because they need to have the same charm as the original to appease the fans, but they also need enough new and fresh ideas in order to expand that appeal. I saw it happen with Dark Souls II (FromSoft) (which was a good game, even if ti wasn’t a good Souls game, per se), and I have seen it with other games, too. I liked Torchlight (Runic Games) better than Torchlight II, and I liked Hades (Supregiant Games) better than Hades II. Dark Souls is a more original game than the successor, obviously, but is it better? I would say the first half is, but not the second half.
All of that is to say that so far, I would say that I prefer OG Cozy Grove to the sequel. It was so fresh with its real-time gameplay, and I really gelled with the format. I couldn’t wait to play every day and to learn more about the bears. Even the excessive resource gathering (and the tiny inventory space). I only started getting frustrated when I went for the plat, which had some truly egregious achievements. So far, this game has tedious ones, but not any that are terrible. There are four locked achievements, though, which means that I’ll hold out as long as I can before giving in and looking them up.
Side note: I don’t really like hidden/locked achievements, though I understand why it evolved for them to be a thing. It’s because they are related to the story, and the devs want the players to be able to have those moments organically. At some point, though, I start worrying that I’ve missed an achievement–which means I will usually look up the full list before I get too far in a game.
FromSoft games have scarred me in this respect. I like to experience them unspoiled as much as possible, but I also don’t want to miss out on NPC questlines. Which are byzantine, obtuse, and really difficult to figure out without a guide–at least fgor me. But if I look up an NPC questline, I will get spoiled on other questlines. That’s just how it works.
It’s the same for locked achievements. I will hold out as long as possible, but at a certain point, I will give in. Otherwise, I’ll hit the achievements and get mad at how I wasted time by not looking them up earlier. That happened in Wylde Flowers (Studio Drydock) with a very specific achievement that meant I had to play the whole game again just to get it. Well, not all of it, but a good chunk of it. Which infuriated me and left a sourr taste in my mouth. I still loved the game, but my enthusiasm for it was very subduued by the end of the plat run.