Underneath my yellow skin

Tag Archives: Elden Ring

Let’s ttalk some more about open world games

I want to talk more about open world games design just because I can. In my last post, I was talking about what made me lose interest in an open world game. And I was comparing Ghost of Tsushima (Sucker Punch Productions) with Elden Ring (FromSoft). I have to give props to Sucker Punch for… Continue Reading

More on open world game design

I want to ttalk more about open world game design. So, not specifically about Ghost of Tsushima (which I’m pushing through), but about the genre in general. Basically, I’m comparing  Ghost of Tsushima (Sucker Punch Productions) and Elden Ring (FromSoft) because I haven’t played many other completely through. In fact, Skyrim (Bethesda) and The Witcher… Continue Reading

Why Elden Ring is great, but not perfect, part three

I’ve been watching videos from Kinda Funny Games. They have recently changed their review score to 10 (from 5). Then, they did two videos in which they listed games for each number (from each guy). I’ve included the one for 10 below. They briefly say that 10 is not perfect, but a masterpiece. Then they… Continue Reading

A talk about difficulty, part four

Back with part four about the difficulty in FromSoft games. In the last post, I ended by rambling on about fun and how *gasp* different people find *double gasp* different things fun. *SPOILER WARNING* The people who are ‘disappointed’ in Rory using the Mimic Tear say it’s not fun to watch the Mimic Tear do… Continue Reading

A talk about difficulty, part three

Hello! Today I want to jump into the topic of sexism. It will tie in with my main topic of difficulty in FromSoft games, though I can’t guarantee I’ll get there today. The reason I’m bringing it up is because it factors into the whole tiresome difficulty debate. Here’s a link to the last post… Continue Reading