Underneath my yellow skin

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My 2025 game awards, part three (b)

I want to write more about Wylde Flowers (Studio Drydock) because it’s emblemtic of my gaming year. I bestowed it with an award yesterday, but it is not without its flaws. I have written several posts in which I highlight the positives and the negatives.

It has a mystery baked into it, but it’s, if you’ll pardon the pun, half-baked at best. I figured out what was going on before the denouement, and I was disappointed when it was revealed that I was right. There was no way the mystery was going to be satisfying. I knew that from the start, so I wasn’t very disappointed when it turned out to be true.

One of the biggest issues with the game wsa that there was just too much thrown into the soup. They could have taken out the mystery, the breeding of the animals (to make magical, colorful animals), and several other additions, and the game would have been just as satisfying. There is a point of oversaturation, and I think this game passed it.

Here is a quick list of activities/events/things included in the game: planting, farming, and harvesting; selling items and buying them; nurturing silk worms in order to make silk for clothing (this takes f-o-r-e-v-e-r); making clothing and selling them to Violet; mining for gems, coal, and other minerals; making jewelry and selling it to Parker (and this does not show up, really, until the very end of the game; making hair dyes and otther hair stuff for Eury (also a late game addition); fishing, making several different spells; gathering resources; amassing an amount of items for various townfolk; finding recipes; cooking; meeting with the coven every night; romancing, dating, and getting married (and then divored); figuring out the mystery; and that’s not even everything.

Oh, I forgot to mention the animals. Feeding them, finding their favorite food, and then later down the road, breeding them. As to the last, it was not clear at all how that came about, and I didn’t fully realize I was missing out for dozens of hours. I was not happy with that. At all. That’s one of my small gripes about the game–the tutorializing isn’t great.

I never liked the art style, but I accepted it at some point. I can’t remember the music, and I’m pretty sure I turned it off because I don’t like to listen to constant music as I play. The voice acting was solid, but the dialogue was thin. I have mentioned that when I played the original Hades (Supergiant Games), I still got original dialogue well past the true ending (which meant beating game ten times).

With this game, the repeat started after the first date, which was very early on. I’m not asking that every game has hundreds of thousands of lines of dialogue, but I would like to get through at least a quarter of the game without hearing repeat dialogue on the regular.


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My 2025 game awards, part three

I have played several games this year–more than I usually play. Most of them were on Steam because that’s my main game client. There was a game I had heard about and seen the trailer for the sequel, which was actually a prequel, of the game I’m about to bestow an award upon. Give me a second to come up with a a weird name for the award. Here is the post from yesterday in which I talked about two detective games that I really enjoyed, more or less.

The cozy game that wasn’t very cozy until I discovered the Fish Fingers trick, and then it turned out to be easy street with surprising emotional heft and depth

Wylde Flowers (Studio Drydock)

This game was a mobile game first and the developers worked tirelessly to bring it to consoles and PC, and upgraded it endlessly to include things that the community wanted. I did not vibe with the art design because it was too cartoony for me, but I grew to find it low-key charming. It’s still not myy preferred art style, but I don’t hate it, either.

The basic premise is that the main character, Tara, loses her job and her betrothed at the same time. In order to lick her wounds, she rushes off to the farm of her grandmother, Hazel, who is ailing and needs help. The farm is in shambles, and Tara sets her mind to cleaning it up. Romance is a big thing in the game, too, and I really appreciated that there was a nonbinary character who was romanceable. Voiced by Erika Ishii, upon whom I have a huge crush and who is nonbinary in real life.

The big reveal (that is in the trailer) is that Hazel is a witch and part of a coven. They are tasked with turning the seasons and keeping things running smoothly in Fairhaven (the rural town in which they live). One of the early quests is for Tara to figure out who is in the coven and what their title is.

I appreciate that there are people of different ethnicities and nationalities. And sexual orientations. It’s not very realistic given the environment, but I am fine with that. I give the side-eye to people who whine about that not being realistic whereas they are fine wit the idea of mowing down enemies by the dozens.

