Underneath my yellow skin

Tag Archives: Streets of Rogue

Hitting the wall hard–with infinite ammo

I’ve been mainlining Streets of Rogue hard as is my wont, and I think I’m hitting the proverbial wall. I’ve talked before about games I love that I’ve quit playing because I reached a certain point where I just couldn’t get better at it. Nuclear Throne, Dead Cells, Enter the Gungeon, and Hollow Knight all fit into this category. Notice that three of the four are rogue-lites/likes/whatever the nomenclature may be, and that’s what Streets of Rogue is as well, though it crosses over into other genres as well.

I wrote about it last week, and I couldn’t stop gushing about it. It’s strange because when I first started playing, I wasn’t that into it. And yet, I couldn’t stop playing it. I’d die, and then I’d play ‘one more run’–which turned into six or seven other runs. I wasn’t into the game the way I was into, say, Nuclear Throne, but I kept pressing the Q button (to go back to Home Base before starting the game) every time I died.

I didn’t talk much about the things that frustrated me about the game, which I’ll do now. It’s part of the reason I think I’m nearing the end of my time with Streets of Rogue, so I might as well expand on it. I did mention the lack of tutorial, but that’s minor in the grand scheme of things. Another thing that isn’t huge but is more irritating is that the different playable characters are so varied in terms of playability. Of course that depends on style, but for me, the Soldier and the Cop are by far the OP characters. Then, there are the ones that are middling such as the Doctor and the Vampire, and then there are the ones that I just suck at such as the Hacker and the Bartender. I’ve beaten the game with the Soldier*, the Supersoldier, and the Supercop. I reached the Mayor Village with the Cop and killed him, but after running around the level and making a beeline to pick up the hat, a Supercop killed me. That was literally the last second I could be killed before winning the game, which really sucked.

In thinking more about the different characters, I get more irritated because I cannot grasp the playstyles of several of them. I tried the Investment Banker last night, and I quite liked her. I played her because I wanted to unlock a mutator that could only be guaranteed to proc by going into debt with her so the Assassins show up. You need to kill an Assassin to unlock one of the mutators, and I had seven or eight of them waylaying me as the Investment Banker. I didn’t get her at first because her Big Quest (something each character has to do throughout the game, and it’s thematically appropriate for each character) is to make sure she doesn’t go into withdrawal, which meant mainlining drugs all the time. Which costs money. She starts with loads of money, but it goes quickly. What I didn’t realize is that many of the pills also count as being hopped up, but they’re not cheap, either. Now that I have a better handle on her, she’s more fun to play. And, now I understand the trait ‘Status Effects Last Longer’ and why I would choose it.


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Streets of Rogue? More like streets of rage!

In my search for the One True Game, I’ve accidentally stumbled upon a game that while I know it’s not the One True Game, it’s pretty damn addictive. It’s called Streets of Rogue, and it’s made by one man, Matt Dabrowski. I repeat, it’s made by one man. That’s pretty incredible given how polished and in-depth the game is. In some ways. I’ll get to that in one minute. I was intrigued by the description of it as Nuclear Throne/Enter the Gungeon meets Deus Ex because I adore the former (especially NT) and did not gel with the latter. It’s a top-down twin-stick rogue-like (or maybe an actual rogue! Who knows these days?) city sim and a half-dozen other genres. I’m saying this with my tongue firmly planted in my cheek because that’s the tone of the game in general. Very madcap and campy and a load of fun.

Let’s start at the beginning.  You’re thrown into Home Base where you meet the Resistance Leader. He gives you a speech about the mayor and how terrible the latter is. The mayor’s so bad, he banned chicken nuggets after one negative incident with them, so chicken nuggets become the currency of the game. The graphics are pixelated and cute, which can be off-putting for some people, but I find it adorable. There is customization, but very rudimentary. A few different hairstyles and colors, but it makes a world of difference that I can make my cute little avatar a woman. And look vaguely Asian.

There are seven starting characters and nineteen characters you can unlock. That’s twenty-six characters in total. Each of them have special abilities and perks as well as negatives in some cases such as the Zombies and Shapeshifters. I will say that the tutorial is not great. You’re given the basics, but each character is not explained well. I’ve had to look at the wikis more often than I care to admit, which can be frustrating in the middle of a run. Oh! Each character has a Big Quest that you try to fulfill throughout the game. The Soldier, for example, has the Big Quest of disabling all the generators on each floor. Here’s the thing. In looking that up to make sure I got it right, I learned that by completing the Big Quest, you’re granted a Super Special Ability that you can use on a new run if you choose the Super Special Abilities mutator before the run. In this case, it’s free ammo reload at the Ammo Dispenser and the Loadout-O-Matic. I did not know this because the game does not tell you this.

It seems as if I’m beating the tutorial drum a lot lately, but it’s important. I understand that there are wikis and such, but one, they take time to be written, and they are not necessarily accurate. I also understand that for one dude, it’s easier to crowd-source to the community than to do it himself. I also blame FromSoft a bit for this or rather the rabid Souls fans because they have set the standard for a truly incisive community. Blame is not the right word, more like attribute it to. When I played Dark Souls III in real time (as opposed to several years later), it was really hard because the wikis were so sparse! Anyway, now that Streets of Rogue has been out for almost a month, the wikis are more fleshed out. I still can’t find all the answers to my questions, but 90% is better than 40%.

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