Underneath my yellow skin

Tag Archives: fromsoft

Bloodborne: A Deeper Look

I’ve been playing Bloodborne for a week now. I wrote about my first impressions in this post here. Going in, I was concerned about a few things. I’d like to address how I feel about them now. One, the fact that I’ve seen so many playthroughs. I was worried it would ruin the game for me, but it hasn’t. I will admit it’s hard to go into a situation knowing what’s going to happen because I don’t get the wow factor, but I’ve still jumped a few times, and it’s much different actually playing the game than it is to watch a Let’s Play. One of the things about a Miyazaki game is that the worlds are densely woven, and it’s difficult to get a sense of what goes where and how everything connects. The best thing about a Miyazaki game is seeing a closed gate and knowing that at some point, you’ll be able to open it from the other side. There is one notable exception–a door that never opens. The theory in ‘the community’ is that it was a shortcut, but left unused because it would make the game too easy.

My other big concern was running without a shield. I’m such a turtle when it comes to Souls games, even when I’m a caster. I’m wedded to my shield, and you’ll pry it from my cold, dead fingers. Although, I’m now curious to try DS III as a dual wielder, but that’s neither here nor there. I had heard in one of the Let’s Plays I’ve watched for Bloodborne that the die-hard sword-and-board users were having a difficult time with Bloodborne, which concerned me. Was I going to be frustrated with being so open? I’m old, so my reflexes aren’t great. Would I be constantly taking hits? I’m roughly halfway through the game, and I’m not having a problem without having a shield. I’m dodging and quick-stepping with the best of them, and I’ll say that I’m actually more concerned with not being able to roll when I’m locked on than not having shield. The quick-step is amazing, but it’s frustrating to try to quick-step past a boss, only to get smacked.

Not having a shield, though, isn’t that big a deal because the combat is much quicker and more fluid. I love dashing around, feeling unweighted. I’m delighted that encumbrance is not a thing in this game. The armor isn’t that important except for the resistance stats, and I’m still repping the Yharnam Hunter Set, which is the coolest of all. I wore Henryk’s set for the Darkbeast Paarl fight because it has high bolt defense and because it’s so fly-looking, but then returned to the Yharnam Hunter Set. Fashion Borne is real, yo. I love Souls combat, obviously, but there’s something about Bloodborne’s combat that really sings. Because of the rally system, it encourages me to be aggressive. Still don’t want to get greedy, but being greedy means something different in this game, and the way to remedy it is attack again if possible rather than retreat.


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Bloodborne: Born of That Old Blood

Longtime readers know I’m a HUGE FromSoft fangrrl. More to the point, I loyal to Hidetaka Miyazaki. I will buy whatever he creates, no questions asked. Except, it has to be on PC because I don’t have a PS4. Or, rather, I didn’t. More on that in a bit. In case you don’t know, Miyazaki is the brilliant mind behind the Dark Souls series, starting with Demon’s Souls, and Bloodborne. I beat the first Souls games (Dark, not Demon’s), and I hated it by the end. I was so done with it, and I never wanted to see it again. No more Souls for me, no way, no how. Then, Dark Souls 2 was coming out, and I thought, OK, maybe I’ll give it another shot. It had been long enough since my trudge through the original game, and my feelings towards it had softened. I decided to play the original as a way to gin up for the second one, and it was much more enjoyable, to my surprise. Because I had learned the basics of the game, I was able to make my way through it more smoothly, and because I didn’t care about summoning, I had a less difficult time with certain bosses (*cough* looking at you, Biggie & Small *cough cough cough*). I still had to beat all the DLC bosses solo because there are no NPC summons, but I did it. By end of my second playthrough, I was a converted Souls fan, and I was eager to play Dark Souls II. Since I got it well after its release, I got the Sins of the First Scholar edition, which is harder and includes all the DLC.

It’s not as brilliant as the original, but it’s still a good game. I have played it several times as I have the original, and, of course, Dark Souls III. The third game is comfort food for hardcore fans, while still being the most accessible of the trilogy. I’ve played it the most times by far, and it’s my relaxation game, except now because I’m doing a dex build, which is not my jam at all.  I’ve beaten it a dozen times at least, and it’s still enjoyable to run through as a pyro or a melee character. In addition, I started a SL1 run, which is fucking brutal. That’s a Soul Level 1 run, for those not in the know. Or a onebro run, which is, whatever. The point is that you don’t level up your character throughout the game, which severely limits, well, everything. Much respect to the people who have made it through a whole game this way, but it’s not how I want to play Dark Souls. I think I made it to the Cathedral of the Deep before I decided to tap out. It’s way above my pay station.

One of my lasting sorrows as a Miyazaki fangrrl was that I couldn’t play Demon’s Souls or Bloodborne because I didn’t have a PS anything. I’m not a console grrl at all, and I resigned myself to watching countless Let’s Plays of Bloodborne, which looked fucking amazing. There was a time when that was all I watched because I was obsessed with it. I loved the Gothic horror vibe, and I was fascinated with the no shields concept, even though I felt I would be terrible at it because I’m so wedded to the sword-(or wand/talisman/pyro glove) and-board mentality. The idea of having no shield scared the hell out of me.

Fast-forward two and a half years to now. Recently, I was afforded of the opportunity to buy a PS4 at a very good price. I agonized over it because was I really considering buying a PS4 just to play Bloodborne? Why, yes, I was. I tried to talk myself out of it, but it stayed in the back of my mind. I wasn’t even sure if I should play the game because it’s so aggressive and fast. And yet, I couldn’t stop thinking about it. I don’t think I can overstate my adoration for Miyazaki and his Soulsborne games*, and the temptation to play a Souls game which has the same core ethos, but is completely different was too much to pass up.


