I finished Spritfarer last night. I’m not ready to talk about that because I need to digest it, so I want to talk about the issues I had with the game instead. Before I do that, however, I want to note that this is in contention for my GOTY. I mean, it is my GOTY so far, and I have a hard time believing that something is going to replace it because no way Elden Ring is releasing this year. Sigh.
::pours one out for Elden Ring::
What I’m saying is that it’s a fantastic game. I adore it. It made me laugh, and it made me cry, cry, and cry again. I poured over forty hours into it in a little more than a week. I would hop on to play for half an hour or an hour and five hours later….It’s fucked with my sleep even more, but at least it’s something I wanted to be doing. I 100%ed the game, and I found most of the secrets. There are a few chests and such I didn’t uncover, but otherwise, I know every inch of this game.
I say all that because I want to emphasize that my wishlist for Spiritfarer (by Thunder Lotus Games) is not about hating the game but about wanting to make it even better. No game is perfect, and it’s my nature to discuss everything about something I love–including the flaws. It’s the way I roll so here we go.
One of my biggest issues with the game is the platforming. I’ve said before (and I’ve said it so many times), if a game isn’t a platformer, the platforming usually sucks. The Dark Souls series is a perfect example of this in that each game has a platforming section that is utter balls. Platforming demands precise controls, and in games where that isn’t the focus, well, let’s just say that it can be frustrating for those of us with shitty reflexes.
In order to explore this fully, I have to talk about the full slate of abilities you can get in this game. Fair warning about spoilers and such. The game is backloaded with the more advanced abilities, which is another issue I have with the game. In fact, let’s talk about that first. The abilities are Jump which you get almost right away, Double Jump, also an early ability. Glide–somewhere around the middle.