I’ve done several posts for my games of the year. I was ready to do one last award when I was reminded of another game that I played earlier this year. I really thought it was last year–or rather, I had completely forgotten it was this year. Because, you see, the first half of the year has been wiped out of my memory because of my medical trauma. I’m watching the Game Informer Game of the Year video and two people (of two) so far mentioned a game that I had played, but it had completely fallen off my radar. So I’m going to squeeze that in before I get to my final award of the year.
The little soulslike game that could with an adorable crow as the main character
Death’s Door
I loved this game by Acid Nerve when I played it. The art style is gorgeous and colorful, and the little crow who is the main character captured my heart. They don’t ever say anything as they trot around the worlds, but they swing their red sword with panache and flair. They have a little cock to their head that is inquisitive and jaunty. They captured my head from the start, charming the pants off of me.
I loved exploring the worlds, brightly-colored and hand-painted. even though I’m not as enamored with getting lost in said worlds. Each area is distinct, but within each area gets a bit samesy at times. I have a terrible sense of direction, which means I spent a lot of time lost. That’s never enjoyable to me, but I’ve come to accept it’s probably going to happen because as I said, I have a terrible sense of directions and any game that isn’t Souls without a map is not so much fun for me.
I didn’t really mind as much in this game because each environment was so charming. There were little Souls nods such as walking across the rafters a la Anor Londo. The biggest one is Pothead, a jovial character who is strongly reminiscent of Siegmeyer, the Onion Knight. Both affable and jolly, but ultimately helpless in the field–though they fancy themselves fierce fighters.
The bosses are very colorful and creative, but I didn’t enjoy fighting them, sadly. In fact, I would have to say that the combat is the weakest part of the game. You only have four health pips (you can get more later, but it’s grueling), which means you can only take four hits in a fight. There are healing flowers that you can eat that will refill the pips, but, you can only plant them where there are flower pots.
I like that the ranged skills are refilled when you hit things with your sword. The combat is very simple and even though there are different weapons, they don’t play that much differently. The combat is fluid, yes, but it just doesn’t quite have that satisfying crunch to it.
Still. I loved the game enough to 100% it (in the game. Not platinum it. Because you have to beat the game with the umbrella, which does half-damage, as your only melee weapon to plat it) and see the movie ending. I forgave it its sins because it was so delightful and I just adored the little crow. I can heartily recommend it and am glad I played it all the way through.