Underneath my yellow skin

Tag Archives: Scholar of the First Sin

I lied. More on why SotE is my GOTY, part five

I have more to say on Shadow of the Erdtree (FromSoft). Yes, I said that yesterday’s post would be the last, but it’s not. Why? Because I started watching RKG’s Retry Dark Souls II/Scholar of the First Sin (the first series they did after starting their own company), which led to me starting my own playthrough. I chose the same starting class they did (knight), and I vowed to follow their path. Which I have, but I quickly remembered that I simply cannot play the game without a ranged option. Yes, they added a bow, but, ah, let’s just say Rory and bows do not get along.

Side note: It’s incredhible that people are still playing this game. When I got to the second bonfire in the Forest of Fallen Giants, there were so many summoning signs! Also, I forgot that you can’t play offline (without a lot of fuss) with this game. Anyway, I summoned Kanye West for

*SPOILERS*

The Last Giant, and that was a lot of fun. Later, I summoned someone for The Pursuer, and I was able to use the ballistas to make quick work of The Pursuer (my summon knew to jump out of the way). Then, in Heide’s Tower of Flame, I summoned a human to do the Old Dragonslayer (I had already killed the dragon along the way), and they died three times before even reaching the boss. I kept running back to summon them without resting first, so by the time we got to the boss, they had all their stuff. They were a sorceror.

This game is pretty generous with NPC summons for boss fights, which is nice, but it’s even nicer to be able to summon humans. More fun, too! I love that there are still people dedicated to this game as with all the other From games.

Back to Elden Ring in general and Shadow of the Erdtree in particular. There were complaints about Elden Ring (and Dark Souls III before it) not being innovative enough. I’m not going to get into that because I’ve written about it before, but my belief is that they were endlessly tweaking their formula and in some games, the tweaks were significant, but not game-changing. Yes, in Bloodborne and Sekiro, they completely changed the combat (notably, my two least-favorite From games), but in Dark Souls II, Dark Souls III, and Elden Ring, it was more about polishing and adding things that made life significantly better to an already-existing formula.

It’s tinkering with the engine rather than adding spinning rims. It’s nowhere near as flashy, but it’s much needed.

I have often thought that the more popular FromSoft gets, the less credit they get for what they do. It’s become expected that they will do amazing things. So much so, many people don’t even bat an eye any longer. Or they think that From should be doing more.


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SotFS compared to Elden Ring

I started a character in Dark Souls II (Scholar of the First Sin) because I’m crazy like that. It’s not enough to play Elden Ring and Dark Souls III, oh no! I had to delve back into SotFS for the first time since I platted it. And, unfortunately, that playthrough is thoroughly fucked because I had to sequence-break to get what I needed for the plat. By the way, it’s balls that you cannot cloud save for the From games on Steam. Yes, you can with Dark Souls Remastered, but that’s because it’s not FromSoft who did that version. And, there’s a bug in that version that makes it impossible to play with others for some people. Which doesn’t matter now, but in general, is a big drawback.

For the plat in Dark Souls II/SotFS, I had to make it to NG++, which is the same in the original game and in DS III. And I had to make it to Drangleic Castle, which is roughly 2/3rds through the game. But, you can get there early if you have a million souls (total) per NG. Which means I needed 3,000,000 souls. I think I had over 2,000,000 at that point. The easiest way to get that amount of souls is to kill one of the Great Souls over and over again, using Bonfire Ascetics. (I am not explaining every little thing in this process. Sorry.) The easiest Great Soul boss to reach is the Rotten, who isn’t that difficult to kill. At least not on NG. On NG+++++ whatever I reached, however, he’s not fun. But I managed to get him and enough souls to open the castle early.

As a result , that game is trashed. I mean, I could keep playing, but it’s hard to get back into it after I sequence-broke the game. Oh, and the reason I decided to start another character in SotFS is because I watched RKG’s inaugural season, which was SotFS with Mama Finchy. I love that all their characters for the FromSoft games are named Finchy with a descriptor before the name. So Dark Souls is Chimpy Finchy; Dark Souls III is Froggy Finchy; Bloodborne is Posh Finchy; Dark Souls II/SotFS is Mama Finchy; Sekiro is….well Sekiro. He’s an outlier, obviously, as you can’t make your own character in that game. Demon’s Souls is Papa Finchy. I have no idea who’s going to be their protag in Elden Ring. There’s also Dumbledore Finchy for the ‘can we finish the original Dark Souls on a livestream?’. He’s a distant cousin of the  Dark Souls Finchies.


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Back to not-platting: Dark Souls II (SotFS) edition

item discovery outfit including jester hat
Now who looks like a fool?