I was frustrated with the game in the beginning because like lots of ‘cozy’ games (that really are misnamed), life is hard. Real hard. With shit stamina, vigor, and money, I could do like three things before I had to find sustenance.

This is the standard for life sim games, but it’s not fun. There is so much to do, but you can do so little. I was late in the game when I discovered the Fish Fingers trick, and once I did, I broke the game with it. I was never wanting for money after that, and it made the game so much more enjoyable.

This is another game in which I had such highs and such lows. I struggled so much in the beginning that I thought about quitting. It’s not fun to do three things then need to fuel up, do three things, then need to fuel up, etc. Part of the reason I play games is so that I can get away from reality! I have chores I have to do in real life; why would I want to do them in a game as well?

I admire the devs for adding so much content over time. I got the whole thing as one papckage, but I read up a bit about what came when. I think it plays better as a complete game, but who knows? I was not there every step along the way. I usually don’t play games in Early Access because I rather play a finished product.

The romances were interesting, in both a good way and a bad way. I appreciated the diversity of characters who you could romance, but I did not like that the trajectory of each relationship was basically the same. You had to give gifts to the person (which is common in video games) and then at a certain point, that person would ask you out. If you accept and confess your feelings, you’re off the market and dating that one person.

When the game first released, you could only marry one person per playthrough. By the time I played it, you could divorce and remarry as many times as you liked. There was a quaint divorce custom that was, well, cringeworthy, but as one of the achievemnets was to marry all the romanceable characters, I–oh.

Something I found out well after the point where I could do something about it was that there are two characters who, if you do not marry them both before the end of the first season, I want to say, then they hook up and stay together for the rest of the playthrough. Which means you cannot marry both within one playthrough. Which was as annoying as hell. One of them is the hardest character to romance, despite how flirty she is.

There’s a tension in games these days. If you want to even think about doing the plat, it’s best to look at the achievements beforehand. I don’t like to do that, though, because I’d rather my first playthrough be organic. I really regretted not knowing that about the two NPCS, though, because that meant I had to do a whole nother playthrough to get one achievement when I was already done with the game.

In adidtion, the relationships were pretty shallow. Some flirting led to the first date, and then yyou were a couple. A few more dates later, and you were pushed to propose. Then, marriage. Then, they lurked around your house when they weren’t at work.

In addition, when you dumped them, only one showed any real emotion over it. The rest shrugged their shoulders and said, “That’s life, isn’t it? We’ll stay friends” and moved on. In fact, the second I divorced one character, she was already in a relationship with the other character in the very next scene! Yes, I unwittingly chose one of the two characters who romance each other if they’re both single.

I will write more on this tomorrow. I’m done for now.

 

Wylde Flowers (Studio Drydock); my actual official review, part three

After two posts exploring what I like and didn’t like about Wylde Flowers (Studio Drydock), I want to finally, finally give my official review of the game. I’m going to break it up to different categories just because I feel like it.

1. Atmosphere and general vibes. This is one of the best things about the game–with a few exceptions. I love the heart that went into this game and the community the devs created within it. I dug the characters (for the most part), and even the ones I didn’t care for had a place in the game.

I really appreciated that they had a very diverse cast. Does it stretch incredulity that there would be that many people of different colors/ethnicities in a small farming town? Yes. Do I care about that? No. Why? Because it’s so fucking nice to have a game that unapologeticallly stans for diversity, no ifs, ands, or buts. Yes, we’re going to put people of color, queer people, and a nonbinary person in the game. What are you going to do about it?

I have a hunch that they don’t care if people (read gamer boys) want to whine about the ‘woke left’ and how they (we) are RUINING GAMEZ!!!!

To which I would say, FUCK YEAH! I love ruining games if it means that there is more diversity in them. I never understand this particular whine. 90% of games (and that’s a low figure) feature a cishet white dude as the protagonist. What more do they want?? There is actually a huge database of games some discontent whiny gamer boys made of games they considered too woke to play. When I scanned the list, I had to laugh to stop myself from crying because they literally put things like a Pride flag in the background as a reason that one of the very popular shooter games was too woke.

