Underneath my yellow skin

Tag Archives: David Galindo

When to say it’s done

For the past two posts, I have been talking about the game, Cook, Serve, Forever by David Galindo. There are three games in this series. Cook, Serve, Delicious!; Cook, Serve, Delicious! 2!!; and, Cook, Serve, Delicious! 3?!. The first game was released in 2012, and the series has only gained in popularity since. My personal favorite is the second by a hair over the first, and the third is my least favorite. It’s not a bad game by far, but I just like the second game the best.

I will say that the third game got me through the beginning of the pandemic when it was released in Early Access. I spent many, many hours happily pounding away at my keyboard in order to make my orders. The fact that the last act of the game completely fell apart is a shame, but it doens’t erase the fact that it’s a highly-addictive game for the first two-thirds of it.

But the second game was my favorite because you could design restaurants. It was pretty basic, but it was fun. I was not able to 100% that game, but that’s ok. Begrudgingly. I played that game months after getting out of the hospital because I wanted the plat. I was physically unable to get it, but I got really close.

Here’s the thing. Series can go on for way too long. I noticed when I used to read  mystery series that they got worse as they went on (in general). The problem is that you can’t stray too far from the formula because that’s why people are reading the books. But then that gets stale in a hurry. I used to read Sue Grafton’s alphabet series. She set them in real time, starting in the 1980s, so even when we got to book V is for Vengeance, which was released in 2011, the technology was still from the ’80s.

When I first started reading the series, there was nothing else like it. It was fresh and exciting to me, especially since it starred a female private detective. Kinsey Millhone was a tough, no-nonsense, take no prisoners kind of gal who had terrible taste in men. And she cut her own hair. She made sure to say that in every book, which signified part of the problem.

It was fresh and exciting for roughly ten books. M is for Malice was the best of the series, but then it went downhill from there. By the time I got to W is for Wasted, I could barely read the books any longer. I felt like I had to because I had gotten that far, but I wasn’t enjoying it. She died before she could write the final one, so the series ended with Y is for Yesterday. I feel like I need to read X (no is for) and Y is for Yesterday, but I haven’t thus far.


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The problem with series

Yesterday, I brought up the new game, Cook, Serve, Forever (David Galindo). It’s in Early Access, and I had been stoked to play it because I love the series. But, alas, it’s not to be. I’ll get more into it in a second, but I do want to give major props to a few aspects ofthe game. One, the music. The music has always been slamming in the games, and it continues to be so in this one. It’s fantastic, and it really bolsters my spirits as I play.

Also, the graphics just make me smile. Somewhat cartoon-y and lots of vibrant colors. The characters are varied in size, color, genders, and age. I just love the whole design vibe of the games. I like that you are a talking character in this game. You haven’t been in the past. You have loved cooking since you were a young girl and you grew up to be a cook in a food truck. You live with your (Asian!) girlfriend, and you have aspirations to be a great chef.

The conceit of the game is that there is a competition in which you want to get three stars like the famous chef, Rhubarb. She is the only one to have ever done it, and you want to be like her. I love that there’s a story and the characters are voiced. The two robots were voiced in the last game, but that’s it.

I love the voice actors in this game. They are great! I’m not crazy about how stereotypical the men are (they are the shopkeeps for Nori, the main character)–racial/nationality-wise. The main shopkeep is Baz from Australia, and it makes me wince that all his comments are very g’day mate-like.

But aside from that, I really enjoy the characters in general because they are fun and quirky. Ok, one other exception. The pastor in the church, but that’s because I have a bad history with churches. I don’t want to listen to a sermon while I’m playing a game.

But I do love the style of the game in general. Each game has iterated and done better than the one before. This is the best lookswise, and I’m impressed with how much effort Chubigans (the name he uses for Twitter) has putinto updating the look and feel of the game. This is eleven years after the first one was released, and I can really see the growth in the design of the games.


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Just missing the mark

When I think about what games I like, it’s an interesting thought experiment. There are FromSoft games, which I adore. And yet, even within that group, there are the ones I really love (Dark Souls trilogy and Elden Ring) and those I love less (Bloodborne and Sekiro). But they are all on my top of my favorite games of all times. So much so that I have a FromSoft favorite games list and a non-FromSoft favorite games list.

Hm. I have not thought about how the bottom of the FromSoft list fares against the other list. I mean, Dark Souls III is the number one game over all and Elden Ring is number two. The top of the other list is Night in the Woods (Infinite Fall), Spiritfarer (Thunder Lotus Games), and Cozy Grove (Spry Fox). I want to play Night in the Woods again, and I would not mind starting up a new boat in Spiritfarer.

