In yesterday’s post, I was talking about FromSoft. When Demon’s Souls came out in 2009, it was a last-ditch effort by FromSoft to get something out of a game they deemed to be a failure. They put one of their devs in charge, a cog in the wheel named Hidetaka Miyazaki, and they allowed him to do anything he wanted with it. Because, and I cannot emphasize this enough, he was expected to fail. Or rather, the game was. The company had no faith in it and just wanted it off their hands.
It didn’t sell exceedingly well, but it got a very enthusiastic cult following–and a request (demand) for it to be ported to the PC. It never got that port, but the game did well enough for Miyazaki to be allowed to make another game. It was a sequel called Dark Souls, and that was the beginning of the slow, but steady rise for the little company that could, FromSoft.
Once again, the requests (demands) for a port to the PC was loud. And there was one, but it was terrible. TERRIBLE. Fortunately, a modder came up with the dsfix which made it bearable on the PC. By the time I decided to play the game, it ran decently. I did not have the Blighttown two FPS issue, and I was able to play the game without many technical difficulties. Did I suck at it? Of course I did. Did I hate it by the end of the playthrough? I certainly did! Did I vow I would never play it again? Yup.
Ha! I have to laugh at my previous self because I was so far off track as to what would happen on my FromSoft journey. I did put it away for a bit, but then the sequel came out. And despite myself, I was intrigued.
I cannot overstate how much of a love-hate relationship I had with the original Dark Souls game. I was very proud that I finished it, but it made me feel so tired. So very tired. This is how I feel when I finish every game, by the way. It’s partly my fault because when a new From game comes out, it’s all I want to do. I become obsessed and play hours at a time, and they are not short games. Plus, the fact that I will take at least twice as long as normal players to play a From game, well, that can veer on grueling.
I waited until the Scholar of the First Sin edition of the second game before playing it. And, yes, Miyazaki was not behind this one. Yes, it’s considered the unloved child in the FromSoft family of games, and yes, it’s both hated and loved (by different people), and there are even some people who consider it the best Souls game. I am not one of them (that would be the third game), but I did end up liking the game very much–as long as I didn’t hold it to rigid Dark Souls standards.
Side note: I have said this so many times that the sequel had no way to win. If it had been just the same as the first game, people would have complained that it wasn’t innovative. In the ways it actually deviated from the original, people hated it. Hated it. I’m not going to say that all the innovations were great, but I’m also not going to say they were terrible, either. In fact, I would say that the things I liked least about the game was when they doubled down on making things HARD BECAUSE THAT’S HOW THE FIRST GAME WAS.