Underneath my yellow skin

Tag Archives: Cook Serve Delicious 3

Revisiting old favorites…and knocking out new ones

I’m ready to take on the world.

My gaming is at a stall. While I continually want to find the hot new thing (for me), I keep going back to games I already enjoyed. Ian asked me on Twitter (a thread thing) for my four favorite games. I was going to cheat and count each Dark Souls as a separate game, but I didn’t. I said Dark Souls (series), Night in the Woods, Cook, Serve, Delicious (series), and Torchlight for nostalgia reasons. I didn’t include Binding of Isaac: Rebirth because it’s not exactly a favorite, though I’ve played it more than all the Souls games put together. Probably all the FromSoft games. But it’s not a favorite in the sense of I really enjoy playing it. It’s a habit more than anything. I’m not saying it’s not a good game–it’s a very good game. It’s just not a favorite.

I’ve been playing Dark Souls II. I installed the original thinking it was SotFS, and then I decided to try the original because I haven’t played it. I also installed SotFS because SSD with 2 Terrabytes, bitches! I can install ALL. THE. GAMES. *evil laugh* Anyhow, I have seen a Let’s Play of the original game, and I knew that it was somewhat different, but not that much different. Oh wait. I started SotFS first as a Cleric. I forgot how much I hated not having a ranged option. Especially in this game where there are so many mobs. It’s one of my gripes that they come in groups, and being able to spell them from a distance makes a difference.

I fired up Dark Souls II, vanilla addition, and went back to my roots–I started as a Sorcerer. For whatever reason, you cannot start as a Pyromancer, which still makes me very bitter. In addition, it’s hard to get the Pyro shit, and it confirms my belief that casters get shit on in the games. Anyway, my sorcerer cruised through the first bit, and I did not die until after fighting the first boss, and it was a stupid death. Then again, my first death in SotFS was also dumb because it was in the tutorial at the point where they teach jumping, and it’s a tricky over a gap jump. I’ve died there several times, much to my annoyance.

One of the problems with playing the original DS II is that there aren’t many people playing. I did find one summons, but that’s not much. In SotFS, on the other hand, there are plenty of people playing. Both as a plus and a minus. I was in Heide’s Tower of Flame, and I was able to summon two people to run through it with me. Unfortunately, I got invaded, and he vanquished both my summons. So, I jumped into the ocean in order to avoid being killed.

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Cook, Serve, Delicious! 3?!–just as addictive as ever

The food of my people returns!

One of my fondest gaming memories is 100%ing the original Cook, Serve, Delicious!* even though I don’t care about achievements at all.  I’ve explained before that my OCD traits mean that I went for perfect days no matter what in the first game and gold medals in the second. It’s carried over into the third game, Cook, Serve, Delicious! 3?!, which is what this post is about. It’s the third in the series, all done by one guy, David Galindo, also known by his Twitter name, chubigans. The game is in Early Access, but it’s already polished and very playable.

I’ve been playing it for a week, and I just can’t put it down. In the beginning, I played one or two days at a time because that was all I could handle. As I got back in the groove of the frantic keyboard pounding, I found myself chanting the letters over and over. For example, cannoli. I use it a lot because it’s a 4-point dish (out of 5), and I did it plenty of times in the last game. In the holding sta–

Ok. Let me back up. The last game introduced the idea of Holding Stations at the top of the screen where you can prep dishes ahead of time so they’re ready to go when customers arrive. You make them in bulk, so it saves on having to make them individually. Some of them require additional steps when the customer comes. Take, for example, hamburgers (another 4-point dish). You cook the meat (M) ahead of time in the Holding Station, then when the customer comes, you have to doctor the burger to their taste. It’s not uncommon to hear me chant, “M, M, B, C, S, R,” and sometimes I’ll add a, “SEND” at the end of it. I don’t think I could play this game in front of other people because it would be really disturbing to them. Not disturbing as in horrifying, but as in literally disturbing.

When I first tried the Holding Stations in the last game, I was against it because it was just one more thing to have to deal with. Now, however, I don’t know how I ever lived without them. It’s a godsend to be able to fill five or six orders at once rather than each individually, and then just have to fill it out once when they’re all gone.

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Video game randomness

Feeling scattered, so I thought I’d do a stream-of-consciousness post about what’s on my mind re: video games. How is this different than any other post you ask? First of all, rude. Secondly, it’s different because I’m announcing it ahead of time. Third point, normally I write about one general topic with many little side paths. In this post, they are all side paths. With that warning, let’s jump right in.