Everything in me pushes Dark Souls and Dark Souls II (Scholar of the First Sin) at the top, too. So, it really is a split between those games and the two I like less–BB and Sekiro. Itt’s clear why. I could find ways to beat the other games–basically, bending them to my will. I could over-level by grinding, used all my favorite magicks (especially pyro and my beloved Hidden Body/Slumbering Dragoncrest Ring combo), use a ridiculous weapon like my also-beloved Lorian’s Greatsword, and summon if needed. Yes, you can summon in BB, but not in Sekiro. That’s just one of the reasons why the latter is the last on my list of favorite FromSoft games and why it’s the one plat (hundo chievo) I will not get–FromSoft plat, I mean.

Last night, I was watching Ian’s Dwarf Fortress stream and I mentioned Cult of the Lamb by Massive Monster. I was looknig forward to it so much. The trailer was wild and it looked like it should be up my alley. A roguelike that has life sim aspects, rooted in leading a cult? How could it be any more made for me?

It made me think of Hades which has both combat and life sim stuff. When I got my hands on it, I was so stoke to get stuck in. And..it was just off. There was very little explanation as to what you were supposed to do. I’m not one who needs a lengthy tutorial (I play From games, after all), but it was really confusing as to how to make your cult grow and, more importantly, how to stop your cult members from going apostate.


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I am a permanent contradiction

A few days ago, I was talking about the games I like and how they reflected the yin and the yang of my being. There’s a new game that has me thinking about where the two categories (hard games and cozy games) intersect. In the last post, I did not mention a series of games that are very near and dear to my heart. It’s the Cook, Serve, Delicious! series by David Galindo, the face behind Vertigo Gaming, Inc. The first one came out in 2012, and it was championed by Ryan Davis of Giant Bomb and Northernlion. Galindo (chubigans on Twitter and what I call him in my head). After Ryan Davis died, chubigans named one of the burgers after him. Chubigans has been quite vocal about his success being in large part because Ryan Davis and Northerlion pushed his game hard.

I was skeptical. A restaurant sim that is nails hard? How would that even work? I play cozy games to relax and I play hard games to stress myself out. Why the fuck would I want to do both at the same time? Is it even possible?

In a word, yes. I started the first game and got quickly addicted. It had romance, funny emails, and making delicious foods. What more could I want? I 100%ed the game (before all the arena stuff was added) and enjoyed it thoroughly. You could play as characters from other indie games for the arena fights, which was a hoot. I played it compulsively, and the tapping out the letters of the ingredients as fast as I could was oddly relaxing.

The second, Cook, Serve, Delicious! 2!! was released in 2017, and I snapped it up immediately. They made several improvements such as streamlining the chores, getting rid of 20 days per star (it was a LOT), and being able to decorate your restaurant. I spent many hours in the restaurant creator and really enjoyed that aspect. I got decorations/equipment as rewards for completing levels and getting stars. The food continued to look incredible and the main gameplay of typing ingredients and getting out the dishes remained satisfying.

On the other hand, I was sad he got rid of the dating, but I understand why. It was very shallow in the first game, and it would have probably been too difficult to expand it properly in the second game. I also didn’t like that there was no big deal when you reached 5 stars. I was expecting there would be, but it simply expanded to 10 stars. That was deflating. Plus, there is no real ending to this game–not that I can remember. There was one to the first game, although it wasn’t anything to write home to, either.


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WWDTAOL: The thin line between hard and unfair (video game edition, part one)

In today’s edition of WWDTAOL, I want to focus on hard video games. Why? Because, well, look at the games I play. FromSoft games, to be specific. But also NL hours into Binding of Isaac in all of its iterations. That’s why it’s endlessly amusing to me that I also like games such as Cozy Grove (Spry Fox) because it’s the exact opposite of demanding and curse-inducing. I’m really digging Cozy Grove now that I’ve completely accepted it for what it is–a bite-sized chunk game in which putting an hour into a day is the way to play. I love doing my little chores  and making the rounds, talking to my friends and trying on the new clothes. I have a real problem with hoarding all the items and it’s only been recently that I’ve been able to make myself sell clothing that I know I will never wear. I can buy new slots, but it’s 30,000 old coins for ten spaces. That’s chump change these days, but I’m still cheap.

