In my quest for the next meaty game I can sink my teeth into, there have been misses and there has been one game I’ve been keeping my eye on. It’s called Hades, and it’s a rogue-lite-like by Supergiant Games. Supergiant Games in an indie company that is beloved in the indie community as it were. Their previous games include Bastion, Transistor, and Pyre. All three games were hailed when they came out, and I’ve tried each of them. I’m sure you can tell that I did not fall in love with them by the tone of what I’ve written, and you would be right. I tried. Honestly, I gave at least the first two a fair shake. I could see why they were held in such high regards, but neither of them clicked with me. The third just wasn’t my type of game at all, which I knew before I bought it.
I will say that each game looks gorgeous. Supergiant Games does aesthetics well, and while you can tell an SG game by the look of it, they change it up with each game. They all have vivid color palettes and a dreamy-like look to the graphics. From memory and a few stills, Bastion has earthy tones, Transistor is pastel-y, and Pyre has a more intense but darker color palette. Hades is just bright (but with the same richness of colors). I love the cartoony without being cartoonish feel to the characters (another staple of the games) and I love the theme of this game. I was obsessed with mythology when I was younger, so this is a nice way to scratch that itch.
I gave all three of their prior games more time than I normally would because they were so well-regarded in the indie community. I wanted desperately to like them, but I didn’t. Or rather, I didn’t feel compelled to keep playing. I thought each game was well made and could absolutely see why people were gaga over them. I couldn’t make myself like them, however, and I reluctantly moved on from each. Each time, I felt as if I were the problem, not the game, as if it were a personal failing that I couldn’t really get into the games.
This is the reason I was apprehensive when picking up Hades. In fact, I avoided it for a bit because I was worried that I would feel that way yet again. This game is more beloved than the others, if that’s possible, garnering outstanding scores across the board. The worst Metacritic score is 8.5. That’s the worst. I did watch a YouTuber try it out and liked what I saw, but who knew if it’d be the same when I actually played it? Still. I needed a game and it recently came out of Early Access. That meant it was on sale, so I picked it up. I was hoping it’d be like Binding of Isaac: Rebirth in that I’d be able to play it endlessly despite frustrations with it. BoI: R is far from a perfect game, but there’s something really comforting about playing it.