Underneath my yellow skin

Tag Archives: soulslikes

Wo Long and diminishing returns

I beat that lightning boss in Wo Long: Fallen Dynasty (Team Ninja). I don’t take much joy in it because, well, I’ll get to that in a minute. I will say that I was bitching to Ian about the boss because–and this is actually an issue I have with all Team Ninja games–the deflect is just not consistent across the enemies. I mean, to be fair, the deflect/parry box is different for different enemies in From games as well, but at least it’s consistent within an enemy group. I can’t do it well, but that’s clearly on me.

In the last post, I wrote about some of my issues with Team Ninja games. I’m going to continue in that vein for this post because that’s how I roll. I need to talk about my current obsession to move past it.

Back to the deflect. In Nioh 2, there was something it was the burst counter. There would be a red flash, and you had to hit RT+B (I think?) at the right time. It was a different time for each enemy. In this game, it’s just B. But it’s the same thing where you had to do it at the right time after the red flash. The issue in Wo Long is that they hooooooooooooooold that flashing red to an unreasonable point. In Sekiro, the red kanji flashed and then you hit the deflect. It was very precise. I was trash at it, but the windows were consistent. In Nioh 2 and now in Wo Long, they aren’t. In this game, it’s partly because the windows are more generous. I get the deflect much more often than I did in Nioh 2. However, with this boss, I hardly got it at all. he flashed red and then held it, held it, held it, and then BAM. I got the deflect once or twice but for the most part,I just tried to hit him when I could and let my buddy take most of the damage. I buffed us with our spells (to have us take less damage was one spell and us getting healt back with each hit on the enemy as another) and then just backed the fuck way off not to get hit.


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