Anyway! Tough games. Let’s talk Binding of Isaac by Edmund McMillen. Normally, I would call the game Binding of Isaac: Rebirth because that’s the best edition of the game in my opinion. I’ve played them since Wrath of the Lamb–well, I actually played the first version, but hated it–and, man, has the game changed so much. I’ve 1001%ed the game and I played it every day as my relaxer. If I played as Zaz or Eden, I could reliable win most games. With Isaac, Samson, Judas, or Laz, as long as I got decent damage upgrades, I win more often than I lost. I knew the items like I knew the back of my hand and I could play on automatic. Then, at some point, I got burned out on the game and uninstalled it. I’ve done that before and then gone back to it, but this time, it stuck. It helped that while I really dug Rebirth, I was less than enamored of Afterbirth and Afterbirth+. I did play the mod, Antibirth, for a bit, but I didn’t get too into it.

Then there was the announcement of Repentance. I think it was before the pandemic. I noted it and moved on. In the last few months, it was announced as coming out for realsies. From what I knew about it, it was Edmund taking Antibirth and incorporating it into the game. By the time the official announcement happened, I was over the game. So over it. I messaged Ian and told him that I was NOT going to get the game, nuh uh, no way. I was so over it and I didn’t like the way it sucked me in for way too much time. He gently reminded me that I didn’t have to get the expansion, which was true. I wasn’t going to do it and the day of the release came and went without me buying it. Then, I started watching Northernlion play Repentance because, I don’t know why. I just couldn’t let go of the game. Watching NL play it made me want to try it.

Long story somewhat shorter: I bought it. I was just going to try it out–yeah, right. Who am I kidding? I know how I am with this game. That’s one of the reasons I quit playing it. Anyway, It’s fucking hard. It’s brutally hard. Now, I probably should have started out with Isaac just to ease myself into it. However, I wanted to unlock the new characters as quickly as possible. There were two new characters in the game and I know one of them was in Antibirth. Let me just say that spoilers will abound. That’s just the way it is. Anyway, Bethany was the one with the explicit requirements–beat the game with Lazarus without losing a life (he comes with an extra).


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GOTY in a really strange year

*Bonus Post*

Ok. Yesterday I covered games that were ok but not great. I talked about not-platting Dark Souls and Dark Souls III. Now, it’s time to hand out my meaningless and silly awards, but be forewarned–there aren’t many of them this year. This has been a strange year (duh!) for games (oh) because on the surface, there have been a lot of games that have had people talking. Animal Crossing New Horizons (especially important at the beginning of the pandemic); AssCreed Valhalla (fuck Ubisoft. No, seriously. They should have gotten WAY more shit for covering up all the sexual abuse at their company), and; Cyberpunk 2077 (fuck CD Projekt Red as well for being liars about their game and about being ‘for the people’. Also, for all their blatant isms in the game). These are just three of the major games released this year and I have not played any of them. Then there were the social games like Fall Guys, Among Us, and Phasmaphobia, none of which I played, either. I did buy A Mungus, though. I’ve realized that I’m not going to get on the hype train for most games that other people like. There is one glaring exception to that which I’ll get to in a second.

Side Note: I don’t get why people find Phasmaphobia scary to watch. I get why it might be scary to play, but watching it does nothing to me. Then again, watching most scary games being played does nothing to me. Anyway. Whatever. Just a side note.

In the interest of full disclosure. There are three games I’ve flagged for my end-of-the-year awards. Two will be my co-GOTY while the third is an honorable runner up.


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Let’s hear it for the (fan) bois

Cook, Serve, Delicious! 3?! by David Galindo (chubigans) just got the last update (still in Early Access! I’m curious to see if there will be anything new added before it’s officially released), and it’s a corker. It’s a cooking competition called Iron Cook Speedway (how droll. It’s a common theme of the games), and it’s done in an arena? I think? But simulates the road? Or it’s really the road. Anyway, the cool thing is that Northerlion and his wife, Kate, are in the last update! They are the commentators of the cooking competition, and it was really cool to read that they were in it.

They play Chuck and Gretta, and it’s really delightful. Probably because I’ve watched NL on and off for years, and I love that his avatar looks so much like him with a goofy hat. Kate’s avatar is relly cute, too, and it incorporates that she normally colors her hair different colors (in the game it’s light blue). The repetition of their lines gets a bit samesy, but it’s a small niggle.

A bigger niggle, however, is that the difficulty is ramped up to a hundo in the final update. Look, I get it. It’s the culmination of the whole game, and the whole game is predicated on being difficult. Lots to do at a frantic pace, and you can’t really let up your concentration too much unless you’re doing old days again (as I’ve done for comfort).

