Let’s talk more about demos. I have tried several more, and I do think the fun of plowing through a half-dozen demos has considerably dimmed. I’m still looking for that hidden gem, but there is just SO much slop. I think I have found one decent game for every twenty crappy games I see. I was talking yesterday about things that seem to be missing from so many games, and I want to continue that in this post.
One thing that I’ve noticed is how many copycat games there are. This is to be expected and it’s not just limited to games, of course. Anything that becomes popular gets hundreds of others trying to copy what made them popular. The problem is that most of the copies if not all of them fail to get to the heart of what made the original special.
I will use FromSoft as an example because they fit the brief perfectly. When they first came out with Demon’s Souls, there were more naysayers than supporters. In that time, games very very much hand-holdy and making sure that the player felt overpowered and unable to die. In fact, dying was made pretty toothless with the ability to respond without any negative effect becoming the standard.
FromSoft (especially Miyazaki) came along and said, “Nah, fuck that shit, yo.” Not those words in particular, but the sentiment. Demon’s Souls was hard and gave no quarter. I have not played it, but I have seen others play it. It’s hard and grueling as you would expect from a From game. More to the point, it does not coddle the player.
You could say the same for Dark Souls, which I have played. Several times. Both Demon’s Souls and Dark Souls grew to be cult favorites, and Miyazaki was pressured to porting the latter to PC. It was awful. A really terrible port. It’s only because of a mod called dsfix that anyone could play it on the PC at something resembling ok. Because of that, I did not have to experience the Blighttown slowdown (it ran at literally 2 fps for some people).
Fast-forward to 2021 when FromSoft released the biggest game of the year, Elden Ring. It became a huge commercial hit, and it’s what made them cross the rubricon (heh) from niche to mainstream. In the time between Demon’s Souls and Elden Ring, their success has spawned countless soulslikes. A few have been good, while the vast majority have been serivecable, bad, or horrid.
This is the way it goes when something hit sthe cultural conscienceness. There are a bunch of lemmings in any industry (and shareholders desperate to jump on the latest trend–see the debacle of the live service nonsense of the last year), and they will milk the shit out of a trend until there is nothing left but a limp, lifeless husk. In the first few years after Demon’s Souls and Dark Souls, there were no copies, obviously. Then the first Lords of the Fallen (Deck13 and CI Games) came out in 2014, and it was the first Souls clone (at least of any notability).
I did not like it, and it was pretty divisive among the Souls community, but it was hailed for at least giving it a shot. Deck13 brought a few interesting ideas to the table, but I found the movement to be sluggish and uninspired. And, in what was going to be a recurring theme with soulslikes, they really leaned too hard on the ‘our game is HARD’ aspect, especially when it came to the bosses.
Side note: I have beaten this drum a million times. I do not play From games for the difficulty and the HARD bosses. In fact, I consider that the price I have to pay in order to have another wonderful, twisted Miyazaki world to explore.
Anyway. This is how we have soulslike slop. And this is what’s happening in cozy gaming. It’s a genre I really like, especially when they get deep with the stories. That’s one of my favorite things about the genre. And, don’t get me wrong, there are still meaningful stories in cozy gaming. It’s just that it’s being overwhelmed by the slop. And the vastly inferior iterations.
Let’s take a huge indie darling, Stardew Valley (Corcerned Ape). It was made by one guy over many many years. He is still working on it, even as he’s working on his new game (Haunted Chocolatier).
I played about an hour of it, and it wasn’t for me. I can acknowledge, however, that it’s a game that has had a huge impact on the gaming industry, and especially on the cozy games genre.
As a result, we have seen so many farming sims that look exactly like Stardew Valley. I have seen that aesthetics more times than I care to admit. And, for the most part, the games keep the things I don’t like about Stardew Valley without really innovating on the gameplay. It’s reached a point where if I see that hay-colored farming ground and that certain pixel-art style, I don’t even look at the description of the game.
Speaking of farming games, my lord. There have been such a proliferation of them. I tried a demo of a few today, and none of them were very good. A few of them had great art style, but the gameplay was either nonexistent or just plan bad. On the other hand, there were some that had both bad graphics and bad gameplay. I just shook my head and closed the game without remorse.
There have also been a huge influx of cooking games. I love cooking games. I have played many cooking games. One of them, Cook, Serve, Delicious! 2!! (Vertigo Gaming, Inc.) is on my top five favorite non-From games of all time. But, these knockoffs are even worse than the farming ones. In this case, there are so many that are terrible. They are lazy ripoffs of Diner Dash (Playfirst) or Papa’s Pizzeria (Flipline Studios) with barely even a palette swap.
I have said before that I will always take a developer that soars towards the sun and singes their wings than one that just bumbles on the ground, bumping into every rock along the way. When I think of the couple dozen demos I’ve tried out in the past few days, of the ones I just impulsively installed to give a whirl, there’s only one that I thought could be a good time.
Side note: the number of word games trying to be the next Balatro (LocalThunk) is depressing. I mean, I get it. Balatro was something truly special. I don’t like deck-building, but I could not put that game down.
More tomorrow.