Underneath my yellow skin

Tag Archives: positives

The year of being deeply divided (games-wise)

It’s that time of the year when I give out weird and quirky awards to games that moved me in one way or another. This year, there were several games I played that I was really divided over how I felt about them. Several of the games I will be noting this year are very jagged in how I feel about them.

That said, in this post I want to mention my non-From game of the year from last year, Balatro (Local Thunk). Why? because most of my play time of it was from this year. When I bestowed it my non-From game of the year last year, I had just started playing the game. I did not know how deep it went, really, or how deep into it I would get. I wrote several more posts after that, and I played tons of hours more as well. I nearly got the plat, but the last two achievements are ridiculous.

One of my defining gaming moments of the year came from this game. It was doing all the challenges, which turned out to be such a pain in the ass. When I first tried them, I was fairly early on in my Balatro career, and I failed to do a single one. Each one has a gimmick to it, and when I tried them again, I was much later on and more savvy as to how to actually play the game. I started doing them one after the other, and I knocked most of them down pretty effortlessly.

Until I came to the end. There were two that made me raise my eyebrows. One was Golden Needle in which you only had one hand per round. I had trouble doing that with the boss The Needle (one hand), so doing it for every hand in a whole run? It seemed impossible.

And it nearly was. But I did it, and I was pretty proud of myself for getting through it. There was a guy in the Balatro channel of the Discord I’m in who started doing the challenges later than I did, but quickly caught up by the time I reached the last few. (There are twenty of them.) The last one, Jokerless, nearly made me lose my mind. The name of it pretty much tells you what the challenge is–beating a run with no jokers.

I tried it using my usually pair/high card strat and did not even come close. I had to look up strats for it, plus the other guy and I discussed it as he reached it, too. He was a straights guy, using it as his usual strat. I don’t do anything straight, but I was desperate enough to try. He gave me some tips, and I continued to chip away at it, pun intended.

It was awful. That’s when all the joy of the game was drained for me. I should have just stopped and put it behind me, but I could not do that. Plus the guy in the Discord and I were egging each other on, and I did not want to let him down. There was something cool about bonding with him over failing this challenge over and over again.

One way to beat this challenge was to do math. I was not going to do that so I had to make sure that I beat each hand by a comfortable margin. I watched a video on how to beat this challenge, and the biggest takeaway was to keep my straights open-ended on both sides (insert mildly risque sex joke here), even if I had the ace in hand. Oh, and of course the straight had to be 10-A for maximum chips. I pruned the deck like I had never pruned before–something I never did.


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Elden Ring, GOAT? No, but definitely GOTY

I’ve been watching videos of Elden Ring (FromSoft, natch) because why the hell not? I’m currently rewatching Eurogamer’s co-op during the Closed Network Test. It’s been a hot minute since I’ve played the game, and I’ve been thinking about why it’s not calling me back the way Dark Souls III does (which is still my favorite game of all time by a hair).

Before the game came out, I was concerned about a few things. One, the caves and catacombs, which seemed like the Chalice Dungeons of Bloodborne. Which, by the way, were my least-favorite part of that game. I tried them out fairly late in the game, which meant that I didn’t have much trouble with the first few of them. They don’t scale with your level; they are as hard as they are ever going to be. So, the first depth of dungeons are fairly easy. The second depth are that much harder, etc. Each Chalice Dungeon had three or four levels and a boss at the end of the level. There were set Chalice Dungeons and you could also randomly create them. The set ones were the same every time you went into it.

By the third or fourth dungeon, I was bored out of my skull. They all look the same and I got hopelessly lost more often than not. Plus, I felt there were way too many mobs, too many traps, and they just weren’t any fun. I gave up and never went back.

Until the plat. There is a unique boss at the end of one whole set of dungeons. You have to defeat this boss as part of the plat. I had just watched RKG do the Chalice Dungeons and followed Krupa’s Ted Talk guide. Then, as I was quite far into it, I realized that I didn’t need to do all the Chalice Dungeons–just the one chunk of them that had the unique boss I needed to beat. So I abandoned the other Chalice Dungeons because I just couldn’t be stuffed to do them. I still haven’t. I hate them. I honestly do.

Back to Elden Ring. I was concerned that the caves and catacombs would be like the Chalice Dungeons (CDs). They were for the most part, but not as annoying because they were spread out across the lands and because they weren’t as long or as elaborate as the CDs.

I did get bored of them after a time, though. I appreciated that they had different tricks to some of them, but they were pretty samesy for the most part. Tons of incredibly hard imps that did massive damage, including bleed damage. I hated these imps so much. They were way OP for being a simple enemy. Then, there were mobs of low-level enemies that chased you around. There are a few bigger enemies that you have to chonkbonk or avoid. There is some kind of status effect like poison or scarlet rot.


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