I really loved running around this world and seeing peoplle of many different colors. And hearing about their heritages and upbringings. I liked their backgrounds and what brought them to Fairhaven (if they weren’t born there). This is one of the strongest aspects of the game, and one of the reasons I continued to play the game.

2. Daily activities. This is one of the most divisive aspects of the game for me. Of course, it’s a cozy life sim, which means that there are going to be several daily chores. This is just an accepted core aspect of the genre, but I think the balance is off. As I mentioned in yesterday’s post, this game had mining, cooking, farming (tending crops and later, taking care of animals–including breeding them), sewing, hairstyling, and repairing buildings/building new things. That’s just on the normal side–and that’s not even the whole list.


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Wylde Flowers (Studio Drydock); my actual official review, part two

This is part two of my official review for Wylde Flowers (Studio Drydock). Ignore the several posts I have written prior that have the words ‘official’ and ‘review’ in the title because those were just the musings of an obsessed mind. I would like to continue from where I left off in the last post, which you can read here.

At the end of the previous post, I was talking about the robots that made life so much easier. I would have liked to get them earlier, but I can’t complain too much as I got them in the third season. In my first playthrough, I stayed in the first season for far too long. In my second playthrough, I think I made it to the third season more quickly than I made it to the second playthrough on my first.

There are always a ton of videos on things you should know before playing a game (oftentimes titled, “Things I wish I knew”, but I never watch them. I like to go into games as unspoiled as possible. I did know about the magic before going in, but that’s not really a spoiler as it’s in the trailer. And you find out really early on that your grandmother is a witch and so are you.

The tension between wanting to play a game unspoiled and not wanting to miss shit has been something I’ve dealt with since I started playing the first Dark Souls. It came to a head during the third game of the series when I fell in love with Yuria and would do anything she wanted. I did something unrelated to her (and I had to try it becuase it was something new), and the next time I tried to talk to her, she soundly rebuffed me. Then, she disappeared from my game and never showed up again. This was fairly early in the game, and I was devastated.

I contemplated starting over, but I decided to continue–albeit with hurt and anger in my heart. That was the moment when I decided that I would do some judicious looking up when things like this came around.

In this case, it didn’t really help beacuse I still made a decision that came back to bite me in the butt later on (when thinking about the plat). This is why I don’t like platinums/achievements. If I’m far away from it by the time the game ends (platinum/hunderd percenting), then I can just ignore it. If I’m anywhere close to the plat, then I’m going to go for it.

I think one of the perpetual issues with games such as this one is how to balance the grind. Is the beginning of the game, you’re always as weak as a kitten. You can barely take two steps without falling over. You have to replenish your energy in one way or another. In this game, it’s by eating/drinking. When you start doing magic, you have to replenish your magic bar, too. Your mana, if you will.

When I was doing the mining, I could do maybe ten swings of my pickaxe (the basic one) before needing to replenish my energy. Each rock took three hits to crack, so you do the math. It was irritating, and I didn’t find it fun or engaging.

In my second playthrough, I had all the money, which meant I had all the food. So, yes, I still had to stop every ten chops, but I could keep going with several food items. And, I had what I needed to upgrade my tools more quickly.


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Wylde Flowers (Studio Drydock); my actual official review

Now that I’m done with Wylde Flowers (Studio Drydock) and have had time to reflect, I want to give my actual official review of the game. I have had such highs and lows with it, and I don’t know quite what I think of it in the end. I mean, I think it’s a good game. I’m glad I played it, though I’m not pleased with myself for doing the grind to get that last achievement. That’s on me, though, not the game. It’s up to me to pace myself, but I am really bad at it.

I went into the game expecting it to be a couple dozen hours of cozy life/witchy life sim goodness. I would do a little farming; do a little witchy stuff; do a little dating, and then I would call it a day. I did not expect it to be so meaty, nor did I expect to be obsessed with it for almost exactly a month. Nor did I expect the depths it had–and I don’t just mean in the mines.