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In Defense of Dark Souls II

all my single ladies!
Me and the girls wrecking shit.

I’ve recently been playing Dark Souls II from scratch (both as a caster and as a melee character), and I have a few thoughts about it. It’s generally considered the bad child of the family–the one that drinks and does the drugs and is disrespectful to the entire family. Many people in the Souls community hate it, and while many people like it, there are few who think it’s as good as the first and very few who thinks it’s better. I’m in the camp of, “I think it’s a very good game, even if it’s not quite up to the original. It’s immensely fun to replay.” I’m also in the camp of, “It’s a really good game, but it’s not a great Dark Souls game.”

What do I love about Dark Souls the original? Sit back and let me count the ways. Also, let’s remember that I hated the original game by the time I was done with it, and I never wanted to touch it again. It’s only in preparation for playing DS II much later that I tried the original again and was blown away by it. I had enough distance on it to appreciate it, and I wasn’t as insistent that I beat every boss on my own*, so it was much more enjoyable. I will say as a point of pride that I’ve beaten every boss in Dark Souls solo, including all the DLC bosses. There are a few bosses I haven’t beaten solo in DS II because there are So. Many. Bosses., and the few that I haven’t beaten are early in the game (comparatively) when you’re relatively weak or in the DLCs. I’ve beaten every boss in the third game solo, except for a few in the DLCs.

Anyhoooooooo….what do I love about Dark Souls the original? Let me count the ways. Before I start, though, let me say that it being difficult isn’t one thing I loved about it. That’s the problem with many of the clones (including DS II); they think the difficulty is the end game, not part of the journey. What I do love about the difficulty is how good I feel when I beat the thing that I previously thought was unbeatable. Whether it’s a hard enemy or a really tough boss (looking at you, Nameless King), the exultation when they finally turn into white dust is indescribable.

What’s also good is finding a way to cheese a hard enemy/boss. There is a boss in Dark Souls II, King Vendrick, who is really…not hard, but sturdy. He has physical defenses that is berserker hard, and you have to get a bunch of giant souls (it makes sense in context) to make him easier. He’s so hard, you have to be able to do a certain amount of damage just to start the fight. I have a special fondness for him because he made me change the way I played the first time through (as a caster, of course). Here’s the thing. He hits like a Mack Truck. Even with my not-fragile melee character, he could kill me in two hits. With my caster, yeah, it was pretty much one and done. After dying to him many, many times the first time as a caster. So many times! I decided I had to get radical. I stripped off all my armor so I could have the lightest roll possible, and then I did the classic, “Stick to his left side and smack that ass!” This is what you do with large beasts, which he kinda was. Since I had my shitty Battle Axe as a weapon, it took forever to kill him. It was much easier with my melee character this time around, but it was still circle around the left side and smack that ass. Anyway, beating him melee as a caster while wearing no armor (since one hit killed me anyway, why wear armor?) is one of my fondest DS II memories.  Continue Reading

I Can’t Help Falling in Love Again…With Dark Souls

I love the Dark Souls series. Longtime readers will not be surprised by this as I can natter about it for ages–and have. In fact, I have to bite my tongue from raving about OMIGOD HOW  FUCKING AWESOME IS THIS SERIES AND YOU SHOULD LOVE IT AS MUCH AS I DO WHY DON’T YOU YOU FUCKING WEIRDO? Seriously, this game changed my life. It’s…OK. Calm down, Minna.

::deep breaths::

This post is not about that, though. It’s about the fact that I’ve been replaying Dark Souls II (the red-headed stepchild of the series) as both a caster and a melee character (both SO fun in their own ways) and something amazing happened. I was romping through Brightstone Cove Tseldora as a pyro and doing the Pate/Creighton questline (#TeamCreighton, yo!). Once I was done helping Creighton kill Pate, I finished the rest of the room, and then…

First of all, some backstory. I have played each of the Souls games several times and know them like the back of my hand. Of the games I’d say I know Dark Souls II the least, but I’ve still finished it at least four or five times (including NG+), so I know the areas fairly well. When I replay the Souls games, I like to switch up spells and weapons I use along with other equipment loadout factors, but I follow the same path of how I do the areas more or less. It’s to the point where I can go into a room and think, “OK, there are seven or spiders in this room with a bonfire. Then, I open the door and there are two bastard mages, five more spiders, and a basilisk that pops up from the ground. Then, Ornifex is in that room, and there are two spiders and one spider-man in the next room.” Sometimes, I forget the specifics of a room, but I know the general layout.

learn something new all the time.
I swear to god this wasn’t here before!

Anyway, once I was done with the Pate/Creighton questline, I finished up the other stuff in the room, and was about to leave when, wait. What’s that? There’s a hallway I’ve never seen before. I know it’s not a patch thing, but how the hell is there a hallway I’ve never seen? I was gobsmacked, and I was fucking excited! Another room? What? I went down the hallway, and then I was in a small room I’d never been, then another hallway, then outside trying to kill a spider-man, and then I fell, and there’s another room with two spider-men and a spider, and what???  I repeated the process with my other character to get a better handle on this new mini-area, and it just fucking blew my mind. How the hell did I miss this my five or six other times I’ve played this game? I vaguely remember seeing a video of this area before, but I thought maybe it was from the original version, and I’m playing the Scholars of the First Sin (SotFS) edition.

No, seriously. How the shit???

via GIPHY

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