Underneath my yellow skin

Tag Archives: copeium

Seeing things with a clear mind, part three

Back to talk more about my brain. I was going to expand on my premise, but after rereading my last post about Kojima, I decided to elaorate a bit more on the last bit. I read that he’s desputing that he was missing deadlines and going over budget, but I take what he says with a grain of salt. Other people are saying that all big budget games go over budget and miss deadlines. I would not be surprised if this was true, but how does that excuse him from doing it? “Everyone else is doing it, Mom!” has not ever been and still is not an acceptable excuse.

And, call it a hunch, but I bet Kojima misses deadlines by more and goes over budget by more as well. In addition, he’s the one in charge so the buck stops with him. If you’re going to get the accolades for being the auteur who is also a visionary, then you have to deal with the blowback of missing deadlines and going over budget.

Look. I am not one to take the side of a corpo over–well, just about anyone. However, in this case, there’s enough blame to go around. I don’t doubt that Sonyy is looking to cut their losses after hemorrhaging money over their ill-conceived idea of being ALL LIVE SERVICE GAMES ALL THE TIME. In addition, they’ve decided, weirdly, not to port their games to the PC. I know they did not make a ton of money on their ports, but it brought their best games to a whole different crowd. And, I think if they did it steadily and consistently, they would have seen a significant increase in their sales.

For whatever reason*, they have chosen live service games over everything else. Even though their last big live service game (Concord (Firewalk Studios, who got shut down because of the fiasco)) was an utter disaster.

So, yeah. Sony’s panic is of their own making, completely. Let’s add to that the fact that they shot themselves squarely in the foot with their stance on physical copies of their games, including the fact that they chided their customervs fdor being naive/not smart enough to realize that, duh, of course they don’t really own anything digitally. This as they’ve taken away movies from their shelves long after customers have bought digital copies of said movies and are SOL.

In other words, they are owning their own goals so hard right about now. The last thing they need is (in their eyes) a high-strung, nervy auteur who is not meeting the demands goalposts they were setting.

I’m not saying Sony is blameless–far from it. I’m just saying that it’s not outrageous that they would cut the cord with

Well, my sleep has been aaaaalllll over the map, and I was struggling to stay awake for hours when I was writing this. I finally gave in and went to bed, so this is me writing the next day.


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Why I might be in my right mind, part two

In yesterday’s post, I was talking about how the almost universal opinion in the gaming industry was that it was a bad decision for Sony to dump Kojima. There were many reasons listed as to why this was a terrible decision, but they boiled down to he’s a respected figure in the gaming industry. So much so, that it’s almost verboten to even whisper a breath of dissent. It’s been a brutal year for layoffs, but most people were sure that Kojima was safe. Or if they talked about him being fired, they made it sound like it would never happen.

I, on the other hand, could very well see it happening. I’ll get to that in a minute.

It’s interesting to me that Hidetaka Miyazaki (head of FromSoft), is highly respected, but he doesn’t seem to get the same regard as does Kojima. As least in terms of being called an auteur. Don’t get me wrong. Miyazaki gets plenty of accolades and adoration. He’s considered one of the greatest living developers, and he created a whole new genre of games. But, auteur? No. Most people do not call him that, and I have to wonder why.

I have a few theories. One, even though he’s been the head of FromSoft for over a decade, there’s still a feel of the hired gun to him. From has been published by several different publishers, which seems unusual for someone of his stature. Two, he’s a very shy and retiring man. He rarely does interviews, and when he does, he doesn’t really say anything shocking or surprising. He sticks to blandishments for the most part, but also he’s a master of misdirection. I still remember that he (well, a public relations man in the company, but I’m sure it was at the behest of Miyazaki) said with his whole chest that you could finish Elden Ring in 30 hours. Or the main story, anyway.

Then when the DLC was being announced, Miyazaki himself said it was about the size of Limgrave, the starting area in the base game. Sure, if you don’t take into account how many layers there are to the game. And I mean it literally this time. I have not heard the word verticality used so often before this game or since, and it’s spot on. The base game took me 215+ hours to complete my first playthrough. The DLC took 75+ hours. That’s a third of the base game. Limgrave is maybe a tenth of the base game? Probably not that small, but there are several areas in addition to Limgrave.

Back to Kojima. He is not shy nor retiring. He is not diffident or cagey when he’s speaking. In fact, I would say that he says exactly what’s on his mind. Very un-Asian, in fact. I can’t speak for Japanese culture specifically, but I know that East Asian culture tends to be very much guess and not ask.

I mentioned in yesterday’s post that I am not a big fan of Kojima. I watched a Let’s Play of his first game, and it was gross and sexist. Then, his whole bullshit about Quiet needing to wear almost no clothes because she breathes through her skin (uhhhhhh) and that everyone would be ashamed of their reaction when they found this out.

I mean, no? First of all, his pseudo-scientific bullshit was still just that–bullshit. Secondly, he was the one who created the character. She didn’t HAVE to have whatever it was that made her have to be naked. She’s fictional! He was the one who wrote her that way! It was infuriating then, and it’s still infuriating now.


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