Underneath my yellow skin

Birdigo–those last three achievements, part two

I’m back to write more about Birdigo (John August, Corey Martin), 100%ing it, and my gripes with indie games in general. Before I get into it, here’s my post from yesterday. I started talking about the three achievements I needed to 100% this game, and then I justt migrated (heh) all over the place.

I am so bad when it comes to sticking to a subject because everything is connected in my brain. So, I may start out by mentioning that I 100%ed the game, and that makes me think about the game, of course. Then, I think about what I didn’t like about the game and/or what frustrated me. That got me to thinking about what I didn’t like about indie games in general, which then led to me broadening that out to games in general.

Then, I give in to my to rant about how much I hate certain things in tutorials–and then I forget what I wanted to talk about in the first place. Or I run out of time/desire/will to talk about it. This is how my brain works, much to my dismay.

Speaking of, I just tried the demo for a typing game that has absolutely no tutorial; it was frustrating as hell. Also, here is one of my pet peeves in games: limited inventory. In the demo I tried, it’s a farming/cooking sim with something like 10 slots of inventory. 10!!! It encourages you to go out and explore so you can pick up ingredients for your recipes. Except I can go about two steps and pick up ten things (I can pick up several of each item, but 10 different items total). I can barely go to the next area before I have to return to put tihngs in my box.

By the way, I had to find that on my own. They don’t tell you there’s a box. Also, I got into the restaurant biz because my grandfather died and deeded it to me (of course).

I don’t mind a nonsensical or unbelievable premise, but I do mind not being able to figure out what to do. I will give a shout-out that they allowed me to type in Dvorak without switching up the keyboard.

Anyway. Back to Birdigo.

I used the Lean Deck to tackle the win a route by using one word per round. I didn’t think I could do it with the Feral Deck because I did not have the confidence that I could consistently–wait. I think at some point I changed to the Feral Deck because I realized that if I could only use one word per round, then I might as well use this deck and have six wild cards.


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Birdigo after 100%ing it

I have finally 100%ed Birdigo (John August, Corey Martin). Here was what I had to say in my A Quick Review about it. As usual, the one achievement I thought would be the hard one was the easiest (and the first of the three that I got). Let’s review. The three achievements I had left were–

Before I get into how I did each of the three achievements, I want to talk a bit about the different decks. The first is the classic deck. It’s the most well-rounded of the decks and it has no penalties. It has two or three of each consonant and four of each vowel. And one wildcard. It’s what I used for most of my gameplay until I realized the usefulness of using the more thinned out decks.

You have to unlock the other decks under certain cirumstances. Some of them are joke decks like the Pirate Deck, which you unlock by playing one word with 3 Rs in it (I had to look it up, obviously). There are three decks that I consider joke decks (Gadsby Deck, Pirate Deck, and Alphabet Deck. Well, the last one is not a joke, exactly, but it’s a deck that only has one of each letter. And you get one extra word at the start. You unlock it by playing each letter at least once in the same run.

The Pirate Deck has 9 Rs in it and one wildcard. The Gadsby Deck is unlocked by winning a run without using an E. The deck has no E, but you start with 10 seeds. (Seeds are used to buy feathers and songs, both of which will help with the run). And it has one wildcard. I have never won a run with any of these three decks because the wackiness of them did not appeal to me.

Oh! The two decks that I consider more serious. One is the Lean Deck. It has one of every consonant (well, two of a few like S and T) and three of every vowel (except U. Only one of that) And one wildcard. But you also get one less discard.

Finally, there’s the Feral Deck. This has the same letters as the Lean Deck, but it gives you six wildcards instead of just one. And you get one less word. Normally, you start with three words, which means you start with two (there are ways to add words). This is the deck that is often said to be the best overall–if you’re comfortable only making two wourds per round (for the first few rounds at least).  This is the deck that most people seem to recommend for–well, just about everything.

As a reminder, these were the three achievements I had left:

1. Win a run by passing each round using only one word.

2. Win seven daily migrations (daily run. I don’t know how they were seeded, but you had to finish them in the same day. Or rather, the same run. I’ll get more to that later).

3. Finish the final route (Short-tailed Shearwater). It’s not the longest or shortest of the routes, but–I’ll get to that in a minute, too.


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Not feeling it

I was startled by some loud popping about ten minutes ago. Some VERY loud popping. I nearly jumped out of my skin, and for several seconds, I had no idea what the fuck was going on. Then, I remembered that it was the fourth of July tomorrow.

Sigh.

