It’s nearing the end of the year, and you know what that means. Countless top ten lists, best ofs, and other navel-gazing articles/videos. I did my own list last year citing my favorite games of the year, and I’m doing the same this year as well. While I enjoy me a good ‘best of’ list, I like to do things differently. I don’t think there’s an objective best, anyway, so I’m just going to list my personal favorites. As to the title of this post, it’s true. I don’t play many games, but when I do, I play the hell out of them.
The game I was reluctant to play, even though theoretically it was tailor-made for me (maybe because), and it ended up capturing my heart
Night in the Woods
When I first heard about this game early in 2017 when it was released by Infinite Fall, I immediately thought it was made for me. Indie game with a female black cat protagonist? Hells, yeah! Plus, the design is gorgeous, and it seemed like it was narrative-driven. It should be right up my alley–which was why I hesitated in playing it. Plus, it was nearly twenty bucks, and I’m really cheap when it comes to games. I like to pay less than fifteen bucks for a game (which means buying during steep sales most of the time), though I’ve loosened up on that recently.
When I finally bought it and started it up, I was immediately stumped by one of the earliest ‘gameplay’ moments. I put that in quotes because it fit the definition but barely, and it was embarrassingly easy in retrospect to figure out–if you play plenty of games. Once I got past that, however, I was swept up in the game and the protagonist, Mae. She is the aforementioned female black cat, and she captivated me in a way no protagonist ever has. A young college dropout who was consumed by anxiety, depression, and sarcasm, she was me. It was later revealed that she’s bisexual, and I felt connected to her even more strongly than I had before. Add to that her propensity towards inertia and sticking her foot in her mouth by excitably blurting out awkward truths, and I became increasingly protective of her.
I played through the game three times and still didn’t see everything in it. I only played it more than once because I watched Campster’s (Errant Signal) video on it, and I noticed things in his video I hadn’t seen in my playthrough. In addition, he said the game benefited from a second playthrough, and he was right. It was on the third playthrough that I fell in love with the game.
The art direction is fantastic, and I empathized with each of the four main characters: Mae, Bea, Gregg (GREGG RULZ OK), and Angus. Whenever I spent a significant amount of time with any of them, I came to care about them even more. The overarching story/mystery is underwhelming, but by the end of my third playthrough, I accepted it as a metaphor for what is happening in the dying Rust Belt town rather than anything literal.
I won’t gush about how lovely certain moments were or how I legit cried at the poignancy of some of the interactions. I’ve written three posts on my emotional connection to the game, and I still don’t think I managed to convey how much it means to me. It might seem ridiculous to become attached to an animated cat-girl who’s sullen, mentally ill, and a brat from time to time, but Mae wormed her way into my heart, and I’m grateful for it. I’m probably going to do a fourth playthrough before too long because there are a few things I know I haven’t seen. If there is one game that I played this year that I would recommend with all my heart, it is this one.