
I want to ttalk more about open world game design. So, not specifically about Ghost of Tsushima (which I’m pushing through), but about the genre in general. Basically, I’m comparing Ghost of Tsushima (Sucker Punch Productions) and Elden Ring (FromSoft) because I haven’t played many other completely through. In fact, Skyrim (Bethesda) and The Witcher 3: Wild Hunt (CD Projekt Red) are the two I can think of off the top of my head. I really enjoyed Skyrim for the first 50 hours, but then I just started hating it. It was my fault because I tried to do all the covenants/groups in one go. And, I just had my fill about then. I finished it up in 75 hours and never touched it again.
The Witcher 3: Wild Hunt was really enjoyable–until a cave mission about two-thirds of the way through. It was a follow Pippa (I think that’s her name) in the cave, and I got hopelessly lost. I think it was supposed to be a fifteen minute mission or so, but it took me hours. I hated it so much, I considered quitting. I knew I was near the end, though, so I stuck it out and eventually stumbled my way out of the cave. Disheartened and unhapp,y I finished up the game as quickly as I could. I hated the first DLC and did not play the second. The main game did have one of the best written quests I’d ever played, though (Bloody Baron). I think I put roughly 115 hours into this game.
In yesterday’s post, I made comparisons between Ghost of Tsushima and Elden Ring. I want to continue down that path today.
I have noticed that I play open world games in a way that makes me less and less enthused about them as I go. I explore every nook and cranny as I go, leaving no stone unturned. I play for hours on end and am super-absorbed. Then, at some point, my interest starts waning, but I still try to do everything available. Until I don’t. Usually, that’s when I stop playing the game. Or in the case of Skyrim and The Witcher 3: Wild Hunt, start mainlining the main story.
With Elden Ring, I still explored every inch of the domain, but the luster dimmed as the game went on. Part of the issue is that the mid-to-late game was balls-hard. Also, it was set in a snowy area (which I love) with limited visibility (which I hate). I could not see anything in this area, and I plunged to my death so many times. In addition, I had no desire to fight the stronger enemies when I could not see them, and I started riding past them. Esepcially as they were all repeat enemies.