Back in the Dark Souls meta. So. On that not-plat tip. I read more about the Benhart of Jugo questline because I reeeeeally did not want to have to do it on NG+ or start another playthrough. I wasn’t able to keep him alive for the Throne Watcher & Throne Defender fight (not even sure that one counted as there were varying accounts as to whether yes or no) and I did NOT want to fuck it up. It was so easy to fuck up, too. I’ve mentioned before that when I first started the original game, I was stubborn about not looking things up. When I really got stuck, I’d peek at a Wiki, but I really didn’t want to do it. By the third game, I was looking shit up after irrevocably changing my game in a way I didn’t like. During the not-plats, I was constantly looking things up because it was so easy to miss tiny details that would fuck everything up.

In this case, Benhart’s questline goes something like this. I am not looking it up right now so this is off the top of the head. You run into him in a path that is semi-hidden (but necessary) right in Majula. You chat with him there and move on. Then, you run into him again at the bonfire outside the Mirror Knight and you chat with him again. Then, you can talk to him outside one of the Memories later on. Supposedly, you can summon him for the Giant Lord fight, which is in another Memory. I don’t think I’ve done that and I don’t remember where his summoning sign is. Anyway, I read if you kept him alive for the three boss fights before talking to him at the Memory point, he gives you his equipment when you talk to him there. Otherwise, you can summon him for the Memory Giant Lord fight and have him survive that, but you have to talk to him outside the other Memory first and then talk to him…at that same place? Maybe? Maybe somewhere else? At any rate, I preferred to get the three fights done before talking to him the first time outside that Memory. I bought the Redeye Ring I mentioned in the previous post, used a Bonfire Ascetic on the Mirror Knight bonfire, and slipped on the ring. I killed the four horsemen outside the boss room before summoning Benhart and Ashen Knight Boyd, who is an absolute beast. Oh. Right. The boss is officially the Looking Glass Knight, but was formerly the Mirror Knight.

I went in and to my surprise, I actually found it a lot easier this time. I’m not sure why except knowing that the boss was going to be more targeted at me meant I went in with a more aggressive attitude. I think I might have went with better armor, too, as I normally rock a light armor so I can be faster and roll better. The boss focused on me for roughly 75% of the fight, which meant Benhart was better able to stay alive. In fact, he had more than half his health by the end of the fight. I couldn’t believe how easy it was to kill the Looking Glass Knight, but I was more than happy to accept it. I ran to where Benhart was supposed to be and there he was! He started mouthing off about this, that, and the other thing while I impatiently mashed the A button over and over again. I didn’t give a shit about his family or his traditions or whatever. Give me your fucking equipment!

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Not enjoying the not-plat of Dark Souls II (SotFS)

I love Dark Souls. I probably don’t have to say this, but I will, anyway. After I not-platted the third game, however, I was heartily sick of Dark Souls III, which is my favorite game ever. For a few months, I couldn’t even think about playing the game again–or the other FromSoft games, either. Many months, actually. Oh, sure, I played a bit here and there, but nothing like my normal play it every week if not every day. It’s only in the last month or so that I’ve been able to play the game again with pleasure. In the last few weeks, I’ve been watching the RKG’s playthrough of Dark Souls II, otherwise known as Scholar of the First Sin, the one Dark Souls game I haven’t platted or even not-platted. To be honest, I haven’t played that game in a year because I knew that once I started it up again, I’d start thinking about the not-plat.

After I finished the DS III plat, I did check SotFS to see if it had cloud sync. DS* does and DS III, bafflingly, does not. I had to use my saves on my old laptop to finish the DS III plat, which was annoying. DS II also does not have cloud sync and I only have one save on this computer. I was roughly halfway through the main game on that save. And, I was annoyed because one of the achievements I should have had is bugged and only pops if you get the final piece of it online. It’s one of the more straightforward achievements, too. It’s Maestro of Gestures, and you get them all by talking to NPCs. I think you get the ‘Praise the Sun’ emote from joining the Heirs of the Sun covenant, but other than that, it’s NPCs.

I have gotten all the gestures a half dozen times at least, but I play the game mostly offline because I hate PvP. I hate it the most in this game because you can get invaded when you’re not human and there’s a weird mechanic that under some circumstances, the less human you are, the more likely you will to be invaded. Back to the  bugged achievement. There is a similar bug in DS III in which you have to have one of every type of infusion. Meaning lightning, fire, crystal gem, heavy, gem, etc. I rarely do that because you take a huge hit to physical if you infuse your weapon with anything, so I had plenty of the stuff I needed to infuse my weapons. I went to Andre and infused one of everything. No achievement. I read you have to do it online, so I went online and tried again. Nothing. I read the forums and they suggested that I buy fifteen daggers and do the infusions on them (to keep it the same). I did that as well–nothing.


