Underneath my yellow skin

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I heart Dark Souls III (part two)

Yes, I’m doing one more post about my favorite Dark Souls game–the third one. Third Dark Souls, I mean. This is the millionth post I’ve written on the subject. Here’s the lastest post I wrote on it (from yesterday).

Many people thought the third game was not as hard as the first one. I would disagree. While, yes, the mechanics were similar so combat was very familiar, the bosess were so much harder in general. In the first game, I can now get almost all the base game bosses on my own in less than five tries each. Many times, it’s just one try. That’s not the case in Dark Souls III. When I play the third game, I always summon now. The few times I couldn’t summon a human, it was sad times. This was in the second DLC, by the way. The last boss in that DLC. Man. So bad and terrible. I don’t mean terrible as in a terrible boss, but so fucking hard. One of the hardest bosses in the series. I could not find a human to summon, so I did the poison cheese. It took forever, but it worked.

Here’s the thing. I don’t play these games for the difficulty–I truly do not. They are secondary to why I play them–indeed, they often get in my way. I know many people who love that about the games, but it’s a cross for me to bear to get to the good stuff.

Yes, I did solo the bosses when I first started playing. I felt I had to do it because that’s what ‘the community’ told me. Even when people stressed that it was not necessary, there was still an undercurrent of “but you’re a pussy if you don’t.”.

This is one of my least-favorite parts about the  community, by the way. How toxic masculinity seeps through every pore. All the ways you’re “not a real gamer” if you don’t do this, that, or the other thing. No matter how much I roll my eyes at the notion, it’s hard not to let it get under my skin.

This game looks great. There aren’t as many shortcuts as there were in the first game beacuse you can fast-travel from the beginning, but the ones that are there are terrific. It definitely has Miyazaki’s handprint everywhere. In the Cathedral of the Deep, there are two doors you can unlock–and you can also go up to go yet another way. That was a very elegant design.

You really can tell when Miyazaki does the design and when he doesn’t. As much as I defind the second game, I have to admit the level design is not as elegant as the other two games. I didn’t find it as egregious as other people did, but it definitely isn’t as intricate as the first or third game are.

I am solidly in the camp of this is the most polished of the Souls games (and I’m speaking strictly of the trilogy). It’s the greatest hits, and while it wasn’t the most innovative of the trio, it still did bring a few new things to the table. I mentioned some of them in the last post, and while they may seem like little things, they really made a difference. The new Ashen Flask was such a game-changer. And the weapon arts/skills were interesting, even though I didn’t use them. The graphics were very polished, and there was plenty to see and do.


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Dark Souls III is still the best

Dark Souls III (FromSoft) is my favorite of the Souls game,s and it’s tied with Elden Ring for my favorite game of all time. This is a controversial take, but I don’t even care. I am very careful to say that they are my favorite From games, not that they are the  best From games. The reason for that is because I have a very hard time putting an obejective value on any game because, well, it’s just so subjective.

I mean, it’s fairly easy to say that a game is good or bad. And, for me, it’s easy to say that all the FromSoft games I’ve played and finished (this would exclude Armored Core VI Fires of Rubicon because I did buy it and played the first hour or two, but I simply could not play it. The combat was beyond my abilities. But, from what I’ve seen other people play of it, it’s easily a 9 as well.

Here is my post from yesterday, in which I outlined some of the improvements and innovations FromSoft made in the third game. I have heard it said that Miyazaki was not the main director on the game, but he is listed as the director. He was not the main director on the second game. I do know that he redid Lost Izalith, the worst area in the first game, to his satifsfaction. I mentioned that yesterday as well.

Anyway. I have played the three Dark Souls games, Sekiro, Bloodborne, and Elden Ring. They are all easily 9+ games. I must say that I don’t give 10s. I don’t think anything is perfect. I know the  reasoning behind giving a 10, but I just can’t do it.

Side note: FromSoft do banger music trailers for their games. The one I’ve included before is for Dark Souls III. I have not heard/seen it before (as I’ve said, I don’t usually watch trailers ahead of time if I’m going to play the game. And then I forget to do it afterrwards). The song is In the Woods Somewhere, and it’s by Hozier. I’m surprised because I only know the one song by Hozier, which I don’t like at all. This song, though, is fire. And this trailer goes hard–as all FromSoft’s trailers do.

