I have one more post to write about the true true ending of Hades II (Supergiant Games), the epilogue, and the one side mission that infuriated me. Let’s start with the last one because I watched a video of how it went down before the patch, and it’s pretty much as I remember it from after the patch. I can’t find a video for after the patch, and my memory is shit. Either way, though, I am so unsatisfied with it. Before I go on, here is my post from yesterday.
*SPOILERS*
In a nutshell, Hypnos is asleep the entire game. He became one of my favorite NPCs by the end of the first game, even though he was so bumbling and inept. Maybe because he was so bumbling and inept? At any rate, it was really endearing how he greeted me every time I (as Zagreus) returned from a run, and I came to look forward to it. Yes, he was bumbling and inept, but he had such a sweet and earnest heart.
In this game, he’s sleeping through the entirety of it. People comment on it, and I do what I can to wake him. The first time I use an incantation to awaken him, I am so let down when it doesn’t work. The second time, I’m let down, impatient, and upset as well. The third time is when you acutally can awaken him, and it’s after the true ending because you need an item from a freed Hades.
Then, when I finally woke him up, he babbles a bit, tells me he loves me, and then runs back to House of Hades because he’s so late for his job. Even with the added context and a few scenes of him in the House of Hades, I still did not like it. At all.
It felt like a cruel joke on Hypnos, and a few people in the forums mentioned it as well. There was one theory that put the decision in a better light, but I’m not sure it’s true. The theory is that the real ending was going to involve putting Chronos in some kind of permanent dream/nightmare and keeping him there. It made sense in that Hypnos was the god of sleep and Melinoë was the goddess of nightmares. There is some dialogue in the base game about how the latter had learned from the former something about dreams. So the theory did make sense.
Fans went on to surmise that Supergiant freaked out when they read that people had figured out the ending and pivoted to the current true ending. I dunno. I don’t see Supergiant being that kind of company, really. I mean, if they were set on that as an ending, I think they would have kept it and just fiddled with it to bring some twists to it.
Some other people maintained that it was like Supergiant to make the whole mission one big joke. I don’t agree with that. I mean, I could see them making a lengthy joke, but not something that mean. They seem to have genuine fondness for their characters, and I don’t see them doing a beloved character from the first game that dirty. It feels too much like punching down. I mean, yes, he’s a god, but at least how he’s portrayed in this world, he’s pretty harmless and pitiable.
Someone in one of the forums said that Hypnos was their favorite character in the first game, and they wished he had not been brought back if Supergiant was going to do him dirty like that. I have to agree. I would feel better if there had been an actual reason for it ending up the way it did (like time ran out before they could do something meaningful with it).
Back to the true true ending. Jade King from The Gamer wrote an article about the true true ending of the game with which I really agreed. She was the one who wrote an article about using God Mode to enjoy the game better, and it’s what helped me flip that (literal) switch instead of walking away.
I am pleased that King brought up my main issues with the true ending pre-patch. The biggest one was how it took all agency away from Melinoë and made her a nonentity at the end of her game. HER game, not Zagreus’s. By making it so he made the crucial decison, it was such a slap in the face of me as a player of this game.
Another was how the ending came up out of the blue. By adding new scenes of dialogue and changing it so it was Melinoë’s suggestion to Zag (saving Chronos) rather than his decision on his own took the bad taste out of my mouth, mostly.
King even mentioned how she was ‘still bummed’ at the original ending and wondering whether this was the plan all along (the rushed patch) or if it was in response to fans’ outrage. I feel the same. I can’t separate the two, either. Meaning, I can’t deep-six the first true ending as if it never happened because it did happen, and it was so fucking shitty. The added flavor texts made it better, but I still remembered the betrayal I felt at the first true ending. I know that’s a strong word, and it’s not quite the right word, but it’s close.
King was more forgiving of the actual true ending itself, saying it was a way of breaking the dysfucnctional family cycle. I get her point, and maybe I would not be so bitter about it if it hadn’t been done so atrociously in the first place.
Other people say that it was never going to end with Chronos being permanently killed beacuse that was too obvious. It’s the steady beat of the drum throughout the game, so of course Supergiant had to pivot at the last moment. That’s the defense, though. Supergiant could not actually killoff Chronos because that was too expected!
They could have, though. I say that with no snark. Wh the hell could they not have done exactly what was on the tin? There was no need to throw a twist in at the end. And, yes, they made it better with the patch, but I would have preferred a different ending altogether.
Still. I can’t fault the game for it’s “just one more run” feel, some of the characters, and the smoothness of the gameplay itself. I don’t like the weapons as much in this game as I did in the last, though. I felt mosttly meh about this batch. I also felt the cost to unlock each aspect was too steep.
I’ll go over each aspect (no pun intended) of the game in the next post and give it an official score. Then I’ll be done with it for good. Maybe.