I want to make it very clear that I think this is a good game with such heart. I really appreciate the thought and effort the devs put into the game, and the fact that they took on the feedback of their community while tweaking the game. They added update after update, and  with the last one putting a metaphorical coda at the end of their story. I read a bit in the forums afterwards, and there were people wanting more. Of course there were because there always are. But many people said it was an apt ending, and it was something they mentioned in the very beginning of the game.

I am amazed at how much they did with the game; I truly am. I have to say that I hesitated to pay thirty bucks for it because that’s more than I normally pay for an indie game, but it was worth every penty. I would have paid fifty  for it after it was all said and done.

When I wrote several posts griping about the game, it was coming from a place of love. I just wanted them to do better–for them. Well, for me, but also for them.

I cannot fault the general vibes of the game. The devs were shooting for a certain aesthehics/atmosphere, and they nailed it. The visual art style is not my jam, but it works with this game. The music was pleasant enough, though none of it really caught my ear. Then again, I kept it on low because I like to watch something on my other monitor while gaming.

I really appreciate the diversity in the game. Gender, sexual identity, race, ethnicity, age, and religion. All of these had solid representation. Size was not as varied, sadly, but you can’t have everything. I ilked that there were people of all different races/ethnicities because that reflects the real world.

I have never lived in a small rural town, but I imagine it has a fish bowl feel to it. This game captures that feeling perfectly. Everything Tara (the main character, my character) does is under scrutiny, and she’s the topic of all discussion when she first moves to Fairhaven to live with her grandmother, Hazel. The latter’s health is failing, and she needs help with her farm. Tara was laid off from her job and broke up with her fiance(e), so she was looking to lick her wounds along with  helping out her grandmother.


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Wylde Flowers (Studio Drydock): RATE THOSE DATES!

I have done it. I have 100%ed Wylde Flowers (Studio Drydock), and I’m ready to move on. The minute the last achievement popped, I stopped playing the game and closed it in relief. I did not have to do the grind any longer. I was freeeeeee!

It sounds as if I was really down on the game, but that’s not the case at all. It’s just that it falls into the trap that other cozy indie games do, and I had my frustrations with certain aspects of the game. I’ve talked about that ad nauseam, so I won’t get into it again.

What I want to do now is talk about romance in the game. Please be aware that I’ll be spoiling a lot, including a character who arrives to the town after the main storyline ends. So, we’re talking the second year in the game. Google tells me summer of the second year, which is the second season of the second year.

The minute I met this character, they shot up to instant favorite. Well, ok, not first favorite, but second for sure. Unlike with the other characters, I never got tired of talking to this one. Then again, I spent much less time with them because they came into the game so late, so I did not see as much repeat dialogue.

Now, I will be spoiling all the dating possibilities as I rate them last to first. There are eight.

8. Cameron. By a wiiiiiiide margin. He’s the leader of the alternative religion in town, and I was gritting my teeth from start to finish whenever I talked to him. I have a very bad history with religion, and he reminded me of the worst parts of it. Plus, he was just so boring. He even acknowledges that his tastes are basic. I disagree slightly, though, that pumpkin-based whatever is basic. Pumpkin flavor is delicious! Even when it’s really cardamom.

When I was dating him, I mashed through the dialogue as fast as I could. Each dateable calls you a term of endearment once you’re together, and his was ‘darling’. Which, from his lips, made me do a full-body shudder. It was both condescending and creepy, and I could not get awy from him fast enough.

It was hilarious when I married him, though. With everyone else, the other characters were happy for me and saying what a great match we were. They gushed about certain characteristics of my partner, and in general, everyone was really pleased for us. With Cameron, though, only his followers were happy. Everyone else either threw shade, wished me luck (implying I would need it), and in the case of one character (head witch), I think she did not show up to the wedding. Or at least, I did not see her at the ceremony.


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Wylde Flowers (Studio Drydock); my official review, part seven

I am back to talk about Wylde Flowers (Studio Drydock) for pehaps the last time (but probably not). I was going to do my official review in the last post, but then I got sidetracked, as is my wont. I am going to talk about the good, the bad, and the mixed in this game. I’m going to start with the good, but who knows which path I will wander down? Here we go.

