Underneath my yellow skin

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Going full Mulan Rogue

I need to stop playing Going Under (Aggro Crab) because I’m really starting to hate it. I’ve finished with the main game and have wrung every ounce of content out of it. And more. So why am I still playing? I’ll tell you why and there are spoilers now. There is a mode of the game called Imposter Mode that is not run in any of the main dungeons. It’s accessed from Jackie’s pod (home) and it’s by jumping through her mirror. She had met the imposter earlier in one of the dungeons in the second half of the game (apparently random?) and I ‘defeated’ her in that dungeon. I put defeated in quotes because of course she was coming back and of course it was going to be in her own mode.

I’ve explained before why I don’t like this mode or the big boss fights in the main game, but I’ll briefly recap. In the main game, you go into a dungeon and there are three floors before the boss floor. You pick up skills and other perks along the way. From the beginning, you can equip one ‘mentor’ (coworker) and one skill. The best mentor by far is Swomp who gives the twin benefits of him stealing an item for you in every store and starting each floor with allies. Oh, there are also Swomp Cubes with better items, but they break more easily, which is not usually a trade I want to make. Although, in Imposter Mode, I am all about more damage. The bigger benefit, however, is that there’s a Swomp’s Chill Zone every second level of the dungeon. Sometimes it doesn’t show up and I’m not sure why, but it’s supposed to be there. If you chill with Swomp, then you regain all your lost health. You can do this once on the floor, though apparently in early access, you could do it multiple times. I think once is fair.

Randy, the CEO, would have been the best mentor because he gives you his credit card and you can charge the items you need to it. Except. One, there’s a limit to how much you can charge, and two, you have to drag around a ball and chain of debt with you that grows larger the more money you owe. It hinders your movement which is so key in this game. Also, his other benefits are meh at best. Well, he does let you take his sweet whip out for a drive at the start of the dungeon until you beat it up enough for it to explode, which is maybe a floor or two. I really like how they make the benefits match up with the narrative, by the way.

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