I beat those four goddamn days in Cook, Serve, Delicious! 3?! The ones I was moaning about in last week’s post. Two of them turned out to be not so difficult once I fiddled and cheesed in a different way than I normally would. The last two, however, gave me much agita. I’ve talked before about how there’s a thin line between ‘hard, but fair’ and flat-out ridiculous. Because I’m a FromSoft fan (and we’ll get to them more later), I know all about difficult. That’s pretty much all many people want to talk about when discussing their games. To me, it’s the least-interesting aspect of the games. Yes, they’re difficult. And what? Funnily, I was watching Dan Tack from Game Informer talk about them, and he’s probably one of the biggest FromSoft fans in the business. He even thinks Dark Souls II is a brilliant game. He has stated more than once that he doesn’t enjoy talking about the difficulty of the games, and he leans firmly in the ‘hard, but fair’ camp. Anyway, they were talking about the difficulty (because you have to when it comes to FromSoft games), and Tack mentioned that he felt the last boss of Sekiro was ridiculous. Later, Andrew Reiner asked him if he thought it was too much. He hemmed and hawed, but in the end, he said it was.
That was the first time I’d ever heard him say anything in any FromSoft game was too much. I happened to agree with him, but that wouldn’t be the only boss in that game I thought was OTT. Interestingly enough, it was also his least-favorite FromSoft game while Bloodborne is his favorite. He said it was because you’re restricted in how you can play the game, which is true. There is no RPG element; you play as a set character; you have the same katana throughout the game. No new armor, either. You’re Sekiro, and you’ll like it. It’s one of the reasons I don’t like the game as much, either, but I feel Bloodborne is similar. Yes, there are different ways you can play, but it’s still more limited than in the Souls series.