Underneath my yellow skin

Tag Archives: accessibility options

Hades II (Supergiant Games): Shhhhhh God Mode

I want to talk about Hades II‘s (Supergiant Games) dirty little secret–God Mode. To put it simply, in God Mode, you start by taking 20% less damage. Every time you die with God Mode on, you get an added 2% resistance to damage. This was also in the first game, but I never turned it on in that game.

Why? Pride and stubbornness. In most hardcore gaming communities, it’s considered cheating to do anything that makes the game easier. I’ve seen it ad nauseam in the FromSoft community (well, I did. I rarely visit any FromSoft forums these days), and it was quite the intro into Dark Souls when I finally had to look something up. (How to beat Kalameet.) So many ‘git guds’. So many ‘if you don’t do it the way I do it, you’re cheating/wrong’. Sooooooo many ‘I did it on the first try noob trolololololol’.

This has been a toxic part of the community, and even though I try to stay away from it, it does bleed through to the RKG forum from time to time. With Elden Ring, there was tension over the idea of using the spirit summon. From put it in the game to make it friendlier for people who have never played a FromSoft game. However, because the assumption was that the player would use a spirit summon throughout the game, they tuned the boss fights with the assumption that there would be a spirit summon in the fight.

Oh, the angst and anger in the hardcore community. The gnashing of teeth and the tearing out of hair! The rending of shirts. The wailing! I’m talking about the FromSoft community in general, not the RKG community. Even in the latter, though, there were grumblings from people who wanted Rory to do the boss fights ‘pure’. Which, fine. Have your opinion. But it felt like they were a minority, even if they were very loud.

But I digress.

My point is that any time there is a hard game, you can count on the following things to be true: 1. There will be a loud chorus of people proclaiming that noobs need to ‘git gud’ while simultaneously saying that the game isn’t that hard. 2. Anyone who doesn’t do it bare-naked with nothing leveled up is cheating/cheesing/playing it wrong. 3. If you dare use the tools in the game that make it easier, you’re not playing the game right/you’re a loser. 4. You’re not getting the true experience/you’re cheapening the experience by using those tools.

I have actively rebutted these beliefs, but they have sunk in, nonetheless. So much so that I’ve considered giving up the game rather than try God Mode. It’s ridiculous. No one but me needs to know that I’ve done it. And it’s in the game. Which means that Supergiant themselves think it’s legit. But I haven’t seen anyone stream with it on, and most games journos have the air of it’s a sin to use it. Others don’t even mention it like it doesn’t exist.


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Gatekeeping in FromSoft games

I am pretty tired of the topic of gatekeeping, but I need to talk about it as a FromSoft fan. There are two reasons I’m specifically bringing it up now, and I’ll try to get to both. The first is *sigh* the isuse of accessibility options in games. You would think that in the year of our bullshit, 2024, that people would not give a shit about something that did not affect them. In this specific case, it’s the new Dragon Age game having the option to not die. In Elden Ring, it’s the request for a pause button. In both cases, you don’t have to engage with it at all if you don’t like it. I mean, you never have to touch the ‘no death’ option in the former, and you never have to pause the game in the latter.

But, apparently, it’s too big of an ask to even have them in the games. Stephanie Sterling talks about it in her latest video. She also covers the shit that Alanah Pearce got in her video for discussing accessibility options in gaming (I’ve included the latter video below. I watched it before seeing that Sterling had talked about it in her current video.)

Pearce is passionate about accesibility in gaming. She has madeher own gaming awards show because of that passion. It’s part of her day job (accessibility consulting), and it’s personal. The video in which she was talking about it as pertaining to gaming was about Elden Ring. I like that she goes off on tangents because that is how my brain works. She doesn’t necessarily tie them together, which is also something I relate to.

Anyway. The point I want to talk about is putting a pause option into Elden Ring. To me, it seems like a small ask, especially for an offline game. Yes, you can play online, but you can also play it offline–and there is no fucking reason you should not be able to stop. People talk about the ebb and flow of combat, which, yes, but also, no.

What I mean is that if you (general you) feel you need to not stop during a boss fight, for example, you don’t have to! That’s the beauty of playing a game–you can ignore things like the pause button if you don’t want to use it! Pearce was trying to talk about a complex issue–how disability can be situational or time-constrained, and not just chronic, and she used the example of being a parent.


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