So. Hades by Supergiant Games. What a great game. It’s addictive with that ‘just one more run’ feel to it. It looks great, feels great, and sounds great. And I’m thinking of quitting. Why? I touched about it in my last post about the game and would like to expand on it here.
Side note: It’s going to sound familiar because I had the same issues with Children of Morta by Dead Mage, another great game that I quit cold turkey for similar reasons.
Look. I know balancing a game is hard especially if you’re making a game that is based on difficulty to a certain extent.
(Do NOT mention FromSoft and Souls games. Damn.)
But, my pet peeve in any game is throwing tons of mobs at the player in the name of difficulty. I hate, hate, hate it because I think it’s lazy, boring, and because as someone with terrible reflexes, it’s very stressful. And not in the fun way. I think many of the criticisms for Dark Souls II were overblown, but the one I agree with was that they threw way too many mobs at the player as a way of artificially inflating the difficulty.
What’s more, it’s usually the same enemies over and over again, which makes it boring on top of frustrating. I do not mind the same enemies for the same floor, but this game really overloads the type of enemies for each floor and many of them are ones in which twitch reactions are important. I don’t do twitch reactions, so it’s really frustrating to me.