My list is pretty static except for the top two games. I have moved them back and forth endlessly, so I’ve pretty much decided they are tied. I have played Dark Souls III fairly recently, and it definitely holds up. It’s hard to go back and forth between it and Elden Ring, but that’s beacuse FromSoft likes to fuck with the buttons, just slightly, from game to game. Since they added a dedicated jump button to this game (A), they had to change interaction to Y. And because of that, they had to change two-handing your weapon in your right hand to holding Y and RB at the same time. Or the one in your left hand with Y and LB at the same time.


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Dark Souls III NPC love

Now it’s time for the main course. Weve had salad and apps, but we’re still hungry for more. At least I am. And Dark Souls III has been my favorite game for years. Now, it’s tied with Elden Ring (which I’ll get to in the next post), but still a favorite. I love that I can get human summons for it, especially on the weekendes.

I love this game with all my heart. I have played it at least two dozen times. I’ve hundo chievo’ed it, and it was the first game I played after leaving the hospital. It was a few weeks later, and it was just me running around outside the Firelink Shrine killing the scrubs who reside there. I had tears in my eyes because it was like coming home.

1. Yuria of Londor. She is forever BAE. she disappeared from my first playthrough, which made me mad, sad, and upset. I thought about restarting the game because I had intended on going dark magicks, but I decided to just let it be. It turned out that she was not necessary for dark magicks, but she was necessary for my heart.

She is a huge part of the game. She shows up wthen Yoel of Londor dies. I’m not going to get into it, but it’s a thing. If you do another thing, then she disappears. Before she does, she tells you that she wants you tou usurp the flame. Which, hell yeah! Fuck the rule of law and the First Flame.

Later on, she warns you about Orbeck, the magic teacher. I don’t xnow why, exactly, but he has said that he’s an assassin, so maybe he went up against her in the past. It’s a bit weird because if you do kill him and give his ashes to Yuria…nothing happens. If you don’t kill him…nothing happens. I usually don’t kill him and Yuria’s questline goes on.

At some point, she asks you if you know Anri. She says you will be wed to him, which, ok, weird.  Marriage in a Dark Souls game? Huh. Would not have expected that. Later on, she tells you that he’s ready to be wed and then it just gets weirder from there. There is something you can do to stop this from happening, too.

This is always the ending I choose, by the way. Once in a rare while I may choose the Fire Keeper’s ending, but that’s twice or three times out of thirty at best.

She can fight with you during the final boss fight. The big boss of the first DLC is her sister. You even get a special line of dialogue with Sister Friede if you choose to align yourself with Yuria. It’s a deep and intertwining questline that I’m glad to do every time.

I will say it here. She is GOAT. Period.


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I finally decide between Elden Ring and Dark Souls III

OK. I’ve dithered. I’ve dallied. Today, however, I’m making the final call. And until I do, WE’RE NOT FUCKING LEAVING! More realistically, I’ll ramble on and on until I get bored and end the poist. Hopefully, I’ll come to a conclusion before I reach that point, but we’ll see.

In the last post, I finished by talking about the NPC questlines in both games. I  concluded that it was a draw as to which game did it better.

I have to say that I’ve been playing Dark Souls III for the last week and enjoying the hell out of it. It has been the final boss and the two DLCs. And the Nameless King. I have been able to summon for them all–oh, I no longer do the Champion Gravetender (first boss of the first DLC) because it’s only for access to the PvP arena, and you get that item later, anyway.

I have been able to summon humans for all the bosses except the Soul of Cinder, much to my surprise and pleasure. The online was off for a year because a hacker, but it’s now back. Ian laughs at me when I express surprise that people are still playing because as he pointed out, I was still playing. Which, true. But I kinda thought that with Elden Ring being out, people wouldn’t be playing the older games. I’m glad that’s not true, even if it means I get invaded.

Dark Souls III is ultimate comfort food to me. I was doing the loop of killing the thee Lothric knights near the Dragonslayer Armour bonfire because I wanted Sunlight Medals Thirty of them, to be exact. I want the incantation you get when you turn them in at the Sunlight Altar, but then I realized that I can get the even better version (the miracle for the thirty Sunlight Medals is a better version of another miracle itself) for the Soul of the Lords (final boss’s soul). The base miracle is Lightning Spear. The upgrade you can get for the thirty Sunlight Medals is the Great Lightning Spear, and the one for the Soul of Cinder’s soul is the Sunlight Spear.

