Sekiro: Shadows Die Twice, which hereafter shall be known as Sekiro because that’s what it was intended to be called until Activision shoved its nose into the–I’ll get to that in a bit–is coming out tomorrow (or today by the time you read this). Or rather, tonight since it’s coming out at midnight EDT (are we DT or ST now?) which means 11 p.m. here. I had to uninstall Dark Souls: Remastered (the current DS game I’m replaying) to make room for Sekiro, which I bought last night. Pre-ordered it. At full AAA price.
If you know anything about me, you’ll know that I’m cheap as hell. I don’t mind waiting for a game to go on steep sale before buying it, which means I’m usually playing a game a year or two after it’s released. I bought the original Dark Souls a year and a half after it was released, the Prepare to Try edition, for ten bucks, I think. Maybe twenty. I did play Dark Souls III in real time, but that was because Ian bought it for me along with the season’s pass. After DSIII, I said that any future game by FromSoft was an auto pre-order for me, and this is also amazing because I am very against pre-orders for a few reasons.
One, before Steam instituted its return policy, you were SOL if you bought a game and didn’t want it for whatever reason. Now, if you buy a game after it’s released, then you can look at reviews and whatnots of it in order to get a better feel if it’s for you or not. With the sheer volume of games being released these days, it can be overwhelming if you’re not the type only to play, say, Collar Duty games. If you are the type to only play COD BlOP or whatever, then I can absolutely see pre-ordering the next iteration. I can also see paying full price because console games don’t go on sale nearly as often or as steeply as do PC games.
Two, I don’t like this move to making games a service thing rather than a one-time product buy. I hate that a game can be released broken with the idea that it’ll get patched in time. Honestly, I would rather wait until a game is fully functional before it’s released, even if it means the game is delayed months. I will say that waiting for Eitr to come out has tested that theory, though. I first heard about it…I want to say three years ago, but it might have been six months more or less. Anyhow, they are the exception, and I would rather the game come out later fully intact than to be released a broken mess.
In other words, I don’t want to reward companies for bad behavior. Continually pre-ordering games that turn out to be broken, incomplete, or just downright bad gives said companies no incentive to do better. If they’re going to make the same amount of money either way, why not just released a broken game? I’m not even blaming them because it makes business sense. I also know I can’t make other people wait to buy games, but I don’t want to play into that system.