I can deal with fireworks on the actual day as long as it’s brief and at a decent time. It’s gone from fireworks on the day to fireworks the weekend of (or the few days surrounding the actual day) to more than a few days sometimes.

It’s so loud. SO loud. And sharp popping. I was not happy, and I know that poor animal friends will not be happy, either. Funnily enough, my scaredy cat, Shadow (who jumped at everything including his own, well, shadow) did not bat an eyelash when it came to fireworks or the vacuum–two things that most cats did not like. Raven, on the other hand, did not like either.

I’m in no mood to celebrate. I haven’t been for a long time, and–

Wait. I need to clarify something. I have never been a patriotic person. When I was a kid to when I was thirty, I was neutral to slightly negative as to how I felt about America. Then, when 9/11 happened, my opinion took a sharp nosedive. Not because of the event that happened, but because of what happened afterwards. Everyone put American flags outside their house, and so many people said if you didn’t, you were unpatriotic.

And the company line from the president and his acolytes didn’t inspire confidence in me, either. We all knew who was really in charge, and I knew he had a hunger for power–no matter what. it seems kind of quaint now, but also sad that I considered W and his VP to be the pinnacle of corruption and the worst thing to happen to the country.

I was so naive back then, thinking that was the worst it could get. Then again, how could I know how utterly batshitcrazy my country would get just because we had the temerity to elect a black man as the president. We are still paying for that in so many ways.

When I think of the trajectory of the country from 2016 until now, I just want to close my eyes and cry. That wouldn’t be wise or advised, but that’s how I feel. When I think about all the steps we could have taken to avoid this, and when I think of how many men weren’t willing to have a female president–let’s just say that I have very dark thoughts in my head.

I find myself saying often, “I did not come back from the  dead (twice!)”, and it’s really distressing. It’s not even the fact that this president is so mean and spiteful, and he (and his acolytes) are doing so many vicious and vindictive things.  I mean, that’s a large part of it, but it’s not the only thing that is bothering me these days.


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What matters to me in gaming (and what doesn’t), part two

Let’s talk more about everything that is wrong with gaming. It’s been a shit week, and it just seems to be getting worse. Plus, the weather is so gross. It’s been in the eighties to ‘feels like’ in the hundreds–which suuuuuuucks. It’s definitely summer, which means sticky slimy. And insects coming out to play. Bah. Let me get back to winter, please. I’m doubly mad that we skipped spring because I hate summer so much.

My brother taught me a really cool trick to help with CPU. I usually have about fifty tabs open–up to a hundred or more. (He has over a hundred). You can group together tabs and then ‘shrink’ the group so all of the tabs are hidden. All you see are the the tab group names. It really celars up space, and then you can click on the group tag to let the tabs come out to play.

I was so excited when my brother taught me this, which made him laugh. It was the coolest thing, and it makes my life so much easier. It brought down my CPU usage by around 30%! I joked with my brother that I would be doing this for the  next following hour or two. Onrce you put a bunch of tabs in a group, you can name it and give it a color. It’s seriously the coolest thing I’ve learned in quite some time.

Back to games. We, the consumers, are part of the problem . We are not the cause of the problem, and there isn’t much we can do to stem the problem–but we are definitely part of the problem. Meaning, we’re going to buy the games no matter how expensive they get. There was talk about how expensive  Grand Theft Auto VI (Rockstar Games) would have to get before people wouldn’t buy it. $80 for the base game hasn’t stopped it from selling pre-orders like crazy. The fifth game sold roughly 230 million copies world wide. It came out in September of 2013, so that’s nearly 13 years ago.

This is mind-boggling, but, honestly, it’s not as many copies as I thought it would be. A content creator I watch sometimes said to guess how many copies the game had sold. I thought it would be over a billion, quite frankly. But a quarter-billion is still an astounding number.

I’m sure this game will match if not exceed the number. Or maybe do slightly less, but it’sll be around the same number. People are not NOT going to buy the game. I think the only glitch is that there is no physical copy being produced (which, just, sigh). I said in my post yesterday why I personally don’t care about physical copies, but I do think it’s a shame that there won’t be any. Why? Because a lot of people may not be able to afford the game at full price, and without any second-hand copies, they will have to do without.


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What I care about (in gaming)–and what I don’t

The news has been grim in the gaming world for months now–if not years. The RAM shortage driving up prices is one thing. The constant layoffs is another. It’s been really depressing, especially the latter. As to the former, I had been considering getting a new PC about a year ago. Right before the prices went bonkers (and, yes, tehre’s a specific reason why), and now I rue the decision to wait. Everything is so expensive now. I mean, that’s not just limited to the gaming world, of course.

