I’ve been playing Elden Ring (FromSoft) again with one of the two new classes (Idus Knight), the one that was billed as the flexible build class. Not that exactly, but that’s how I thought of it in my mind. I wanted to do a dexish build, but I ended up basically reverting to my faith-based character. I kept my reverse-blade knife this whole time (about a third of the way into the game–well closer to half), but I think it’s reached the end of its usefulness. I’ve been mostly using miracles, anyway, as is my wont.
Have you heard the good news of my favorite utility miracle, the Lightning Spear? It takes relatively little FP (Focus Points), is quick to throw (though you can charge it if you want), and it works well on most enemies. I have it in my first slot on all my characters (if I have the Faith to use it–which is 17. That’s relatively low. Idus Knight starts with 11 Faith, so it’s not hard to get to 17.
There’s a great basic miracle called Flame Cleanse Me that cures scarlet rot and poison, and alleviates the build up of both. What I didn’t know until I looked it up just now was that it also removes frostbite. It only takes 12 faith so there’s no reason not to get it. Also, I only learned recently that it does 15 fire damage to yourself when you cast it. That’s negligent, though, and well worth it. I always get this incantation–always. It helps so much with certain areas *cough cough* Caelid, arguably the worst area in the game *cough cough*.
That’s not what I want to write about though. Before I continue, I will be spoiling optional areas, optional NPC quests, and other things related to both.
*SPOILER*
Let’s talk Ranni’s questline. More to the point, the area you access late into her questline. I want to talk about it because there’s a rise in it that is so damn annoying to get into. Rises are where sorcerors keep their best spells and memory stones. Memory stones are spell slots, essentially. Which, by the way, is so much better than leveling up attunement for slots. In Dark Souls III, it took an increasing amount of souls to get a level, and you needed certain amounts of levels to get another attunement slot. I usually had five slots because they cost so damn much. In Elden Ring, you get 10 spell slots by the end of the game (and a talisman that gives you an extra two). That’s double the slots without using any runes. Well, you have to buy at least one of the memory slots (and you start with two). And, of course, you have to increase your Mind in order to get more FP. Each spell/incantation costs FP to cast as does summoning most of your spirit ashes.
Ahem. Back to the rise. Chelona’s Rise. In order to get break the seal, you have to ‘kill’ three wise beasts. It’s three giant ghost turtles. One is right next to the rise. Another is far away and you’ll never find it on your own (though there are turtles leading up to it, as there are to all three turtles). The third…ughhhhhh. This is the one that irritates me. It’s in the air next to a spirit spring (a stream of air that Torrent, your spirit steed, jumps into and shoots straight up in the air), and you’re supposed to jump up and hit it on the way down. It’s supposed to be pretty automatic.