Now that I almost have the Faith to use Sunlight Spear, I don’t really need to get the Great Lightning Spear. I kinda want to get it just to have it, but I don’t want to grind for that long. I could try to get summoned as a Sunbro and do it that way (you get a Sunlight Medal for every boss you help someone defeat), but I don’t like being a summon. You get severely nerfed as a summon, and like PvP, you have to be practice to be good at it.


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There can only be one favorite From game

Ok. This is it. This is going to be the final post (for now) about Elden Ring v. Dark Souls III. First of all, I was watching a Let’s Play of Dark Souls III (first time, unknowing), and there are things that I had forgotten happened. In the last post, I listed a few more pros and cons of each game. To start off this post, I want to talk about NPC questlines.

9. NPC questlines. There are tons of NPCs in every From game. In the first game, there were preset conditions that moved them to different places in the game and make them do different things. If you didn’t do certain things at certain times, you cut off their questlines. If you did things in a certain way, you advanced them. In this game, I would say it’s nearly impossible to figure out on your own how to do them precisely right on your first time playthrough. Hell, even now, there are certain steps that I’m never sure when to exactly do them. I only know the hard stops for certain questlines.

In the second game, most of the NPCs don’t move around. Once you find them and get them to go to Majula, they stay put. There are a few exceptions, but even those are fairly shallow and short. They are nowhere nearly as in-depth as the other two games or Elden Ring.

In Dark Souls III, there are some very intricate questlines. There are questlines that entwine. There are also questlines that contradict each other. I’ve included a video by Vaati Vidya about how to start each questline.

I like to do things as naturally as possible the first time I play a From game. Unfortunately, with Dark Souls III, that meant pissing off Yuria of Londor because I had the Fire Keeper heal the Dark Sigil because it wsa a new thing. I did not know what the Dark Sigil was, but why not?

Well, because Yuria refused to talk to me, that’s why not. I was roughly a quarter of the way through the game (which I did not know at the time), but I seriously considered starting over because I had fallen for Yuria the minute I laid eyes on her and was willing to follow her to the ends of the earth. I thought she would be the dark magicks teacher (wrong) and was dismayed that I would not be able to go down that road.

I was furious. I cursed out Miyazaki. but I ultimately decided to continue because I wanted to see the rest of the game. I did not want to do the first quarter all over again. Of course, I followed Yuria’s questline carefully in the second playthrough, making sure to look it up. That’s what htappens when I get burned–I make sure to take all precautions before going into the lava again.


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Elden Ring. Dark Souls III. Discuss.

I’m back to discuss my favorite game for the upteenth post. It’s eeither Elden Ring or Dark Souls III, and I’m going to expand on the pros and cons of each game. In the last post, I talked about the bosses in each game and why I gave the slightest edge to Dark Souls III in that regard. With that out of the way, let’s move on.

5. Story/Lore. This is where George R.R. Martin was supposed to have made his mark. It’s what he’s known for, and the reason he was brought in. To build the worlds and write the backstory. I’m assuming that the story was part of that, but I’m not exactly sure how much input he had into the game.

There were many jokes in the communtiy when it was announced that the last thing From needed was a story/world-building man because Miyazaki is beyond compare in this arena. With all the flaws the From games have, world-building is not one of them. Now, what exactly that means has never been clear. But it’s been presumed to mean that he came up with the worlds and maybe the base stories. I will admit I’m heartily amused by the idea that the names were all because of his initials.  The vast majority of the main characters have names that start with G (Godwyn, Goddrick, Godfrey, Gideon Ofnir, Gatekeeper Gostoc, Gowry, Goldmask), R (Radagon, Radahn, Ranni/Renna, Rennala, Roderika, Rogier, Rya), and M (Marika, Melina, Malenia, Miquella, Mohg, Miquella, Maliketh, Margit/Morgott, Millicent, Miriel). It’s hilarious, but true. You cannot tell me that it wasn’t deliberate because the sheer number is staggering.