The layoffs, though, are what really bugs the fuck out of me (in the gaming world). It’s never the muckety-mucks who are laid off–oh no! They have nowt to do with it, do they? All the talk about tightening belts and what not make me furious. My first job out of college, I was working for a nonprofit. I was making eighteen-thou, which was not much money, even over thirty years ago. The director called us all (but the admin assistant–now, one of my two best friends) in and told us we all had to tighten our belts. Meaning no raises. Oh, and this was a United Way-funded nonprofit, which meant we were forced heavily encouraged to donate to United Way. You know, to show our gratitude that they funded us. But, uh, that has nothing to do with the line staff. The same line staff that is barely making a living wage.

Anyway. I twill forever remember and be grateful to the counselor in the other program for asking the director sharply, “What about you? Are you going to tighten your belt? Give up that Miata you drive?”

The director did NOT care for that at all. He shouted how he paid his dues and had put his time into the trenches. Which I have heard isn’t true. It’s more that he’s the son of a prominent person in the field. Even if it were true, though, it didn’t change the fact that the only thing he did as director was sit in his office and play solitaire on his computer. A computer that we could have used for our kids.

When I went to work for the county and mentioned that I used to work for that nonprofit, the head of the accounting department (for the nonprofits the county oversaw) snorted and said the name of the director before calling him something very disaparaging. In other words, everyone knew that this guy wasn’t doing his job.

I feel it’s the same with the bigwigs of publishing companies, except they aren’t even pretending they paid their dues. I mean, they don’t have to, right?

Waring, rant: We can be pissed all we want about prices, layoffs, and whatever else, but let’s face it. People are still going to do the things that lead to the situation we’re in. I’m not saying this is our fault because it most assuredyl isn’t; I’m saying that as long as there is no  big consequence for what the companies are doing, they’ll keep doing it.


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Indie games, Dark Souls III, and me

Let’s talk more about indie games and Dark Souls III (FromSoft, definitely not an indie game). Here is my post from yesterday in which I talked a bit about both. Well, I talk about indie games and FromSoft (if not specifically the FromSoft I’m currently playing) I’m in The Ringed City DLC, and I have finally attained my beloved Black Witch Set, which is after the first boss of the DLC. The armor is also in the second Souls game, but it’s harder to get in that game. Or rather, there’s a chance that the game will glitch and not give it to you after killing an NPC invader. And that invader only shows up in the Scholar of the First Sin edition after you light up all the torches in the area (there’s something like 20 of them? Oh, wow. There are 49 of them. So more than double what I estimated.

Because the level is very vertical with many ladders, the drop can get hung up on a ladder in a way that you can’t reach it. Quitting out and logging back in (something that usually works for drops you can’t reach/didn’t get as the NPC falls to their death) doesn’t do anything. This happened to me once, and I was so mad that I had taken the time to do all the torches, kill the invader, and I got nothing for my efforts.

In this game, you just have to get to the mid-point of The Ringed City DLC (well, not quit mid) and defeat a different NPC invader to get the armor. There’s a veil that you can get a bit later that you can wear instead of the hat. I don’t wear either, though, because I’m wedded to my ridiculously big hat. It’s my favorite piece of armor in any From game, bar none. And it’s not even close.

Anyway, I want to sing the praises of Dorhy’s Gnawing once again. It’s a miracle that sends out little bugs to chew away at the enemy, and it procks bleed really easily. That means that after a certain amount of damage, there’s a burst, and the enemy takes a big chunk of damage.

It takes 25 Faith, which is quite a lot in this game. I tend to spread my points, and my beloved Chaos Bed Vestiges takes 20 Int (and 10 Faith). Plus, I need 18 Strength for the Executioner’s Greatsword (my early-to-mid game sword) and 26 Strength for my beloved Lorian’s Greatsword (my late-game sword). It takes 30 (!!) in Attunement to get 5 spell slots. I knew it was a lot, but I didn’t realize it cost THAT much.

One of the best QOL changes Elden Ring had was that the number of spell slots was not depnedent upon any stat. You started with two regardless of class, and then you had to find Memory Stones around the map. Each one gave you a slot, and there were a total of 10 of them in the game. Plus a talisman (ring) that gives you two extra slots. So you can have a  total of 12 slots! Luxury.

