
Salt and Sanctuary is a game that wears its Dark Souls-inspiration on its sleeve. It’s a 2D, side-scrolling, platform, Metroidvania-like Souls game, and I wrote about my first impressions in another post. Now that I’m roughly twenty-seven hours into the game and ten bosses down, I feel I can make a more informed commentary on the game than I could earlier. Be forewarned that I will be hearkening the hallowed name of the Souls franchise frequently and unapologetically throughout this piece because there’s no way I can talk about S&S without mentioning DS.
First of all, let’s get the graphics out of the way. They’ve been divisive in the Souls community (and let’s face it, that’s mostly who’s playing this game), with half the people loving it and half the people hating it. I’m on the loving it side, but I can understand why people are put off by the cartoonish look to it. It’s mostly the characters that people hate as the environments are absolutely gorgeous. The characters almost look anime with their round eyes and wide mouths (not to mention spiky hair if you choose), and I think they’re adorable. I can see how it’d be jarring, though, to have a cute, cuddly character traipsing through a dark world, slaughtering all she sees. I mean, right in the beginning, you’re on this ship. You’re talking to an NPC, and he suddenly gets murdered right in front of you by a man dropping on him and shoving his sword down into him. To then see the cute turtle-like face of your character with her eyes moving back and forth, yeah, it takes some getting used to. I, however, love the art style, so let’s move on.
I want to note that I complained about the controls in the last post I wrote, and then I realized I probably could change them. I mean, it’d be stupid not to let me, right? I went into the settings, and lo and behold, I could, indeed, change the controls. Now, B is roll as it should be, and all is right in my world again. RB is light attack; RT is strong attack, and I’m getting goosebumps just thinking about it.
Side note: The B button on my old XBone controller is sticky, and I was telling my brother about it (as to why I bought a new one). He said he could fix it, but he also suggested I remap roll to another button. I reacted as if he said I should murder my first child*. That was unthinkable to me, which he found hilarious. A is not used very much in Souls games, so he said I should switch roll to A. OH HELL NO! Roll is B. It always has been, and it always will be. Amen.