Underneath my yellow skin

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Night in the Woods, part three: Putting it all together

free your mind, mallard.
Mallard! What have they done to you?

Hello. Welcome to the third and hopefully the last post on Night in the Woods. Not because I’m tired of talking about it because I am most emphatically not, but because I know I sound like I’m obsessed–which, to be fair, I am. Anyhoo, here’s part two.OK. Let’s get down to brass tacks and talk about the third playthrough. Needless to say, there are going to be spoilers, and while I’ll try to note the more egregious ones, just be forewarned that I can’t talk about my third playthrough without revealing some spoilers in general.

After I finished the second playthrough, I immediately started the third. I was in a groove, and I knew there was still things I hadn’t discovered. Also, there are things I saw at the end of my second playthrough (while watching a streamer play), and I didn’t have enough days to do the whole quest. The fact that this quest exists at all is a marvel. As I was walking on the wires the second playthrough, I found a window I could open. I did that, and I went inside. There was a big float duck named Mallard bolted down, and I found a hole inside him. In the hole were two rats. Mae notes that they look hungry, and I decided I needed to find them cheese. I couldn’t find any cheese and it was only when


I watched BaerTaffy steal the pretzel from the pretzel/pierogi vendor in the underground tunnel, and I felt like a complete idiot. I knew it was there, and I knew the paw icon popped up when I passed by the pretzels, and Mae was chastised by the vendor for stealing before. I should have put together the whole thing, but I didn’t. I stole a pretzel and brought it back up to my babies. Unfortunately, I did not have enough days to finish it, so I made sure to do it during the third playthrough as soon as I could–which is the first day, I think.

I fed them faithfully every day and each day there was one more, and then after four days (I think), they were gone. They were free. The coolest thing is once they left, I saw them all around the city. They weren’t there before, which is a neat little touch. also, in the same place as Mallard, there was a door to the bottom right that would not open throughout my entire first and second playthrough. It’s a door that you could easily miss, and even if you found it, you probably wouldn’t try to open it more than a few times. That’s the brilliance of this game, but also the frustrating thing. You need to check everything every day, and while the payoff is so damn fulfilling when it happens, it’s few and far between.  Continue Reading

Night in the Woods, part one: A first playthrough

chillin' with my homies!

Over a year ago, I heard of an indie game called, Night in the Woods, and I didn’t know much about it except it starred a black girl cat who had a sassy attitude, kinda like me. I watched a Let’s Play of the first hour, then I stopped because I knew I’d be playing it one day. I liked the snarky tone of the game, plus there’s a mystery involved, and it seemed like it would be right up my alley. I kept putting it off, however, as I was afraid it wouldn’t live up to my expectations. Then, a few weeks ago, it was on sale on Steam, and I was between games, so I bought it.

I started playing, and I was immediately frustrated with the first gaming section. I’m playing as Mae Borowski, the aforementioned cat, who’s 20 and dropped out of college. She’s on her way back home and walking through the woods to get there. I explored the area and was immediately stuck. I couldn’t go anywhere, so I knew I had to do something on screen in order to progress. The problem is, there wasn’t anything other than a creaky log. In watching playthroughs after finishing the game, the streamers all immediately understood what they had to do, but I didn’t. You probably know what it is just by reading what I wrote. I had to keep jumping on the log until it broke, and then it pushed up other logs (or something) so I could make progress.

I will say, my complaint about my first playthrough* was all the game parts. The platforming bits. The DDR mini-game (I keep calling it that, but it’s more like Guitar Band or Rock Hero**). I was spectacularly terrible at the latter, so much so, I completely electrocuted the characters for Pumpkin Head Guy. Anyway, the parts I like were wandering around town and talking to different characters. Which, thankfully, is roughly eighty percent of the game.

I love Mae unabashedly, even when I want to shake her for being mean/embarrassing/awkward. I can empathize with her to an uncomfortable degree. Even before knowing why she dropped out of college, I felt a kinship with her. She’s intelligent, but not always comfortable with other people. She’s awkward, fat (in her own eyes) and has a low self-esteem. She’s also warm and caring, but she doesn’t always know how to express it properly.

She can also climb across electricity wires, but I didn’t fully realize that until my second playthrough. I’ll get to that in a minute.

The first night, we run into her aunt who appears to be the only cop in Possum Springs. Mae calls her Aunt Mall Cop, but her real name is Molly. Then, we meet pops who is momentarily flummoxed by Mae’s arrival (her parents thought it was going to be the next night), but quickly recovers. Then, it’s bedtime, or in my case, practice the bass time. Man, I sucked at that so bad. I got better with practice, but I’ve never played those kind of games and my reactions are slow, so it’s frustrating for me. Fortunately, there are only two or three times you have to do it in game (two if you suck really bad at it, three if you don’t).

The rest of the characters felt immediately relatable. Gregg is her hyperactive best friend who is into doing crimes. He’s a fox, and it’s implied that he’s bipolar, but it’s never explicitly stated. He’s living with his boyfriend, a big, gentle geeky bear named Angus.  The drummer of the group (“It’s a laptop, Bea.” “It sure is, Mae.”) is a weary, worn-down alligator named Bea. She’s goth from head to toe, wearing all black, an ankh, and smoking a fake cigarette all the time.

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