The good:

1. The diversity. This is probably my favorite part of the gestalt of the game. I love that there are so many different types of people. Queer identities range from straight to gay to bi (the main character). As Tara, I could date eight people: three women; four men; and one person who is nonbinary. One is of the fae and spends time in both the fae world and the human world. They are of many different races, ethnicities, and colors–though I will say, sadly, that size diversity was pretty limited to one chunky dude. Everyone else was slim (women); fit (men and the nonbinary person), which was one shortcoming of the game.

2. Grappling with real issues. This game is cute and colorful, yes, but it does deal twith some big issues such as death, loneliness, anxiety, and more. I would not say the game goes deep into them, but I did shed a tear at a few of the story beats.

The not-so-good:

1. The grind is real. This is one of my biggest gripes about this game and others in the cozy genre. I am finally in the second season of the first year, and my goodness, there are just so many tedious chores to do. I mentioned in yesterday’s post that I really don’t like that about this genre–all the filler stuff. And how repetitive it is. And how they rarely get the balance right as far as making it hard, but not too hard. Or rather, that it should take effort, but not be grueling. There are some crops that take six or more days to grow. And sometimes, I have to grow certain things for certain events, which makes me anxious. Even when I know that I can get it done, I still don’t like having timers in cozy games.

2. The grind is real, part two. I mentioned this before, but I really think once you learn certain incantations, they should just be things you can do automatically. Ones that you use all the time like the broom for fast travel and the one that makes you move faster. And the one that brings all the items on the ground to you. These should just be automatic because you do them all. the. time.

I get that the devs want you to have to get into the witchy stuff, but by the hundredth time I was casting the levitation spell so I could fast travel, I was sighing and rolling my eyes. I know that part of cozy gaming is the experience and to immerse yourself in the game, but I don’t think anyone would have been upset to automatically fly from place to place.


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Wylde Flowers (Studio Drydock); my official review, part six

This is going to be my actual review of Wylde Flowers (Studio Drydock). Yes, I know I’ve said it before and then meandered all over the place, but I mean it this time. Here is yesterday’s post on how I’m resentfully playing through the game again just to get the one relationship (and the one achievement) I didn’t get in my first playthrough.

I have to say that knowing all the story beats and what I need to do in which seasons in order to do thing s expediently is such a big help. So is having an infinite amount of money. At the very start of this playthrough, it was so painful to buy anything because I had no gold. I had forgotten how so very little you have at the beginning at the game because I was used to having millions of gold.When I discovered the fish finger trick*, I never thought about price again.

A certain older and eccentric character sells odds and ends in the forest on the daily. I’m used to just buying everything they have because it’s almost literally pennies. Not being able to buy, say, three coconuts for under a hundred gold was a shocker.

I started doing the fish finger trick as quickly as possible. At first, it was only two or three here and there. Then, it was ten at a time, Soon, it was a hundred. And then it was only a hop, skip, and a jump to the millions that I have in the bank now.

I love this option. Really. I’m sure there are people who decry it, but you can turn on ’embargo’ in the options so you can’t sell the fish fingers if you don’t want to. I think this is a great choice that the devs have given to the player.

Look. Cozy games can be such grinds. This is like a core component of many cozy games. And at least personally, it’s rarely something I look forward to doing. Even in my favorite games. Spiritfarer (Thunder Lotus Games) was an emotional gem, but, boy, did the grind get to me. In fact, it’s one of the reasons I haven’t gone back to the game after 100%ing it (and the DLC). The idea of starting over from the beginning? Hell, no. It has no appeal for me at all. But I’ve done everything there is to do in the game, so there’s no point picking up from where I left off, either.

Once I’m done with Wylde Flowers, I will not be going back to it. In fact, there’s only one cozy game I played well past ‘beating’ it. That would be Cozy Grove (Spry Fox), and that was because it had different things (insects, flowers, trees, fish, etc.) in different seasons, and each season lasted two real-world months. And a day in the game was equal to a day in the real world.

In general though, I play FromSoft games as my “I need to chill” games. Not the first time through, obviously, but by the time I have hit my twelfth playthrough of Elden Ring, it was comfort gaming at its finest.