I will say that the story of Dark Souls III is pretty bog standard for the series. Will you keep the fire going or birng on the Age of Dark (age of man)? I will say that the ‘bad’ ending of Dark Souls III, which involves a complicated questline with several NPCs is my favorite ending of all time in all the games. I have not seen all the endings for Elden Ring yet (there are two or three endings I haven’t seen), but of the ones I’ve seen, they’re fantastic as well. But I can’t get married in Elden Ring, can I? Or stab a sword through the face of my betrothed? I cannot! Well, to be fair, I can be the consort of an NPC in Elden Ring, but no sword through the face!

The story itself, though (in Dark Souls III) is forgettable. Get the heads of four Lords of Cinder (the souls, really, but represented by the heads) and place them on the throne. Then, go fight the big baddie and choose whether to keep the fire going or not.


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Elden Ring, Dark Souls III: there can only be one

We’re on part four or five of Elden Ring v. Dark Souls III. In the last part, I started a direct comparison between the two. I didn’t get very far, but I’m going to cntinue slogging through it. Why? Because I can.

In the last post, I ended by describing the first part of the Abyss Watchers boss fight. I am not going to talk about it any longer except to say that it’s such a setpiece. It’s the first Lord of Cinder you’ll probably fight (there is a way to sequence break, but a person going in pure probably won’t figure it out), and it was a tough one for me.

In Elden Ring, I woud say the equivalent would be….well, I can’t make a one-to-one comparison because of the nature of the open world game. I would say the Abyss Watcher is maybe a fourth of the way through Dark Souls III, so maybe Rennala in Elden Ring? Although she’s probably not a fourth of the way through if you do it somewhat chronologically.

I’ll just say in general that there are setpiece bosses in both games. Even removing the DCs from Dark Souls III–by the way, let me talk about that for a second. I finished up The Ringed City DLC last night, and I have gotten human summons for every boss. Same with Sister Friede from the first DLC. I’ve also been invaded and had an invader as the Half-Spear boss. By the way, I hate that boss fight because people have learned that if you just run around as the boss, you can rarely get hit. It’s frustrating as fuck. If you’re going to invade, fucking fight. Don’t be a coward and just run around the room. I hate PvP with a passion and if I can’t summon for that fight, then I go offline and use Patches to fight the NPC boss.

Fortunately, I got a summon (after dying once with two summons) who was really good. We focused down the NPC healing painting guardians before honing in on the human boss. When we got him, I cunsed him out thoroughly before moving on. I even got a summon for Gael, which is rarer. She was a dual-wielding, light-armor-wearing badass who made short work of Gael. I did my part by breathing poison on him and zapping him with my Dorhy’s Gnawing. Hm. At least I think it was Dorhy’s Gnawing?

At any rate, I did not get anywhere near him, and  it was pretty easy-peasy. I did have two sets of summons die on Midir, but fortunately, I was able to use the Coiled Sword Fragment to get the hell out of there after they died. I joked with Ian that I should change to a dex build before going into NG+, but it wouldn’t matter. I would eventually find my way to being a strengthcaster again.

Anyway! Back to bosses in Elden Ring and Dark Souls III. Just to reiterate, I’m only concentrating on main story bosses. No field bosses. No catacomb bosses. No mini-bosses. Just the main bosses with red health bars under them. And disregarding DLCs for Dark Souls III.

Let’s take five big bosses from each game. I would say in Dark Souls III that five important and intriging bosses are Abyss Watchers; The Twin Princes (Lothric & Lorian); Nameless King; Champion Gundyr; and, Soul of Cinder (final boss of the vanilla game). Here are five for Elden Ring: Margit, the Fell Omen; Starscourge Radahn; Malenia, Blade of Miquella; Maliketh, the Black Blade; and, Radagon/Elden Beast (the last boss).

When I look at them side by side, there is little between them when it comes to quality. I will say that in Elden Ring, From got a bit up their own ass with maknig the bosses HARD, but that actually started at the end of Dark Souls III. Or rather, the DLC. I got tired of the two-phase bosses in the end game of Elden Ring, though. Or rather, the two-boss bosses. Starting with the Godskin Duo who were very much like Ornstein and Smough in that you had to fight them simultaneously. Then, Clergy Beastman/Maliketh, the Black Blade, which was one after the other. Then, it was Godfrey, the First Elden Lord who turns into his other form, Hoarax Loux. Finally, it’s Radagon and then Elden Beast.

