Ian and I sometimes talk about the way we game. He’s a Games Journalist™ now, but even before he had to play a million games a week, he had the tendency to dive into something for a bit, then move on to another game, rinse, lather, and repeat. I, on the other hand, will latch onto a game, then wring every ounce of content I can out of it and then some. ‘Coz I’m Taiwanese, and we’re a cheap people. I tend to have ‘my’ game, playing it obsessively until I finish the game. In this case, it’s The Surge. I wrote about the first half of it here.
Halfway through the game, I started getting sick of the game. Now, this is normal for me when I play a game, especially a Souls/Souls-like game. It’s the downside of ingesting a game until it bleeds out of my eyeballs. I clearly remember the first time I played the original Dark Souls. After the infamous duo, everything went rapidly downhill. I didn’t want to play the rest of the game. And, it’s pretty much accepted that the second half of the original Dark Souls doesn’t hold up to the first half, do not @me, Souls fans, because you know it’s fucking true. When I beat *spoilers* Gwyn, I chose to link the First Flame, and watched the credits roll, I didn’t feel jubilation, elation, or any other kind of positive -ation. I was relieved, and I was glad to see the backside of Dark Souls. I put it in the done folder, and I thought I was through with it forever. Ha! I will get to that more in a bit.
One thing I quite like about The Surge is that you had to go back to one early area–Central Production B–several times because doing later parts unlocked new areas. What I didn’t like is that it wasn’t always clear what I was meant to do when I finished an area. Yes, yes, I know esoteric and Souls go together like hand and glove, but usually in a Souls game, you at least know what you’re supposed to go. And, because it’s not exactly linear, sometimes you have several places you can go. Yes, there are areas that you can skip or not even know exist, but in general, all the places you NEED to go are fairly easy to spot. There is one major counter-example in Dark Souls II, but, again, not a Miyazaki* game. In The Surge, I had to check the wikis more than once after finishing a section because I had no idea where I was supposed to go next.
Here’s where we touch on the story. The story is…meh. The premise is serviceable. You start on a train into CREO, a company dedicated to using technology for the betterment of the world. Yeah, like we have never heard that one before. Like it’s not the basis of a zillion sci-fi novels/movies/TV shows. Yes, there’s the board that even for all their good intentions, ultimately do more evil than good. They are positioned to be the big baddie, which they are in the metaphorical sense, if not the literal one. *mild spoiler* When the train stop, you get off the train, wait, what? I’m in a wheelchair, which is an interesting choice. Not being able to sprint is frustrating, which is a good thing. Here’s the thing, though. It’s just a shtick. The first thing you do after getting off the train is to roll to a place where you choose either ‘Lynx’ (dex) or ‘Rhino’ (tank), and then you have the mechanical pieces grafted onto your body. You’re supposed to be sedated, but it doesn’t take. As a result, you get thrown into the garbage heap, and you wake up to a drone trying to drag you somewhere. And, of course, you can walk. *unspoilered*