Underneath my yellow skin

Tag Archives: Megaera

I can’t quit you, Hades

I never want to leave you, Than.

I’ve been trying to quit Hades by Supergiant Games for weeks now. Every time I think I’m out, I get sucked back in. “I’ll just try one more run,” I say. Then it’s one or two more runs every day (each run takes at least half an hour and up to forty-five minutes).

My issues with the game are still there. It’s very twitch-based and I feel as if my success is based on what boosts I get rather than my skills. Also, the insane ramp-up of the last boss and the fact that he



Has a fucking second phase. I can’t tell you how enraged I was when I thought I beat him for the first time and then had to go through a second phase with only one rez left. Honestly, I think if I hadn’t managed to eke out the win, I would have quit then and there. I still don’t know how I did it because it was very build-specific. I know I had a regen ability after dying and reviving plus a shit-ton of defensive perks, but that’s it.


The problem with the game is that I can make it through the first three floors with relative ease depending upon build. The last time I died for good on the third floor (which was yesterday) was because I had an awful build and was using the shield which I don’t understand. Oh, and I hate the railgun and refuse to use it. I don’t think I’ve beaten the third floor with it yet. I can usually get to the third floor boss without losing a life and I consider it shameful to lose two to the third floor boss. One is acceptable, barely, and no lives loss is optimal, obviously.

You see, I don’t feel comfortable facing the fourth floor boss with anything less than four revives (I pick up an extra before the fourth floor) and even then, I feel like my odds of beating him are 50/50 at best. Everything has to line up exactly right in order for me to win and I have to be at my very best for the whole fight. It’s very dispiriting to be on cruise control for the whole game only to have the final boss wipe the floor with you.

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