I have more to say about soulslikes and why I don’t like them in general. Yes, this was spurred by me playing Clair Obscur: Expedition 33 (Sandfall Interactive), but I’m done talking about that specific game for now. I probably will bring it up later, but right now, let’s just talk about soulslikes in general.
The first soulslike was the first Lords of the Fallen is 2014 (Deck13 and CI Games). It was slow and clunky, and they did not understand what made Dark Souls special. They made the bosses really hard, but not interesting. Well, to be fair, I think I did two bosses. And they sucked.
The game did have an interesting mechanic where after you lost your souls (or whatever they were called in that game), you had a timer for how long you had to collect them. And by interesting, I meant bullshit. They made The Surge after this game*, which I really like.d It also had the mechanic, but I just ignored it. Most of the time, I would never make it to where I had previously died, anyway.
The Lords of the Fallen (2014) just felt so sluggish. They misinterpreted deliberate combat for slow movements. Their enemies and bosses were damage sponges, and the magicks were useless–at least in the portion of the game I played.
By the way, CI Games SE, the developers of the current The Lords of the Fallen as well are absolute pricks. I regret buying their game, and I will never buy another game from them again. And their second game was shit. There. I said it. I did not get on with it at all, but I do not want to talk about it so I’ll leave it there.
I tried most of the soulslikes that came out. Or at least a good chunk of them. I will list several of them to show the variety. Deep breath: The Lords of the Fallen (2014) (Deck13, CI Games). The Lords of the Fallen (2023) (CI Games SE). Ashen (A44 Games), Salt and Sanctuary (Ska Studios), Remnant (both) (Gunfire Games), DarkMaus (Daniel Wright), The Surge (both) (Deck13), Mortal Shell (Cold Symmetry), Lies of P (Round8 Studio/Neowiz Games), Hollow Knight (Team Cherry), Nioh (both) (Team Ninja), Wo Long: Fallen Dynasty (Team Ninja), Blasphemous (The Game Kitchen)–to name a few.
I have finished The Surge, Salt and Sanctuary, and Lies of P. I have almost finished The Surge 2. The rest I have played anywhere from a few hours to half the game. I thoroughly enjoyed Salt and Sanctuary, but I immediately forgot it once I was done with it (played one complete playthrough and one mostly-finished playthrough). It was so much like Dark Souls, but in a cute chibi 2D style. There was even a hunter starting class with a whip.
It did not have the depth that FromSoft games have, but it was immensely enjoyable as a mage/caster. It sucked, however, as a melee player, and that’s why I quit my second playthroughh. I can remember the boss I rage-quit against, which I had absolutely no trouble with as a caster. Weirdly, it was a magic user boss that tripped me up.