Underneath my yellow skin

Tag Archives: Kaizen Game Works

Reluctantly giving up the (first-person) ghost

I gave up on Paradise Killer by Kaizen Game Works, reluctantly and with much regret, after I could not get it to not cause me nausea and headaches after playing for half an hour to an hour. I talked about my woes here and fiddled with it some more, including unlocking the FPS, but it just didn’t work in the end. I could have dealt with it if it just meant being sick and nauseous while playing, but it lingered for a long time after. In addition, when I thought about the game, the feeling would return. I’m really sad about it because I loved the game and was so excited to play it.

I played roughly three hours of it and can say with confidence that if you like retro and neon vibes with a high kitsch factor, murder mysteries that have the feel of ‘she had gams for days’ kind of prose and mysticism, and a lot of walking. I mean a lot of walking. A LOT. There is fast travel, but it costs a blood crystal to unlock at each save point (the game’s currency) and another crystal to actually use it. And you have to find the blood crystals around the island. You can probably get them in other ways such as doing side quests, but you have to shell them out for many things, including information.

I finally decided to try Divinity: Original Sin 2-Definitive Edition by Larian Studios, which is a D&D-based video game that is by all accounts the closest to the real thing. I tried the first game and did not care for it. As much as I would love to try D&D in real life, the idea of doing it in a video game stressed me out because I don’t like turn-based combat. I’m not one for mapping out my combat, which is probably why I just go for take damage/give damage when I play Souls games (along with casting).


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The first person blues

I get motion sickness. A lot. An hour in the car? Motion sickness. Flying? Motion sickness. First person games? Motion sickness.

Side Note (quickest side note ever): When my mom was trying to guilt me into going on a cruise with her (whole family), I brought up motion sickness as one of the issues. Not the main one, but a serious issue. My brother said that a ship is so big, I would not be likely to feel it. I Googled it, of course, and there are people who get motion sick on a cruise ship. It wasn’t a risk I was willing to take, especially since I did not want to go in the first place.

I can play some first person games with a lot of fiddling, but getting there is very uncomfortable. Nausea, a headache that threatens to become a migraine, queasy stomach, etc. If I really want to play a game, I’ll do it, but if I don’t care about the game, it’s easier to give up. Or even if I’m just slightly warm about it. I really liked Firewatch and suffered for half an hour as I delved into the files to fiddle with the FOV. Same with Borderlands, one and two. A little bit of three. Even if there is an FOV slider, it doesn’t always make the game playable.

My biggest regret is that I couldn’t finish What Remains of Edith Finch by Giant Sparrow. It’s first person, which I didn’t know when I bought it. I had heard so many good things about it that I just gritted my teeth and continued. It was low-level nausea and headache at first, but then I hit the part where I had to fly and the urge to vomit was so strong and the headache was so intense, I violently recoiled. I immediately shut down the game and tweeted my regret that I couldn’t play it before asking for a refund. Sparrow Game tweeted me back saying I could either use the reticule or take it off (don’t recall which) because that helped some people. The thing is, I didn’t even want to open the game again because it had been such an intense reaction. I’m really sad because I’ve heard such amazing things about the game. I *may* try it again, but every time I even think about it, my body negatively reacts.


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