I will admit by the time I reached this part of Elden Ring, I was exhausted by the game. I just wanted it to be over, frankly. Oh, and Dragonlord Placidusax was also in this part of the game. I could not be fucked. For the Godskin Duo, I summoned the NPC and my spirit summon. Mimic Tear. Best spirit summon. On Placidusax, I summoned two humans because I couldn’t be stuffed to learn the boss at that point. For the last three ‘duos’, I used Mimic Tear only. But, for the final boss, I used the cheese for Radagon because I just couldn’t deal with fighting him for ten minutes and then fighting the massively frustrating Elden Beast before dying halfway through.

I think the Elden Beast is a bullshit boss for several reasons. One, because you don’t hear barely anything about it before fighting it. Two, the arena is vast and cavernous, but you can’t use Torrent. The boss strikes at you once, then fucks off waaaaaaaaaay over there. You have to run after it, maybe get a hit or two in, and then repeat. As a magicks user, it was a bit better because I could hit it further away, but you still had to be close enough to target. In addition, it does horrific holy damage. I had many ways to mitigate it, but it was still a lot. Add to that that I was having difficulty because I have spatial issues.

The bosses in each game are epic. I would give a slight edge to Dark Souls III because they weren’t out of control the way they are in Elden Ring. But, that’s a subjective thing, I think. Many people think Malenia is the best boss ever as well as the hardest one. I only fought her fifteen or so times before beating her, but that was because I never had to get anywhere near her. I just used Swarm of Flies and walked backwards (and Mimic Tear). When she busted out her anime move (a kajillion combo move), I simply ran away and waited for her to stop. I never engaged with it because I saw no reason to do so. I have only fought her once. I’m sure she would own me if I tried again. But I don’t have the tales about her that other people do. It’s funny which bosses people have difficulty with.

I give the slightest, hair-thin edge to Dark Souls III in this category because I think Elden Ring went too far into the ‘make the boss hard by giving it more health/making it two bosses’ mentality. I’m curious to see what they’ll do for the DLC because they can’t really make the bosses much harder without making them blatantly unfair. But they are well-known for making the DLC markedly harder than the vanilla game, so we’ll have to see what they do with it. I will play it eagerly, of course.

That’s it for this post. I’ll actually move onto a new point in the next post.

Elden Ring v. Dark Souls III, again

Let’s do it.

I have been lollygagging about actually comparing Dark Souls III and Elden Ring in terms of which I like better because they are just so close to each other in my heart. Here was the last post about it, and I intend to come to a final verdict today. I’m not fucking leaving until I do! (Total lie. I will end when I feel like ending.)

In the other posts, I’ve talked about the plusses and minuses of each game, but I haven’t really compared them head-to-head. I’m going to do that in this post to see if I can clear the fog around this topic in my own mind.

1. Level design. Dark Souls III has incredible areas. I remember emerging from the Catacombs of Carthus into the Boreal Valley and being blown away. I think this is the strong point of FromSoft games, they have a clear vision for the levels, and they execute them to perfection*. They are really good at evoking strong emotions and in conveying wrack and ruin with visuals.

Elden Ring also has strong environments. I’ve talked about how the use of color is masterful. Red equals Caelid. Green is Limgrave. Purple is the underworld, etc. And I’ve talked about how I like exploring the open world. However, I do think the fact that there is so much open world in Elden Ring has diluted the level design a bit. Not a whole lot, but enough that it’s noticeable.

The first time through the game, I just soaked in the atmosphere and enjoyed every second. The second time through, it was a bit more annoying to have to go through wide swathes just to get a crtain Site of Grace. By the time I was on my third playthrough (which you had to do to get the hundo chievo), I was just done with the game. I was so grateful for fast travel because there was no way I wanted to go through all that again. This is the downside to so much content. When you’re over it, it becomes So. Much. Content.

I’ve played Dark Souls III a few dozen times, and I still love the game. I played a bit of it the other day, and while I don’t love the DLCs (I never have), I love that I can still summon for the bosses. It’s comfort food at this point, and I do things in the exact same way. I’ve been watching a Let’s Play of it and seeing things that I haven’t seen in some time. It’s refreshing because I get in my ruts.

It’s also hilarious beacuse if someone misses something the first time through an area, they ain’t never going to find it because they run the exact same route every time. That’s only natural, and I do it myself. You really need to step outside of your comfort zone to see it afresh.