One of the new things introduced in this sequel was the food truck attacks. I’ll be completely honest with you–I fucking hate them. As soon as I could buy the  upgrades to stop the attacks, I turned them on and never looked back. I did try one day without them on after I finished the rest of the content, but I quickly turned them back on because it was harshing my mellow. I understand why they were included, and I think they were good in concept. I’m sure there are people who like them, and I did like working towards earning enough to get the upgrades one by one to block the attacks.

However. In practice, they drained much of my enjoyment because the way I play, I try to get into a groove with each day, and they didn’t allow me to do that. Yes, I know that’s the whole point, but it felt…like filler. I know it’s the second sequel and I know there’s pressure to keep it fresh.

Side note: I have always maintained that one of the reasons Dark Souls II (you didn’t really think I’d not mention Souls in this post, did you?) was reviled so much was because it was in a Catch-22 situation. Dark Souls was so original (if you hadn’t played Demon’s Souls), there was no way to make a sequel that could capture the same sense of discovery and surprise as the original, but if they deviated too far from the first game, well, then people would be pissed about that as well.

What I’m saying is that I don’t blame a developer for including something new. They have to do it, and one thing I loved about DS II was that it had fast travel from the start. It’s one reason I played it more than the original game. In Dark Souls III, they switched from having specific number of casts for magicks to having mana (Ashen Estus Flask). I was skeptical about it at first because it meant less of the regular Estus for me, but once I played enough, I was able to see the brilliance in it. There were 15 Estus Flasks total, and if you were a pure melee character, you could have 15 regular Estus*.

I fiddled with it throughout the game, and I discovered that the primo ratio for me was 2:1 regular estus to ashen estus. So, in the end, I had 10:5. I changed it up for the boss fights, but that served me well.

Back to CSD 3. Once I had the food truck attack gimmick under control, I enjoyed the game much more. And that’s exactly what it feels like to me–a gimmick. I mean, it makes sense in the game world, but it feels as if it was just tacked on. Or as if chubigans had the idea in his head first and was determined to shove it in no matter what.

Again, I get it. It’s new and fresh and different. It certainly makes a chaotic game even more chaotic. But I hated actually playing with it on. This brings me to the newest and last update. The food truck attacks can’t be blocked. It doesn’t matter how many upgrades you have–and I have them all–you have to deal with the food truck attacks during every. goddamn. day. Not just one, either. There are at least two (except for the days that had three stops) during each day and sometimes three. Maybe four? I don’t remember I haven’t done the endurance days yet (eight stops per day), but I would surmise there might be five or six.

I hate it. I really hate it.

Side note II: I have to comment about my way of playing these games. I only allow for gold days, which means no mistakes. Why? Because I know that I’ll want to do that in the end, anyway, so why not just do it the first time around? I have written more than once that I do not like that gold days are predicated on perfection. That is neither here nor there, however, as it’s been that way for all three games. I have managed to get all perfect days for the first two games, and I got all the achievements in the first game (before the massive update). I got almost all the achievements in the second game except for a few of the stress day ones. And, I’ve gotten all the achievements in the current game prior to this update.

As to the last point, though, I had many theoretical tears while trying to get the last few. These achievements were getting a gold on certain days with ridiculous requirements. There have been plenty others of these, but I was able to figure out how to get them done.

Here’s the thing. These achievements are not skills, really, they are about finding ways to cheese the achievement as best as possible. There are a few ways of doing this. One is having as few prep stations as possible. Seven is the lowest, and keeping a handle on that is the best way to deal with any day. The problem is that you get -1 on the required points list for every extra prep station. My personal M.O. is to only use auto-serve dishes (ones that don’t take more than one step) because then I can just push them out without thinking about it.

There are a few days where none of the dishes are auto-serve, and that’s frantic as fuck. I hate, hate, hate those days. I also hate random food days because I don’t get to choose. I will say that the random food days in this current update were easy-peasy because there were no points requirements, so I just used all 0-point dishes, which meant all were auto-serve. Did I feel guilty about it? Hell to the fuck no, but it underlines that it’s more about gaming the system than getting good at the game.

I’ve noticed before that the games I love are ones that tend to ramp up in difficulty the longer they’re around. I have a ceiling for my skills, and I can feel when I’m bumping up against the ceiling. I felt in the DLCs of DS II and the DLCs of DS III. I felt it hard in Sekiro. it’s the Keeper in Isaac (the MegaSatan fight), and it’s this update in CSD 3. Like I said, it started nudging me at the end of the last achievements, and now, it’s swirling around me completely. I’ve managed to finish half the stops (A-E, I think. Each letter represents an area, and there are different days within each letter), and I’m not looking forward to the other half.

