Yes, I know that this is not a very quick look at Clair Obscur: Expedition 33 (Sandfall Interactive), but I have a lot to say about it because my feelings are all over the (nonexistent map). By the way, I just read that one of the devs was a Sekiro speedrunner before working on this game, so that makes sense as to why the heavy FromSoft influence. It’s also because of FromSoft that they decided not to include a mini-map. Which.
Let’s talk about that. Their reasoning was that they wanted people to explore rather than rely on the mini-map. In other words, much the same as why FromSoft did not use maps before Elden Ring (except for the joke map in Sekiro). The problem with that is that FromSoft’s level design is exquisite. It’s (mostly( destinctive) and gently leads you in the right way.
In this game, everything is the same. Yes, there are lamps/lanterns for the way forward, but that’s only of limited value. I was looking for a specific thing in the area I was in, fell down a level, and could not find my way back. I went around in circles for many minutes before stumbling into the next boss. Which was intensely frustrating–the boss, I mean.
Before I get to that, there was an optional boss I fought who frustrated the hell out of me. Why? Because every time he jumped, I would jump as well. And get hit. And take damage. Every fucking time. I died once or twice, but manage to eke out a win on the third time. Oh, this is the boss I mentioned in yesterday’s post as finding the lamp before the arena and then immediately wandered off backwards to explore and promptly forgot about it.
After I beat the boss, I looked up jumping in combat (and asked in the Discord). I discovered that you weren’t supposed to jump when he did that attack, but dodge or parry. The Reddit thread I found had someone being so disdainful about it. “You only JUMP if you SEE the GLYPH!” He did not add, ‘you dumbass’ at the end, but it was heavily implied. Someone retorted, “He was jumping, so it makes sense to jump back!” Which is exactly what I thought.
But, lesson learned. Only jump if you see the glyph.
Oh, I also mentioned a tough optional boss I fought who supposedly could kill you in one hit. Well, I came up against another version of that boss in the overworld, and that one could definitely kill my character in one flurry of blows. I gave it three or four tries and then noped out because I wasn’t even getting the boss a quarter down.