Underneath my yellow skin

Tag Archives: Return of the Obra Dinn

The state of my game in 2019

Normally, this is the time of the year when I start handing out game awards with goofy names. The criteria is not what I consider the best games of the year, but games that I liked the best. I very rarely play the games on the best of the year lists, especially in the year they are released, so I don’t have much to contribute to that conversation. The one exception, of course, are FromSoft games, and I promise I will get to that later–but probably not in this post. A few weeks ago, I started thinking about the games I played this year, and I realized that there weren’t many that really stood out for me. More to the point, there weren’t that many that I actually finished.

I tend to play one ‘big’ game at a time (big in terms of amount of things to do, not necessarily Triple A or story-wise or whatnot). Ian and I like to joke that he has an ADD approach to gaming whereas I have an OCD approach. However, I’ve been thinking lately that I am more ADD than OCD than I previously thought. Yes, I can focus on one thing to the exclusion of everything else, but that’s the hyperfocus part of ADD. Anyway, this year, I played Sekiro at the end of March/all of April when it was released. I played it obsessively. I thought about it when I wasn’t playing it. I dreamed about it. It was in my blood, and I didn’t have room to think about anything else. We shall,  of course, get to that later.

One of my enduring quests is to find a mystery game that I can really sink my teeth into.  There are plenty of mystery games out there, but, unfortunately, most of them are…not great. I’ve written at length about my disappointment with them before (and the point-and-click genre in general), so I’m not going to rehash those points. I’ll just say that my experiences this year with the genre cemented my belief that those games are not for me. I tried Unavowed and Thimbleweed earlier in the year, and while the former held promise (the latter irritated me from the beginning), it inevitably fell into the trap that so many point-and-clicks do–namely, making me do elaborately nonsensical things to accomplish a quest AND showing me things I knew I would need later, but did not allow me to pick up the first time I saw them. This is the year I’ve given up on point-and-clicks, and I’m a bit sad about it.


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End of Sekiro and I can’t play Return of the Obra Dinn

I’ve been romping through NG+ in Sekiro and not being fazed by much of anything. I two-shot Madame Butterfly and got Genichiro in half a dozen tries. The boss who gave me the hardest time was a mini-boss: Seven Ashina Spears–Shikibu Toshikatsu Yamauchi. It’s always the fucking spear guys that mess with my shit. I died to him seven or eight times, and I can’t imagine having to fight him for both Deathblows. By the way, it’s still one of my irritation about the game. Most of the mini-bosses can be stealth Deathblowed to start the fight, so why bother? In fact…I’ll get to that in a minute. No, I can talk about it now. The toughest boss until the very end game was the True Corrupted Monk. In my first playthrough, I cheesed by doing a stealth Deathblow for her first two pips, then just fought her normally for her third phase. I did that by intentionally dying any time I couldn’t pull off the first or second stealth Deathblow, so I ‘died’ to her more times than I actually count as deaths.

This time, I went in for the first stealth Deathblow, and I didn’t get the big red glowing dot. I let myself be killed so I could try it again. I figured I hadn’t lined it up correctly, so I tried it again. And again. I did it half a dozen times before fighting her first phase, then dying in the second phase. I tried it several more times, and I never got it. I mean, I’m not the greatest with spatial awareness, but it wasn’t *that* hard to get the first Deathblow. I finally looked it up, and it turns out they patched it out. Well then. Good to know. I had to fight the first phase the normal way and then try for the second Deathblow, hoping they didn’t patch that one out as well. I did that, and I got her on the first time I made it to the second phase (which did not have the stealth Deathblow patched out), and I moved on.

So, yeah. I was making it through the game at about a tenth of the time it took me on my first playthrough. I did some farming to get the skills I have yet to acquire, and I managed to get the one that costs 9 skill points which took me a goddamn long time. I would do it by going through an area and killing a boss, which at this point, took me to maybe half a skill point, then I would go to Ashina Castle Antechamber and farm. Or Gun Fort. I would do this until I went past the next skill point and bank it, then I would go to the next area. I accrued a ton of sen in this manner as well, which was really pointless as I have nothing to spend it on except Spirit Emblems. I’ve ended up buying sugars and potions and such because I don’t want to lose the sen, but it’s just luxury at this point.

Side Note: I’ve mentioned that one tip I kept reading about how to survive in Sekiro was to buy coin purses to save your sen. They’re like consumable souls, and you buy them at a 10% markup. You don’t loses the purses upon death, so the rationale is that if you’re, say, going into a boss and know you’ll die a lot, better to have 90% of your sen than none of it. I understand that. I don’t disagree with that. My quibble is with the overemphasize on saving sen. In my first playthrough, I was never hurting for it. Never. If there was something that was a bit more expensive (such as Madame Butterfly’s Phantom Kunai for 3,000 sen, which is a ton at the point in the game when you can buy it), I’d grind for it. My early game grind spot, a stretch of the Hirata Estate, netted me 500 sen in 5 minutes (1,000 with the Mibu Balloon of Wealth), so it wasn’t a big deal.


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