I need to find an indie game to play now that I’m done with Creature Kitchen (The Rat Zone). I’ve tried several word game demos, but none of them have quite hit the spot. I’m still playing Birdigo (John August, Corey Martin), but I’m hitting that “I want to quit but I can’t” space. I have two achievements left, and I’m going to get them done if it kills me. It won’t, but it’s killing my joy for the game.


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Indie games are (often) my jam

Let’s talk about indie games. As AAA games are getting more and more bloated, and more and more expensive, indie games are holding the line as far as scope and cost. And yet, they are still innovating and creating experiences that are thrilling, charming, chill AF, engrossing, etc. They continue to delight me even as there are many indie games that are, to put it politely, hot garbage.

I think one of the reasons I have such a good time with indies is because I am much more open when I try an indie game than a triple A. Or rather, I go in with less preconceived notions than I do when I play a triple A game. In addition, I have different expectations when I’m buying a triple A versus an indie game.

Side note: I rarely buy triple A games. I mentioned this in the post yesterday how the last one I reviewed was Ghost of Tsushima (Sucker Punch Productions) in December of 2024. Again, we are not talking about FromSoft as they are in their own category. The last game I reviewed from them was–well, it was Elden Ring Nightreign, but that doesn’t count. The last real FromSoft game I reviewed was Shadow of the Erdtree, which was released in June of 2024. Wait a minute. I did review Nightreign, and it came out in May of last year. So that’s the last AAA game I reviewed. I’ll be honst with you. If it wasn’t a From game, I wouldn’t have bought it.

(Restrains from going down the FromSoft path.)

I don’t do multiplayer games, either. I don’t do shooters, sci-fi, or  strategy games. I do do RPGs, adventure games, action-adventure games, and cozy games. Within the cozy genre, I like story-driven games, games about death, and cooking sims. Cooking sims and other kinds of sims.

We have to talk about price point as well. I rarely pay more than twenty dollars for an indie game. There are a few that were twenty-five or so, and even that made me hesitate. But, I still forked over the money, and I was glad I did. I don’t usually do the money per hour conversion, but one particular game I’m thinking of that was twenty-five bucks, I put over 250 hours into it. That’s 10 cents an hour.

When I say I don’t expect the same things from AAA games versus indie games, I don’t mean that I expect less from one or the other–I just mean I expect different things. With a non-From AAA game, I expect great graphics, sweeping narratives, thrilling action, and just everything to be epic. I swear to god, I am not being snide or snarky when I say that this is a good thing.


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Creature Kitchen (The Rat Zone): A Quick Look , part three (and more)

I’m back for one more post about Creature Kitchen (The Rat Zone) because it left such an impression on me. In yesterday’s post, I mentioned how I really appreciate a short, curated experience that has a strong direction/vision. And cute animals. I can’t overstate how adorable these creatures are, and how much I enjoyed feeding them.

The beauty is in the simplicity. There were a few puzzles in the game, yes, but they always had a purpose (usually to give an ingredient and/or recipe). The devs made it really easy to follow along, and there was only one time I had to look somethinig up. I’m still not sure if what happened was a glitch or what the devs intended, but either way, it was no big deal. It would have been a big deal, of course, if it had blocked me from progressing, but it did not.

The music is great and really fits the theme, too. I’ve included another track on the OST below. It’s very atmospheric, and the track I included today is under a minute long. All the tracks are vibrant and evocative; I’m impressed by it as much as I am by most of the other aspects of the game.

I know I’ve said it before, but I love a game that has a vision and carries it out well. I’m much more forgiving of a small indie team that is dedicated to their game than I am to a huge AAA team that, well, it’s not fair to say they’re not dedicated to their game. I would bet they are dedicated as well. It’s just that those games aren’t as interesting to me*. The last AAA game I played was….I can’t even remember what it was. I think it might have been Ghost of Tsushima (Sucker Punch Productions) at the end of 2024. I gave it a 6.5/7, which is at least 2 points less than most people’s rating of it.

I know to keep my mouth shut when people are gushing about something. I may just say it’s not my style or my kind of _______, but i rarely go on at length about it unless asked. One time in the Discord I’m in, people were raving  about Pulp Fiction. I mentioned that I got dumped because of my opinion on it, and I said I’d leave it at that because I did not want to yuck anyone’s yum. One guy said it was one of his favorite movies, but he was curious to know my opinion. So I gave it to him. He said it was fascinating to read, and he thanked me for it.

With GTA VI, I just say it’s diplomatically not my kind of game and leave it at that. I watched Ian play a chunk of the fifth game on stream, and I hated everything about the game–especially Trevor. I don’t like pop culture that does not have a single redeemable character. I didn’t like Fallout 3, either, in a large part for that reason.