I spent all day yesterday thinking it was Tuesday? Why? I have no idea. Therefore, today is Wednesday in my world. That may explain why I forgot that Cook, Serve, Delicious! 3?! was released in Early Access yesterday. Now, Steam is down, and I cannot cook, serve, and be delicious! By the way, I love the way the developer, David Galindo also known as chubigans because it’s his Twitter handle) numbered the sequels. The original is Cook, Serve, Delicious!. The first sequel is Cook, Serve, Delicious! 2!!. And this one is Cook, Serve, Delicious! 3?!. It’s a little thing, but I think it’s fun. Well. The store page loaded and then the search page loaded. Then, the game page did not load. Apparently, Steam is down in the US and the UK.

Oh. Dark Souls thought. I’ve been ruminating about all the hate for casters I have several thoughts, but one that just suddenly occurred to me. Apparently, magic really was OP in Demon’s Souls–the one game I haven’t played. Not coincidentally, it has a mana bar, much like Dark Souls III does. That does make it easier to make casting overpowering because you can basically have as many spells as you want as long as you spec for it. In addition, in Demon’s Souls, the magicks don’t have level stats. Let me give you an example. In Dark Souls, White Dragon is a sorcery that needs 50 points of Intelligence to use. Pyromancy doesn’t require spell levels in the original game, but it takes 340,500 Souls to fully upgrade the Pyromancy Flame. That’s 55 levels. That’s a shit-ton of levels.

So my theory is that someone who played as a caster in the first game or saw someone play as a caster in the first game formed an opinion of casting that didn’t change throughout the games even though the mechanics of magicks have changed drastically from game to game. Also, I think it’s laziness in which someone just repeats what they see/hear in the videos/forums without really thinking about it. It doesn’t make it right, but it makes it more understandable.

Back to CSD3. Which I still can’t play because Steam is still down. The original was one of my favorite games of all times, It’s one of the few games I’ve 100%ed. Well, until they added new content. The same thing happened with Binding of Isaac: Rebirth. I got True Platinum God before they changed the requirements. Then I couldn’t be stuffed with either to do what needed to be done to achieve it again.

Steam is back up, and I am installing CSD3 as I type. I won’t be able to play it until later, but it’ll be a treat when I’m done with everything I need to do. I’m tempted to play it now, but I know once I start, I won’t be able to stop for hours. I have my Sabre Form lesson in an hour, and I am not going to want to stop by then.


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Streets of Rogue? More like streets of rage!

In my search for the One True Game, I’ve accidentally stumbled upon a game that while I know it’s not the One True Game, it’s pretty damn addictive. It’s called Streets of Rogue, and it’s made by one man, Matt Dabrowski. I repeat, it’s made by one man. That’s pretty incredible given how polished and in-depth the game is. In some ways. I’ll get to that in one minute. I was intrigued by the description of it as Nuclear Throne/Enter the Gungeon meets Deus Ex because I adore the former (especially NT) and did not gel with the latter. It’s a top-down twin-stick rogue-like (or maybe an actual rogue! Who knows these days?) city sim and a half-dozen other genres. I’m saying this with my tongue firmly planted in my cheek because that’s the tone of the game in general. Very madcap and campy and a load of fun.

Let’s start at the beginning.  You’re thrown into Home Base where you meet the Resistance Leader. He gives you a speech about the mayor and how terrible the latter is. The mayor’s so bad, he banned chicken nuggets after one negative incident with them, so chicken nuggets become the currency of the game. The graphics are pixelated and cute, which can be off-putting for some people, but I find it adorable. There is customization, but very rudimentary. A few different hairstyles and colors, but it makes a world of difference that I can make my cute little avatar a woman. And look vaguely Asian.

There are seven starting characters and nineteen characters you can unlock. That’s twenty-six characters in total. Each of them have special abilities and perks as well as negatives in some cases such as the Zombies and Shapeshifters. I will say that the tutorial is not great. You’re given the basics, but each character is not explained well. I’ve had to look at the wikis more often than I care to admit, which can be frustrating in the middle of a run. Oh! Each character has a Big Quest that you try to fulfill throughout the game. The Soldier, for example, has the Big Quest of disabling all the generators on each floor. Here’s the thing. In looking that up to make sure I got it right, I learned that by completing the Big Quest, you’re granted a Super Special Ability that you can use on a new run if you choose the Super Special Abilities mutator before the run. In this case, it’s free ammo reload at the Ammo Dispenser and the Loadout-O-Matic. I did not know this because the game does not tell you this.

It seems as if I’m beating the tutorial drum a lot lately, but it’s important. I understand that there are wikis and such, but one, they take time to be written, and they are not necessarily accurate. I also understand that for one dude, it’s easier to crowd-source to the community than to do it himself. I also blame FromSoft a bit for this or rather the rabid Souls fans because they have set the standard for a truly incisive community. Blame is not the right word, more like attribute it to. When I played Dark Souls III in real time (as opposed to several years later), it was really hard because the wikis were so sparse! Anyway, now that Streets of Rogue has been out for almost a month, the wikis are more fleshed out. I still can’t find all the answers to my questions, but 90% is better than 40%.

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