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Dark Souls III v. Elden Ring: the final verdict

In the last two posts, I have been nattering on and on about Elden Ring and Dark Souls III. I could go on for days–and will–because they are both amazing games. I have been playing both of them in the last week, and I have been enjoying them equally. I will say that it’s not easy to jump back and forth because of the differences, but it only takes a minute or so to adjust, as opposed to when I play a From game and a non-From game at the same time.

I went up against two difficult bosses in Dark Souls III. The Nameless King, widely considered the hardest boss in the vanilla game (optional, thankfully), and Sister Friede, the final boss of the first DLC. She was the first time there was a three-phase boss, and I did not do her solo on my first playthrough. I just could not get her, and by the time I was done with the DLC, I was tired.

This was Wednesday or Thursday night that I decided to fight these two bosses. Around seven at night or so. I’m giving the time because it wasn’t the weekend, so I wsan’t expecting any summons. I was so surprised when there were more than one for each boss. I was grateful to get them because it made both boss fights easy as pie. I stood back and did my magicks while my summons got up in the faces of the respective bosses.

I’m going to be doing the second DLC today, probably (Friday), and we’ll see if I can still get summons. At this point, I don’t want to fight certain bosses solo. I don’t have the patience for it and my skills are not as good as they were before my medical crisis. In other words, I would have skipped the bosses if I couldn’t get summons.

This is one point to Elden Ring. they have NPC summons for many of the bosses. And, of course, there are still people playing the game, more than are playing Dark Souls III. Plus, you have your spirit summon, which means you never have to truly solo a boss.

In terms of design, I acually have to give thenod to Dark Souls III. I know this is heresy because of the open world design of Elden Ring, but that is not my favorite aspect of the game. I mean, I loved riding around on Torrent and finding secrets and such. There were so many cool things to find. But, at the same time, it did suffer a bit from the ‘too much to see’ syndrome. One of the best things about Miyazaki is his level design. Both the first and third game feel like they are crafted experiences just for me. They’re not, obviously, but that’s how it felt.


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Dark Souls III v. Elden Ring cage match

I’ve been ranking the From games I’ve played now that I’ve had some time  to seetle down post-Elden Ring. I’m still playing it, but it’s been a year-and-a-half, so I think it’s fair to place it on the list. Not completely, though, because we have not yet seen the DLC, but I can at least rank the main game. In the last post, I was compraing Elden Ring and Dark Souls III because those are my two favorite From games. Dark Souls III has been at the top of my least since I finished playing it and had time to think about it.

Then, Elden Ring came along. It was brilliant in its own way, but it never quite eked out Dark Souls III at the top of my list, though it got awfully close. Then I started my current playthrough which is so different than my other ones, and I really started to see the depth of Elden Ring.

It’s not hyperbole to say that you can play it in drastically different ways. Yes, that’s true to some extent with the Souls games (specifically the Dark Souls trilogy), but it’s exponentially true for this game.

One of the biggest plus as a caster in Elden Ring is the change to how you get spell slots. In the old games, you had to level up Attunement, and I never had more than five slots. Six with a ring that gave you one more slot. No, wait. It’s four with Attunement and one more with the ring to make five total in Dark Souls III. Levels were so expensive in that game. They are dirt cheap in Elden Ring. I know why, but it’s wild to me that I had something like 150 levels by the end of the game. Well, by the time I beat the final boss. That’s roughly the same as Dark Souls II, though. That game made it easy to level up.

Anyway, in Elden Ring, there are memory stones rather than spell slots. You start out with two and then get others through a variety of means. In a chest at the top of a tower. For beating certain bosses. You can buy one from the Twin Husk Maidens. By the end of the game, I had ten total, and there was a talisman that gave you two extra. You read that right. You can have a whopping 12 spell slots in this game. That is such luxury! Right now, I’m doing a death build and I have, ah, eight slots I think? It’s so amazing to fill my slots with an array of spells and incantations, not having to be stingy.

This game definitely wants you to experiment with spells and incantations. My first time through it, I stuck to mostly incantations–but not pyros. That’s funny as hell because I am a Pyro. I have one character who currently is using mostly Pyros. But there are so many lush spells and incantations, I haven’t really fully embraced the Pyros.


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