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Creature Kitchen (The Rat Zone): A Quick Look, part two

I firished Creature Kitchen (The Rat Zone) today. Once I was done with it, I went back and 100%ed it. I did look up where a few ingredients were and one recipe, but other than that, it was pretty easy. I was able to get most of the achievements while playing the game, which is how I ilke to do it. I don’t like having to grind for a meaningless achievement. (Looking at you, FromSoft and the ten hours it took for me to get that certain achievement in DS III, and that was a short amount time compared to many others).

The achievements in this game were for the most part reasonable. There was one that was kinda ridiculous, but, fortunately, it was fairly easy to do. Just tedious. I get why it was included (thematically appropriate), but it didn’t add anything to the experience.

Here’s my post from yesterday in which I talked about how much I liked the game and mentioned a few minor frustrations I had with it. I have much more to say about it, starting with my puzzlement that it’s repeatedly been called creepy.

Honestly, I don’t get it. I have seen it said over and over again that this is a creepy game, and it simply is not. It just isn’t. This is the hill I will die on with this game. I don’t see even a whiff of creepiness/scariness. Am I the one who is wrong? Probably. Or rather, I’m probably in the minority as I usually am. I will say that I’m starting to feel a tad bit gaslit about this because I don’t see it at all.

Normally, I can at least get a glimpse of why people feel the way they do, but I don’t see it at all in this game. I see cute. I see cozy. I see crunchy pixel graphics. I see charming. I see, yes, creatures. I do NOT see creepy. I do wonder if I’m being punked. Is this  kind of a long con where everyone is in on it?

Setting that aside with difficulty, the game kept me engaged until the very end. Without any spoilers, I felt like it was giving me a big hug, and I smiled a genuine smile of warmth and appreciation as the credits rolled.

The story was simple and sincere. I was wondering if there was going to be a twist, and there wasn’t. Not really, anyway. I’m going to put a spoiler tag on this, but it’s not really a spoiler. I’d rather be safe than sorry, though. I tend to err on the side of being spoiler tag heavy.

In the Discord I’m in, there’s an ongoing debate about spoiler tags and when they should be used. My thing is that it doesn’t hurt to slap a spoiler tag on something, so why not? There are times, though, that it looks we’re writing confidential FBI docs.

*SPOILERS*


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Creature Kitchen (The Rat Zone): A Quick Look

I have been moaning about the glut of mediocre games on Steam in the last–well, several months if not years. Steam Next Fest has become a drag. I’m not saying there aren’t good games in the Steam Next Fest; I am saying that it’s really hard to find that gem. That’s why I depend on groups likke Wholesome Games to give me a heads up on what’s new in cozy gaming. In this case, they had a trailer for a game called Creature Kitchen (The Rat Zone). I have included it down below. I don’t usually go for the crunchy pixel look, but there was something endearing about this one. I don’t know what it is, but I was drawn in.

Then, I found out it was a cooking game, and I was sold. I didn’t even need to know the story or anything else. Me cooking for different animals*? Hell yeah! There was a demo, so of course, I installed it. I didn’t have much of an idea what to expect, so I went in with an open mind. I did love the fact that the game had an eighties feel to it. It’s in first person, but for whatever reason, my nausea remained at a very low level. It’s manageable, and I only had to take a break once.

I can’t overstate how charming the game is. And how it leads you gently from point to point. For the most part, I had no problem figuring out what I was supposed to do. Only once did I get stuck, and it was a glitch in the system. Meaning, it was a fault of the game–not anything I’d done.

By the way, my biggest complaint–and it’s not even that big–is just a bunch of small QOL issues. Such as it doesn’t constantly save, and you can’t auto-save. Which means that you can lose a small bit of gameplay. Like, a minute or so. It’s not great, but I’m also not too pressed about it.

Another small complaint–the frying pan mechanic is really frustrating. You have to cook a piece of food on one side for a few seconds before flipping it to cook the other side. Much like you have to do in real life, yes, but you have to flip it at a certain angle that is counterintuitive to me. And if you don’t do it just right, then it falls out of the pan and into the fire. And you have to cook it again. As someone who has awful dexterity in my fingers, this is agony to me. And it doesn’t add anything to the gameplay experience.

I sympathize with devs who want to include mundane activities, especially in a cozy cooking game, but–by the way. This has been called a creepy-looking cozy cooking simulator. I may be missing something, but it’s not creepy at all. I mean, there’s


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