Underneath my yellow skin

Tag Archives: Children of Morta

And now for something different

I’ve been cutting back on my Streets of Rogue obsession because of a little game called Children of Morta (which I call Children de la Muerta in my brain) by Dead Mage. It caught my attention while it was in development, and I watched in interest when it was released two weeks ago. I was still in the throes of my Streets of Rogue fervor, so I didn’t buy it yet. Then, I started watching NL play it because it was what he replaced Streets of Rogue with. I was immediately grabbed by the art style and the story, even though the narrator sounds like he’s trying to be Wayne June (the narrator of Darkest Dungeon). I also really like that the family is called Berson, and the individual names are Grandma Margaret, John (father, playable), Mary (mother), Linda (oldest daughter, playable), Kevin (younger son, playable), Mark (older son, playable), and Uncle Ben, the blacksmith. Oh, there is also Lucy, the younger daughter, who is (as far as I know) not playable. The graphics are pixelated and gorgeous, and it’s an epic story of…well, I’m not sure, yet, but it’s fantasy, and then to be playing as Linda Bergson. She’s my favorite, by the way, and I’ll get to that in a minute.

I was hooked from watching NL, and I quit watching so I could play it mostly unspoiled. I bought it yesterday, installed it, and I have to say it didn’t immediately grip me. Not because of the game itself or the story or the combat, but because of the controls. I was using k/m, and Left Shift/Q/R as common buttons felt awkward to me. I found out from Ian that you could use controller, which was my impulse in the first place, but I hadn’t seen any keyboard remapping so I erroneously assumed it wasn’t possible. Dark Souls has done this to me, and I’m not entirely displeased with it. By ‘this’ I mean being a console grrl and a PC gamer.

The controller felt much better, but with two weird things. One, the dodge/evade button is A. I tried it as B (forever the roll/dodge button in my brain), but it didn’t work because of weird thing number two. As Linda, you can use the right stick to shoot while you’re moving. In that case, hitting B to dodge is inopportune. I eventually settled on A (the original button), but I don’t necessarily like it.

Either way, I started over with controller, and I played two hours straight. I made it to the first boss and beat it in five or six tries. I came really close on my second try, but then I fucked it up. At no time did I feel as if the boss was undoable, and it’s in part because I saw NL fight it (and beat it on the second try). I did give John, the melee character a go, but he’s very vanilla and boring. Linda is ranged with a bow and arrow, and I like raining different arrows down upon my enemies.


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A plethora of choices and two obsessions

I have an obsessive nature that if I don’t rein in, can run rampant throughout my life. It’s especially apparent when it comes to pop culture. I don’t like much, but when I do like something, I suck the blood out of it. Which is apt because I played as a Supervampire yesterday and died in the Mayor’s Village to a bullshit situation. I was trying to use an item, and then hwen I went back to actually playing, either my fingers were off or the keyboard wasn’t properly responding. Or, what is more likely, it somehow reverted back to Dvorak. Any rate, the Supercops killed me before I could figure out what went wrong.

What game am I talking about? Streets of Rogue, of course. The game I was going to quit before, several times, but then get sucked back in when I win a run. That high is almost comparable to beating a Dark Souls boss, but not quite because there is more RNG at work than in beating a DS boss. Yes, there is some RNG there, but it’s instances, not whole floors. In SoR, I often feel whether I win a run or not is based on items I get, traits I get, and which missions I get on which floor. Also, which character I play. Cop is the easiest (Supercop is cruise mode) with Soldier being a close second. (I would argue Supersoldier is easier than Supercop, especially with Infinite Ammo.) Assassin, once I got the hang of her, was super fun, and Vampire was fairly chill as well once I fully embraced her nature–and was able to chomp on people even when I was fully healed. It still surprises me that I won as the Shopkeeper, but I basically played her kitted out with as many guns as possible. And, since she got great deals on everything, I had enough money to buy ammo every floor.

So far, I have won with Soldier, Cop, Shopkeeper, Vampire, Assassin, and Doctor. I finished the Big Quest with the Slum Dweller, but got ripped apart in the Mayor Village.

Side Note: I’ve seen a recent spike of people using ‘apart’ to mean ‘a part’, and it makes me rage every time. One of my personal pet peeves (in English).

When you finish the Big Quest of the Slum Dweller, you become an Upper-Cruster. The other Super Special Abilities versions of the characters are way overpowered. This one seems like a joke because the only two positives I can see to her is that she starts with a tidy sum of money and she can use the alarm buttons during the later levels to summon a Supercop. This I know by reading about it because I have not made it very far as the Upper-Cruster. With the other souped up characters, I sailed through the game. Either I’m doing something wrong with the Upper-Cruster or she really is just a joke character (a poke at wealthy people being useless). Oh, Upper-Crusters run from conflict so having friends of your own class is not helpful in this situation.

Side Note 2: Teleport-Happy is god tier as a Trait. I didn’t value it much at first, even when Norrtherlion mentioned people telling him it was god tier. You can transport anywhere anytime as long as no immediate danger is president. Why is that a big deal? I’ll tell you why. Because you can avoid much of the mayhem on the Floor 3s, and you can transport to the Exit from wherever (with a few small exceptions). You can also teleport from indoors which you can’t do without it, which means once you finish the last quest, you can just teleport to the Exit. It’s fucking amazing, and it’s the reason I got at least two of my wins.


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