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Wylde Flowers (Studio Drydock); my official review, part five

Wow. I feel I’ve been living this game for months when in actuality, it’s been markedly less than that. Then again, I have been playing it quite a bit, and I’m rarely playing other games. That’s how I get when I’m really into a game–nothing else exists. I finished up what I could do in my current game before starting a new one to do the one last romance I need in order to get the plat/hundo chievo. Am I mad that I have to do it if I want to 100% it? Yes. But, mostly I’m mad at myself because I knew I had to do it waaaaay back in the second or third season of my playthrough (you have to do it by the a certain event in the fourth season), so it was not like I didn’t have the option or the knowledge to do it at the time.

I just wasn’t expecting to even get close to platting it or wanting to plat it, so I shrugged my shoulders and moved on with my life. Plus, it really seemed odd to me (*SPOILERS FROM HERE ONWARDS*) that this would be a thing in the game–you can romance, marry, and divorce any of several other characters, but not these two if you didn’t do it within a certain amount of time? That just didn’t make sense to me mentally or gameplay-wise.

I will say, I am NOT pleased with how slowly I move or the fact that I can’t fast-travel. And that I have to pick up every item from the ground. You see, at by a certain point in my first playthrough, I had the incantations (incants) for moving quickly and for automatically swooping things up from the ground. And creating them took very little magic.

I will admit that I wish at a certain point, there would have been an incant that gave me the permanent speed upgrade and an innate ability just to hover up everything around me. It was just an irritant to have to do it every week or so, and it did not really add anything to the gameplay.

I also forgot how very little energy I had in the beginning. I get a few permanent upgrades to it later in the game (to my stamina, I mean), but right now, I can swing my axe like ten times before running out of stamina. And it takes three swings to chop up a fallen log. Ironically, when I get the ability to upgrade my axe, it also takes less chops to cut things up.

In other words, I’m very basic in the beginning. In my first playthrough, I spent a lot of my time just talking to people to pump up my relationships. In this case, I’m focusing on the one specific person I need to marry, which means I’ll look up anything and everything I need to make it happen as quickly as possible.


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Wylde Flowers (Studio Drydock); my official review, part five

I am full-on trying to finish up the hundo chievo, which means marrying four people (and divorcing them) as rapidly as possible in quick succession. Doing this really underscores some of the weaknesses of the game. Such as the repeating dialogue. And how cringy the relationships are (in general), especially when you’re speed-running them. Each dating pattern is the same. You give a person gifts until they reach a certain numer of hearts. Three maybe? Probably four. Then, they ask you on a date. If you say yes, you get a letter from Sophia (the owner of the diner) telling you to come talk to her. She asks for tuna and something (can’t remember what), and then tells you to return the next night.

When I return, the other person tells me that they have something to say. They reveal that they have deep feelings for me and ask if I  feel the same. When I say yes, then it’s one more date of their arrangement, and then I’m supposed to propose with a whole cockamamie scheme. It’s supposed to be a sweet local custom, but, really, it’s pretty eye-rolly. Oh, and if you turn down the person on the first date, then you’re best friends forever. Or until you give them a bouquet, and you can date them again. Apparently, that plus the ability to divorce was added in an update. Which, considering that one of the achievements is to marry every datable option (except the last-added character, but that character is the best so I married that persson, anyway) is a boon. There are seven achievements for this, which is a lot. And I have mentioned more than once, there is one person you can’t marry for the rest of the game if you don’t get to them (plus another) by the end of year one because those two instantly hook up in year two if both are single. And never break up.

(No, I’m not bitter at all that I knew that and still didn’t take pains to make sure I had done both marriages in the first year because I did not think I would want to 100% the game. Moral of the story: always keep an eye on the achievements, even if you don’t think you’re going to do them. Especially in a cozy game. Oh, and here is yesterday’s post with more musing on the topic.)

I left my favorite of the original datables for last, but I’m not sure that’s a good idea. Why? I have exhausted all my dialogue with this character. I have not gotten anything original from them in several seasons. Although, I did get one new line from another character, the first one I married, which was a nice surprise.


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