Let’s talk more about demos. I have tried several more, and I do think the fun of plowing through a half-dozen demos has considerably dimmed. I’m still looking for that hidden gem, but there is just SO much slop. I think I have found one decent game for every twenty crappy games I see. I was talking yesterday about things that seem to be missing from so many games, and I want to continue that in this post.
One thing that I’ve noticed is how many copycat games there are. This is to be expected and it’s not just limited to games, of course. Anything that becomes popular gets hundreds of others trying to copy what made them popular. The problem is that most of the copies if not all of them fail to get to the heart of what made the original special.
I will use FromSoft as an example because they fit the brief perfectly. When they first came out with Demon’s Souls, there were more naysayers than supporters. In that time, games very very much hand-holdy and making sure that the player felt overpowered and unable to die. In fact, dying was made pretty toothless with the ability to respond without any negative effect becoming the standard.
FromSoft (especially Miyazaki) came along and said, “Nah, fuck that shit, yo.” Not those words in particular, but the sentiment. Demon’s Souls was hard and gave no quarter. I have not played it, but I have seen others play it. It’s hard and grueling as you would expect from a From game. More to the point, it does not coddle the player.
You could say the same for Dark Souls, which I have played. Several times. Both Demon’s Souls and Dark Souls grew to be cult favorites, and Miyazaki was pressured to porting the latter to PC. It was awful. A really terrible port. It’s only because of a mod called dsfix that anyone could play it on the PC at something resembling ok. Because of that, I did not have to experience the Blighttown slowdown (it ran at literally 2 fps for some people).
Fast-forward to 2021 when FromSoft released the biggest game of the year, Elden Ring. It became a huge commercial hit, and it’s what made them cross the rubricon (heh) from niche to mainstream. In the time between Demon’s Souls and Elden Ring, their success has spawned countless soulslikes. A few have been good, while the vast majority have been serivecable, bad, or horrid.
This is the way it goes when something hit sthe cultural conscienceness. There are a bunch of lemmings in any industry (and shareholders desperate to jump on the latest trend–see the debacle of the live service nonsense of the last year), and they will milk the shit out of a trend until there is nothing left but a limp, lifeless husk. In the first few years after Demon’s Souls and Dark Souls, there were no copies, obviously. Then the first Lords of the Fallen (Deck13 and CI Games) came out in 2014, and it was the first Souls clone (at least of any notability).