Underneath my yellow skin

Tag Archives: roguelike-lite

A Quick Look: Cult of the Lamb

Possessed individuals glowing red
Nothing can go wrong with this.

Excuse me, but might I interest you in our Lord Lamb? Hey, where are you going? Don’t you have a few minutes for your eternal damnation salvation?

I am playing Cult of the Lamb by Massive Monster, an Australian developer, and it’s glorious. I’m only on Day 3 or Day 4, but it’s already showing a lot of personality. In the beginning, I’m killed by people who are guarding a big bad buried under the earth. Apparently, I am someone who can wake up the big bad and the guardians don’t want that. They kill me!

Game over, right? Nope. The big bad brings informs me that it can bring me back to life if I will serve it. Will I do it? Here’s a hint of the humor: My choices are ‘yes’ and ‘absolutely’. I choose absolutely, and I’m brought back to life.

The graphics style is cartoony and completely adorable. It’s in direct contrast to the twisted things that are happening, which is one reason I love this game. It’s been compared to Binding of Isaac: Rebirth (Edmund McMillen) into which I’ve poured more hours than how much I’ve played the FromSoft games combined, and it’s a fair comparison in very specific ways. The cartoon look and the irreverent attitude towards religion, specifically. The random dungeons, the different items and skills, and the different starting items for each run. There are five different areas (for runs), but for now, I only have access to one.

The combat is my least-favorite part of the game so far. It’s adequate, but it hasn’t clicked. It’s X for melee and Y for ranged. Left stick for walking and right stick for camera. The enemies are the same throughout the first area (so far), which is ok. Again, I emphasize that I’m only in the first area, so I can’t comment on the latter enemies.

In the sim part of the game, the basics are to get followers, make them do my bidding, and build up the cult. There are the normal sim things of chopping wood, mining stones, and picking berries. But there is also collecting devotion from the followers (not quite sure what the white fluid is–best not to look at it too closely), giving sermons (me), and doing rituals (also me).

There is an overview map, and I can go visit, ah, Ratau (had to Google it) to play Knucklebones, a dice mini-game. Ratau is a mysterious guy who claims he was once in my position. I don’t trust him, but I do appreciate the guidance. If he’s the last boss, I won’t be surprise, which is what I’m saying.

Continue Reading

Going full Mulan Rogue

I need to stop playing Going Under (Aggro Crab) because I’m really starting to hate it. I’ve finished with the main game and have wrung every ounce of content out of it. And more. So why am I still playing? I’ll tell you why and there are spoilers now. There is a mode of the game called Imposter Mode that is not run in any of the main dungeons. It’s accessed from Jackie’s pod (home) and it’s by jumping through her mirror. She had met the imposter earlier in one of the dungeons in the second half of the game (apparently random?) and I ‘defeated’ her in that dungeon. I put defeated in quotes because of course she was coming back and of course it was going to be in her own mode.

I’ve explained before why I don’t like this mode or the big boss fights in the main game, but I’ll briefly recap. In the main game, you go into a dungeon and there are three floors before the boss floor. You pick up skills and other perks along the way. From the beginning, you can equip one ‘mentor’ (coworker) and one skill. The best mentor by far is Swomp who gives the twin benefits of him stealing an item for you in every store and starting each floor with allies. Oh, there are also Swomp Cubes with better items, but they break more easily, which is not usually a trade I want to make. Although, in Imposter Mode, I am all about more damage. The bigger benefit, however, is that there’s a Swomp’s Chill Zone every second level of the dungeon. Sometimes it doesn’t show up and I’m not sure why, but it’s supposed to be there. If you chill with Swomp, then you regain all your lost health. You can do this once on the floor, though apparently in early access, you could do it multiple times. I think once is fair.

Randy, the CEO, would have been the best mentor because he gives you his credit card and you can charge the items you need to it. Except. One, there’s a limit to how much you can charge, and two, you have to drag around a ball and chain of debt with you that grows larger the more money you owe. It hinders your movement which is so key in this game. Also, his other benefits are meh at best. Well, he does let you take his sweet whip out for a drive at the start of the dungeon until you beat it up enough for it to explode, which is maybe a floor or two. I really like how they make the benefits match up with the narrative, by the way.

Continue Reading