Let’s talk about sequels. I did A Quick Look at Cozy Grove: Camp Spirit (Spry Fox), which was the sequel to Cozy Grove. Here’s the second part of that review. I only played a few hours because I just could not get into it. I was thinking about why that was because it’s essentially the same game as the first one, though not as good. I touched on a few of those reasons in the last post, but I wanted to flesh them out more in comparison to Dark Souls II/Scholar of the First Sin (FromSoft).
When Dark Souls II came out, it was proclaimed a disappointment and a failure by hardcore FromSoft fans. This is a gross simplification, but the essence is true. True fans would cite the million things they hated about it, and there were tons of videos on how the game was Not A Worthwhile Successor. So much (virtual) ink spilled!
There was a popular video criticizing the game, and one thing they mentioned was that when you left the swamp area and went up an elevator, you reached the lava area. The video pointed out how jarring this was because swamp to lava? Inconceivable! I read/heard this criticism over and over again, and I wanted to ask, “How many of you actually realized this as you were playing the game?” Because I sure didn’t. Oh hell. Let’s just tackle this now. The level design is not as elegant as the first game, no, but it’s not terrible the way some people like to moan. You know what? No. I don’t want to get to this now. I’ll tackle it later or in another post.
Before I get to that, though, I have to say that there were so many criticisms, FromSoft did a nemake of the game and released it over a year later–under a different name. The original was called Dark Souls II whereas the new version was Scholar of the First Sin. I played the latter first and then went back and played the beginning of the original game. I will say that SotFS is a vast improvement and that I did not finish the original. I’m saying this so it’s clear which game I’m talking about.
I will say that some of the big issues with the original game–I can see it. The hordes of enemies were off the chart and the lack of checkpoints was painful. I made it to No Man’s Wharf, and, I have to tell you, that’s brutal in the SotFS version. It’s ridiculous in the original.
I have to mention a really ridiculous bug in SotFS. Well, I’m not sure it’s a bug, but it’s ridiculous, anyway. It’s the one game that decided to get serious about durability (of weapons). Which, fine. Whatever. I’m not a fan, but eh. It wasn’t that big a deal in the first game. In this game, however, on the PC, there was a thing that made the durability degrade at an alarming rate. So in the aforementioned No Man’s Wharf, you have to carry two usable weapons (or have repair powder) beacuse one weapon will not be enough. You might be able to squeak by depending on how many enemies you kill, but if you’re me, you start worrying when the durability hits 25%.