This is for the hardcore fans, and while I understand why and appreciate it, it means that it pushes the game beyond me. Yes, I finished DS II, III, and Sekiro. I have not finished the Keeper (and this is beyond the True Platinum, which I have), and I’m not sure I’m going to finish this last part or the achievements related. Could I do it? Probably. Do I want to put in the incredible amount of work TOO do it? Not sure. We’ll have to see if I continue to play or not.

 

 

 

 

*Focus Points is the official name of the mana in the game, FP for short. In addition to being the marker of mana, it’s also what you need for your weapon arts.**

**Weapon arts is another new thing introduced in the third game, and it’s wonderful. Don’t want to talk about it in this post, however, so I’ll leave it at that. I’ll just leave this here.

A potpourri of personal opinions

free to be me!
My ridiculous big hat and my ridiculous big frostbite hammer.

I beat those four goddamn days in Cook, Serve, Delicious! 3?! The ones I was moaning about in last week’s post. Two of them turned out to be not so difficult once I fiddled and cheesed in a different way than I normally would. The last two, however, gave me much agita. I’ve talked before about how there’s a thin line between ‘hard, but fair’ and flat-out ridiculous. Because I’m a FromSoft fan (and we’ll get to them more later), I know all about difficult. That’s pretty much all many people want to talk about when discussing their games. To me, it’s the least-interesting aspect of the games. Yes, they’re difficult. And what? Funnily, I was watching Dan Tack from Game Informer talk about them, and he’s probably one of the biggest FromSoft fans in the business. He even thinks Dark Souls II is a brilliant game. He has stated more than once that he doesn’t enjoy talking about the difficulty of the games, and he leans firmly in the ‘hard, but fair’ camp. Anyway, they were talking about the difficulty (because you have to when it comes to FromSoft games), and Tack mentioned that he felt the last boss of Sekiro was ridiculous. Later, Andrew Reiner asked him if he thought it was too much. He hemmed and hawed, but in the end, he said it was.

That was the first time I’d ever heard him say anything in any FromSoft game was too much. I happened to agree with him, but that wouldn’t be the only boss in that game I thought was OTT. Interestingly enough, it was also his least-favorite FromSoft game while Bloodborne is his favorite. He said it was because you’re restricted in how you can play the game, which is true. There is no RPG element; you play as a set character; you have the same katana throughout the game. No new armor, either. You’re Sekiro, and you’ll like it. It’s one of the reasons I don’t like the game as much, either, but I feel Bloodborne is similar. Yes, there are different ways you can play, but it’s still more limited than in the Souls series.

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Cook, Serve, Delicious! 3?!–just as addictive as ever

The food of my people returns!

One of my fondest gaming memories is 100%ing the original Cook, Serve, Delicious!* even though I don’t care about achievements at all.  I’ve explained before that my OCD traits mean that I went for perfect days no matter what in the first game and gold medals in the second. It’s carried over into the third game, Cook, Serve, Delicious! 3?!, which is what this post is about. It’s the third in the series, all done by one guy, David Galindo, also known by his Twitter name, chubigans. The game is in Early Access, but it’s already polished and very playable.

I’ve been playing it for a week, and I just can’t put it down. In the beginning, I played one or two days at a time because that was all I could handle. As I got back in the groove of the frantic keyboard pounding, I found myself chanting the letters over and over. For example, cannoli. I use it a lot because it’s a 4-point dish (out of 5), and I did it plenty of times in the last game. In the holding sta–

Ok. Let me back up. The last game introduced the idea of Holding Stations at the top of the screen where you can prep dishes ahead of time so they’re ready to go when customers arrive. You make them in bulk, so it saves on having to make them individually. Some of them require additional steps when the customer comes. Take, for example, hamburgers (another 4-point dish). You cook the meat (M) ahead of time in the Holding Station, then when the customer comes, you have to doctor the burger to their taste. It’s not uncommon to hear me chant, “M, M, B, C, S, R,” and sometimes I’ll add a, “SEND” at the end of it. I don’t think I could play this game in front of other people because it would be really disturbing to them. Not disturbing as in horrifying, but as in literally disturbing.

When I first tried the Holding Stations in the last game, I was against it because it was just one more thing to have to deal with. Now, however, I don’t know how I ever lived without them. It’s a godsend to be able to fill five or six orders at once rather than each individually, and then just have to fill it out once when they’re all gone.

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