In my search for the One True Game, I’ve accidentally stumbled upon a game that while I know it’s not the One True Game, it’s pretty damn addictive. It’s called Streets of Rogue, and it’s made by one man, Matt Dabrowski. I repeat, it’s made by one man. That’s pretty incredible given how polished and in-depth the game is. In some ways. I’ll get to that in one minute. I was intrigued by the description of it as Nuclear Throne/Enter the Gungeon meets Deus Ex because I adore the former (especially NT) and did not gel with the latter. It’s a top-down twin-stick rogue-like (or maybe an actual rogue! Who knows these days?) city sim and a half-dozen other genres. I’m saying this with my tongue firmly planted in my cheek because that’s the tone of the game in general. Very madcap and campy and a load of fun.
Let’s start at the beginning. You’re thrown into Home Base where you meet the Resistance Leader. He gives you a speech about the mayor and how terrible the latter is. The mayor’s so bad, he banned chicken nuggets after one negative incident with them, so chicken nuggets become the currency of the game. The graphics are pixelated and cute, which can be off-putting for some people, but I find it adorable. There is customization, but very rudimentary. A few different hairstyles and colors, but it makes a world of difference that I can make my cute little avatar a woman. And look vaguely Asian.
There are seven starting characters and nineteen characters you can unlock. That’s twenty-six characters in total. Each of them have special abilities and perks as well as negatives in some cases such as the Zombies and Shapeshifters. I will say that the tutorial is not great. You’re given the basics, but each character is not explained well. I’ve had to look at the wikis more often than I care to admit, which can be frustrating in the middle of a run. Oh! Each character has a Big Quest that you try to fulfill throughout the game. The Soldier, for example, has the Big Quest of disabling all the generators on each floor. Here’s the thing. In looking that up to make sure I got it right, I learned that by completing the Big Quest, you’re granted a Super Special Ability that you can use on a new run if you choose the Super Special Abilities mutator before the run. In this case, it’s free ammo reload at the Ammo Dispenser and the Loadout-O-Matic. I did not know this because the game does not tell you this.
It seems as if I’m beating the tutorial drum a lot lately, but it’s important. I understand that there are wikis and such, but one, they take time to be written, and they are not necessarily accurate. I also understand that for one dude, it’s easier to crowd-source to the community than to do it himself. I also blame FromSoft a bit for this or rather the rabid Souls fans because they have set the standard for a truly incisive community. Blame is not the right word, more like attribute it to. When I played Dark Souls III in real time (as opposed to several years later), it was really hard because the wikis were so sparse! Anyway, now that Streets of Rogue has been out for almost a month, the wikis are more fleshed out. I still can’t find all the answers to my questions, but 90% is better than 40%.