
Ed Note: This is part three (and hopefully last) of my Salt and Sanctuary review. As you can tell, I have a lot to say about it. You can read part two here.
I uninstalled Salt and Sanctuary last night. I didn’t want to play it any longer, but I found myself thinking, “I’ll just play a few minutes” only to look up and the sun is rising. I’m two-thirds of the way through my melee playthrough, so I feel I can comment on the differences between playing as a mage and playing as a tank. By the way, when I say tank, I mean still being able to fast/medium roll. I watched playthroughs of people clunking their way through the game, barely being able to roll or not rolling at all, and no thank you–especially as I still am not using a shield. I tried, but I still find it awkward. Also, it was useless against the boss I was having a shit-ton of trouble with–more on her in a bit–because she can drain your stamina in a blink. If you’re going to block, you can’t roll and dodge at the same time, and I couldn’t remember that in the heat of the battle.
My tank is leveled higher at this point than my caster was by the end of the game, and I still can’t wear my paladin armor without fat-rolling. I’m not happy about that, and it’s part of my dissatisfaction with the stats-leveling in general. As I mentioned before, you have to level everything up separately, and I’m sure that’s a common thing for a certain genre of games, but it’s horseshit. Light armor and heavy armor are separate tree branches, for example, which meant I couldn’t wear most of the light armor, even though I could wear some heavy armor. Currently, my tank character is rocking the Iron Butterfly VI and the Seawolf Cutlass VI. One is a Class 3 Greataxe, and the other is a Class 3 Greatsword. Now, in Dark Souls, all I’d have to do is level up strength to probably thirty or forty, and I’d be able to wield both of these weapons*. In S&S, I have to level up each category separately up to the Class 3 in order to use them. And, it’s not just….
OK. Quick primer on the leveling up system. You have to use Black Pearls to level up your stats. You get a Black Pearl every time you level up in general, and you can find a few in the wild. If I want to level up swords, for example. I have to get to the Class 1 Swordfighter node from the nodes I had at the start of the game as a Paladin (spending Black Pearls on varying stats along the way), and then spend one Black Pearl on Class 1 Swordfighter. Then, you have to traverse up the branch again, buying other stats, until you reach Class 2 Swordfighter. You have to spend 2 Black Pearls for a Class 2 node, and so on up to 5 for Class 5. I had to do this with two different branches as I wanted to wield both greathammers/greataxes and greatswords. There are Gray Pearls that allow you to remove a skill, but not many. It’s hard to explain, and it’s confusing to use at the start. I figured it out pretty quickly, but I still didn’t like it. Souls games are known for their obtuse and unintuitive leveling systems, but I much prefer them to the Tree of Skill.
