Underneath my yellow skin

Tag Archives: Sekiro

Waiting in breathless anticipation with Sekiro pre-loaded

Sekiro: Shadows Die Twice, which hereafter shall be known as Sekiro because that’s what it was intended to be called until Activision shoved its nose into the–I’ll get to that in a bit–is coming out tomorrow (or today by the time you read this). Or rather, tonight since it’s coming out at midnight EDT (are we DT or ST now?) which means 11 p.m. here. I had to uninstall Dark Souls: Remastered (the current DS game I’m replaying) to make room for Sekiro, which I bought last night. Pre-ordered it. At full AAA price.

If you know anything about me, you’ll know that I’m cheap as hell. I don’t mind waiting for a game to go on steep sale before buying it, which means I’m usually playing a game a year or two after it’s released. I bought the original Dark Souls a year and a half after it was released, the Prepare to Try edition, for ten bucks, I think. Maybe twenty. I did play Dark Souls III in real time, but that was because Ian bought it for me along with the season’s pass. After DSIII, I said that any future game by FromSoft was an auto pre-order for me, and this is also amazing because I am very against pre-orders for a few reasons.

One, before Steam instituted its return policy, you were SOL if you bought a game and didn’t want it for whatever reason. Now, if you buy a game after it’s released, then you can look at reviews and whatnots of it in order to get a better feel if it’s for you or not. With the sheer volume of games being released these days, it can be overwhelming if you’re not the type only to play, say, Collar Duty games. If you are the type to only play COD BlOP or whatever, then I can absolutely see pre-ordering the next iteration. I can also see paying full price because console games don’t go on sale nearly as often or as steeply as do PC games.

Two, I don’t like this move to making games a service thing rather than a one-time product buy. I hate that a game can be released broken with the idea that it’ll get patched in time. Honestly, I would rather wait until a game is fully functional before it’s released, even if it means the game is delayed months. I will say that waiting for Eitr to come out has tested that theory, though. I first heard about it…I want to say three years ago, but it might have been six months more or less. Anyhow, they are the exception, and I would rather the game come out later fully intact than to be released a broken mess.

In other words, I don’t want to reward companies for bad behavior. Continually pre-ordering games that turn out to be broken, incomplete, or just downright bad gives said companies no incentive to do better. If they’re going to make the same amount of money either way, why not just released a broken game? I’m not even blaming them because it makes business sense. I also know I can’t make other people wait to buy games, but I don’t want to play into that system.


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A confession from a FromSoft fangrrl

I have a confession to make that will probably get me kicked out of the Souls community, but YOLO.

Bloodborne is my least-favorite FromSoft/Soulsborne game to play out of the four (still haven’t played Demon’s Souls) for a variety of reasons.

Before I get into the reasons why (and why I’m writing about it again), let me clearly state that I think Bloodborne is a brilliant game. It’s gorgeous and lush, and all the intricate mapping that Miyazaki is known for is amply present in this game. If you can see it, you can get there, and it gives you something to work towards. I love the Hnter Axe even though it’s basic, and I will admit to having oodles of fun hitting an enemy in the face with the Augur of Ebrietas and yelling, “Tentacles to the face!” In fact, the only time I won a PvP encounter was when I followed this formula for massive damage and the kill. Granted, I was in the area way later than I could have gone so I was pretty OP for the area, but still. I was pretty satisfied with killing an actual player in this manner. However, it was not recommended that you go in with an arcane build on your first playthrough, but I’m stubborn. I’m a caster until the day I die, and it’s how I play all the Soulsborne games for the first time. I will say that I’ve changed to being a strengthcaster, but that’s for subsequent playthroughs.

Anyway, I can objectively say that I was amazed by Bloodborne. I wish I hadn’t watched countless playthroughs of it before playing it, but I never thought I’d buy a PS4, so I thought the only way I would experience the game was by watching it. I do sometimes wonder if I would have a warmer feeling for it if I had played it through unspoiled, but I go back and forth on that. I think I would have been completely frustrated if I’d gone in without any prior knowledge because it’s different in several ways to the Souls games. On the other hand, one of my favorite parts of these games is the exploration and discovery.

Side note: The boys of RKG nee Prepare to Try celebrated theirĀ 3rd birth-i-versary yesterday with a seven-hour stream. They were passing the sticks on each death, and Gav was saying how he had practiced for a couple hours before the stream because he hadn’t played much of the games before. He said that he thought for him some of the fun of the games was having Krupa there to explain the lore and to guide them. Gav and Rory had said more than once that they never would have gotten out of the Undead Asylum (first area of the original game) without Krupa’s help. Their goal was to see how far they could get in the original game (remastered) during the stream. They put a call-out for summons, and I was sad they were playing on the PS4 because that meant I couldn’t be summoned, but it was so cool to watch people in the stream get summoned. With all the summons and the shit they dropped for the boys, they made it well past Biggie & Small. They said they’ll do another stream in which they finish this playthrough which had a Finchy (all their characters are named Finchy) with a magic build.


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