Underneath my yellow skin

Tag Archives: iteration

What I (don’t) like about you (soulslikes)

I’m still playing Stranger of Paradise; Final Fantasy Origin (Team NINJA. Note: That’s how the write their name. Previously, I had been calling them Team Ninja, but have realized they capitalize all of Ninja). I just went up against the second boss, who was much easier than the first and only had one health bar, no (noticeable) second phase. I’m playing an normal (three modes) and try to be over-leveled for each mission (because Team NINJA makes the level suggestion ludicrously low for each mission). When I was playing Nioh, I learned I should try to be at least 1 1/2 times the level they suggested. Oh, by the way, here’s part four in that series.

I was telling Ian that I really appreciated the flamboyancy of the second boss. *SPOILERS* It was a pirate…Captain, ah, Bilke, I think it was. Captain Bikke. With a siiiiiick big axe of some sort. He wasn’t very hard and afterwards, I apparently unlocked the axe category of weapons because the tutorial showed up. 

Brief sidestep into the tutorials. I hate them. Not just for this game, but for all Team NINJA games. They want to show you the combos, which, fine. It’s good to know the combos. However, in the tutorial, it’s a study in frustration because you need to do the combos as they appear on the screen. For whatever reason, I cannot get the timing on the last combo on the first page of almost every category. I have Googled it, and it’s not just me. Other people have had frustrations with it as well. I watched a few vids of people doing it and most seemed to have no problem. I have to conclude that it’s my reflexes/dexterity that is the issue.

Side note: I’m watching a review of the game that I have included belowe. I am grateful to hear him say that the level design is hot trash. He mentioned several of the things that I find frustrating about the game–most especially how same-y all the corriders look. He said that it was like, “Was it down the vaguely purple hallway or the vaguely blue one?”

He clarified that he played it pretty soon after he played Elden Ring, so he couldn’t help compare the two. He was frustrated with how there were no signifiers as to where to go next, nor a map. He said the same things were true for Elden Ring, but he implied that that the level design was much better in that game. Which is very true. One of the classic examples was in Dark Souls. Blighttown is a notorious area for several reasons. One being that it is really confusing to navigate. I did not notice until I read about it much later (like, perhaps on my third or fourth playthrough or later) that the ladders all have a torch by them. It’s obvious once you know about it, but until then, it’s easy to overlook.


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Imitation without innovation is irritation

I like TV shows that I call gentle competition shows. It started with the OG Great British Baking Show or whatever it was called when Mel and Sue were hosting it. I adored them because they had an obvious synergy (you can’t fake it, and they had been friends for decades), and the format was fresh and new at the time. I really loved that they would cuss or start mentioning brand names whenver a competitor was having a bad moment (melting down, crying, etc.) so that it could not be used in the show. I loved that bit of information when I read it (they were protecting the competitors), and I was so upset when they were fucked over by…the BBC? Is that who owns the show?

I hated the new people and never watched the show again. Luckily for me, the show spawned a spate of imitators, a few that were good, but most of them were middling to utter horseshit. Why? I’ll get to that in a second.

I like the gentle competition shows because they showcase creativity in a way that is competitive, but not cutthroat. I prefer when they highlight the creative art itself and not just throw around tired old jokes and try to make the task outrageous.

One of my favorite of these shows is Blown Away, which is about glass art. In the last season, though, they made a few big changes that made me lift an eyebrow. They got rid of the host who I lked a great deal and replaced him with Hunter March, who used to host Sugar Rush (another one of these shows. This probably means that game isn’t coming back).

Here’s the thing. I love Hunter March. I think he is one of the better hosts of these kind of shows, even though some of the things he says is cringy. I don’t blame him because I’m sure it’s the scriptwriters’ fault.

Side note: That is one of my big criticisms about these shows. The humor is way too forced. I don’t need slapdash and five jokes a second. I would rather they just CTFO and let the contestants do their thing in relative peace. I know that’s not good TV, but it would do more for my nerves and my brain. I also don’t understand why they often have a comedian as the host, but I have accepted that this is just the way it’ll be.

The other thing I didn’t like about the last season of Blown Away was that they placed an emphasis on making everything bigger, grander, and more explosive (metaphorically). They went more for the wow factor and less about the actual art (which I think is why they got rid of the last host). It felt rather shallow and didn’t have the same heft as it did in the previous seasons. It’s not Taylor’s fault as he’s as good as he ever is. Katherine Gray, the head judge is phenomenal. It’s just felt that the powers-that-be were more focused on the numbers rather than the show itself.


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