I have more to say on Shadow of the Erdtree (FromSoft). Yes, I said that yesterday’s post would be the last, but it’s not. Why? Because I started watching RKG’s Retry Dark Souls II/Scholar of the First Sin (the first series they did after starting their own company), which led to me starting my own playthrough. I chose the same starting class they did (knight), and I vowed to follow their path. Which I have, but I quickly remembered that I simply cannot play the game without a ranged option. Yes, they added a bow, but, ah, let’s just say Rory and bows do not get along.
Side note: It’s incredhible that people are still playing this game. When I got to the second bonfire in the Forest of Fallen Giants, there were so many summoning signs! Also, I forgot that you can’t play offline (without a lot of fuss) with this game. Anyway, I summoned Kanye West for
*SPOILERS*
The Last Giant, and that was a lot of fun. Later, I summoned someone for The Pursuer, and I was able to use the ballistas to make quick work of The Pursuer (my summon knew to jump out of the way). Then, in Heide’s Tower of Flame, I summoned a human to do the Old Dragonslayer (I had already killed the dragon along the way), and they died three times before even reaching the boss. I kept running back to summon them without resting first, so by the time we got to the boss, they had all their stuff. They were a sorceror.
This game is pretty generous with NPC summons for boss fights, which is nice, but it’s even nicer to be able to summon humans. More fun, too! I love that there are still people dedicated to this game as with all the other From games.
Back to Elden Ring in general and Shadow of the Erdtree in particular. There were complaints about Elden Ring (and Dark Souls III before it) not being innovative enough. I’m not going to get into that because I’ve written about it before, but my belief is that they were endlessly tweaking their formula and in some games, the tweaks were significant, but not game-changing. Yes, in Bloodborne and Sekiro, they completely changed the combat (notably, my two least-favorite From games), but in Dark Souls II, Dark Souls III, and Elden Ring, it was more about polishing and adding things that made life significantly better to an already-existing formula.
It’s tinkering with the engine rather than adding spinning rims. It’s nowhere near as flashy, but it’s much needed.
I have often thought that the more popular FromSoft gets, the less credit they get for what they do. It’s become expected that they will do amazing things. So much so, many people don’t even bat an eye any longer. Or they think that From should be doing more.