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Like a petulant teenager, Borderlands 3 refuses to grow up

I think I’m done with Borderlands 3. Which is too bad because the gameplay is solid–it’s just everything else that sucks. OK, that’s not fair. The graphics are better than ever. I have always loved the cell-shaded look, and that hasn’t changed. I didn’t dig Amara when I first started because while she’s a siren, she’s a brawler. She felt very underpowered in the first couple hours. I tried all the characters as I like to do knowing I’d probably go with Amara. I had played as the siren in both of the first two games, and I was dedicated to the class. Still. Two of the other classes looked interesting, and I touched on this in my last post. I did eventually try Moze and the other guy. Zero? No, that was from the last game. Zane! That’s his name. I was definitely unimpressed by him. Moze and her Iron Bear are badass, but since Ian is playing that character, not for this go around. I may go back to Fl4k, but Amara has gotten better now that I’m Level 10 or so.

It was a mentality change. She’s a brawler, which means she’s meant to be played melee. Melee is not my forte. Oh, and apparently she’s good with elements. Which makes sense, but I haven’t been pumping that tree because I’m all about the health regen, I don’t love any of her ults, but I’ve been mostly using the ground pound. In the last game, I used the hold the enemy in the air and shoot them to death, but it’s just not as useful when there a a million enemies swarming you. For the first few hours, I played by hanging back and shooting, which is my usual M.O. That’s not how she’s meant to be played. She’s a get in there and smash them in the face kind of gal. I was already meleeing more than I ever have, but it wasn’t enough. By the way, I did switch melee to C instead of V. It’s better, but it’s still awkward.

I’m blathering about all this other stuff because I don’t want to talk about what I knew was going to happen, but I had hoped against hope that it wouldn’t. In fact, let’s talk about Scholar of the First Sin so I don’t have to talk about it for a few more minutes. I plugged in the old laptop the other day just to see what characters I had rolled up in SotFS. Imagine my chagrin when I realized that I didn’t have it installed on that machine. I can reinstall it, of course, but it’ll be tricky. First, I have almost no memory left. Second, I’m switching the power cord from my new machine back and forth every time I want to use the old machine. I can probably find the old power cord, but will it work? I don’t know. I’m really hard on my power cords.

I went to my desktop, did all the updating it needed, and checked out my characters there. I have several, and three of them are in NG+ and beyond. I was specifically looking at the gestures I had because I should have gotten the gestures achievement. Sure enough, I had all the gestures on the first character I checked, but not the achievement. This one is easy. There are 20 of them, and there are three ways  to get them. The first are the default ones. Had those, of course. All but one of the rest are given by NPCs. The final one is Praise The Sun, which you get at the Altar of Sunlight. I was pretty sure I had all the gestures on more than one character, so what the fuck? I Googled it, of course, and the best explanation is that if you get the last gesture while offline, it doesn’t count. Steam offline, I mean. I play most of the games offline most of the time, so that’s probably what happened to me.


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Revisiting old favorites…and knocking out new ones

I’m ready to take on the world.

My gaming is at a stall. While I continually want to find the hot new thing (for me), I keep going back to games I already enjoyed. Ian asked me on Twitter (a thread thing) for my four favorite games. I was going to cheat and count each Dark Souls as a separate game, but I didn’t. I said Dark Souls (series), Night in the Woods, Cook, Serve, Delicious (series), and Torchlight for nostalgia reasons. I didn’t include Binding of Isaac: Rebirth because it’s not exactly a favorite, though I’ve played it more than all the Souls games put together. Probably all the FromSoft games. But it’s not a favorite in the sense of I really enjoy playing it. It’s a habit more than anything. I’m not saying it’s not a good game–it’s a very good game. It’s just not a favorite.

I’ve been playing Dark Souls II. I installed the original thinking it was SotFS, and then I decided to try the original because I haven’t played it. I also installed SotFS because SSD with 2 Terrabytes, bitches! I can install ALL. THE. GAMES. *evil laugh* Anyhow, I have seen a Let’s Play of the original game, and I knew that it was somewhat different, but not that much different. Oh wait. I started SotFS first as a Cleric. I forgot how much I hated not having a ranged option. Especially in this game where there are so many mobs. It’s one of my gripes that they come in groups, and being able to spell them from a distance makes a difference.

I fired up Dark Souls II, vanilla addition, and went back to my roots–I started as a Sorcerer. For whatever reason, you cannot start as a Pyromancer, which still makes me very bitter. In addition, it’s hard to get the Pyro shit, and it confirms my belief that casters get shit on in the games. Anyway, my sorcerer cruised through the first bit, and I did not die until after fighting the first boss, and it was a stupid death. Then again, my first death in SotFS was also dumb because it was in the tutorial at the point where they teach jumping, and it’s a tricky over a gap jump. I’ve died there several times, much to my annoyance.

One of the problems with playing the original DS II is that there aren’t many people playing. I did find one summons, but that’s not much. In SotFS, on the other hand, there are plenty of people playing. Both as a plus and a minus. I was in Heide’s Tower of Flame, and I was able to summon two people to run through it with me. Unfortunately, I got invaded, and he vanquished both my summons. So, I jumped into the ocean in order to avoid being killed.

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