It’s been interesting to follow the discussion about soulslikes and the inevitable comparisons between Lies of P (which is getting DLC and is developed/published by Neowiz Games and Round8 Studio) and Lords of the Fallen (CI Games/HexWork, and which I have stopped playing). It’s interesting to me because the level of the discourse is one I cannot reach. I cannot ‘git gud’ at the games because it’s beyond my ability. I’m not being dow on myself; I’m being honest. I know that I have issues with my abilities in several areas.
I know this is the nature of having disabilities (or being a minority in any way), by the way. People without them simply cannot understand how far from the norm I am. This is why I wish there was a soulslike that was made for people with bad reflexes, no depth perception or periphery, and just no innate sense of (non-dancing) rhythm.
I wrote in my post yesterday that I gave both games a 6. That is much lower than Lies of P received (pretty much 10s across the board. Or 9s), but the rough average of what Lords of the Fallen got. Not 6s across the board, but 4s and 8s and all the other numbers.
I have to say that if you can parry, you’ll probably love Lies of P. If you can’t parry, then you’re going to be SOL. There were people in the RKG Discord who waltzed through the game because they could parry. If you can’t, then you’re going to spend hours on each boss.
Speaking of bosses, by the way, in Lies of P, from the fourth boss on, every boss had two phases. Whether it was half a health bar each or an actual whole health bar each, you knew that when you got to a boss, it was going to be grueling–unnecessarily so. I included a video below by Elbethium that compares the two games. I don’t necessarily agree with all his points, but he does bring up unnecessary difficulty (which he had in terms of the Lies of P bosses before as well, I think).
Oh, the reason he brings it up in this video is because the devs of Lords of the Fallen made the baffling choice to only have one vestige seed in NG+. Vestiges are the bonfires and vestige seeds are portable ones (you can plant them in seed beds dotted across the map). A great idea that was less than great in execution. The baffling decision to make NG+ and beyond diffiicult by only having one seed for the whole game is, well, baffling. The devs quickly realized that (from all the negative feedback) and changed it so that they were taking away vestiges in chunks (for each additional NG+) rather than making it one vestige seed from the start.