Underneath my yellow skin

Tag Archives: addictive

Streets of Rogue? More like streets of rage!

In my search for the One True Game, I’ve accidentally stumbled upon a game that while I know it’s not the One True Game, it’s pretty damn addictive. It’s called Streets of Rogue, and it’s made by one man, Matt Dabrowski. I repeat, it’s made by one man. That’s pretty incredible given how polished and in-depth the game is. In some ways. I’ll get to that in one minute. I was intrigued by the description of it as Nuclear Throne/Enter the Gungeon meets Deus Ex because I adore the former (especially NT) and did not gel with the latter. It’s a top-down twin-stick rogue-like (or maybe an actual rogue! Who knows these days?) city sim and a half-dozen other genres. I’m saying this with my tongue firmly planted in my cheek because that’s the tone of the game in general. Very madcap and campy and a load of fun.

Let’s start at the beginning.  You’re thrown into Home Base where you meet the Resistance Leader. He gives you a speech about the mayor and how terrible the latter is. The mayor’s so bad, he banned chicken nuggets after one negative incident with them, so chicken nuggets become the currency of the game. The graphics are pixelated and cute, which can be off-putting for some people, but I find it adorable. There is customization, but very rudimentary. A few different hairstyles and colors, but it makes a world of difference that I can make my cute little avatar a woman. And look vaguely Asian.

There are seven starting characters and nineteen characters you can unlock. That’s twenty-six characters in total. Each of them have special abilities and perks as well as negatives in some cases such as the Zombies and Shapeshifters. I will say that the tutorial is not great. You’re given the basics, but each character is not explained well. I’ve had to look at the wikis more often than I care to admit, which can be frustrating in the middle of a run. Oh! Each character has a Big Quest that you try to fulfill throughout the game. The Soldier, for example, has the Big Quest of disabling all the generators on each floor. Here’s the thing. In looking that up to make sure I got it right, I learned that by completing the Big Quest, you’re granted a Super Special Ability that you can use on a new run if you choose the Super Special Abilities mutator before the run. In this case, it’s free ammo reload at the Ammo Dispenser and the Loadout-O-Matic. I did not know this because the game does not tell you this.

It seems as if I’m beating the tutorial drum a lot lately, but it’s important. I understand that there are wikis and such, but one, they take time to be written, and they are not necessarily accurate. I also understand that for one dude, it’s easier to crowd-source to the community than to do it himself. I also blame FromSoft a bit for this or rather the rabid Souls fans because they have set the standard for a truly incisive community. Blame is not the right word, more like attribute it to. When I played Dark Souls III in real time (as opposed to several years later), it was really hard because the wikis were so sparse! Anyway, now that Streets of Rogue has been out for almost a month, the wikis are more fleshed out. I still can’t find all the answers to my questions, but 90% is better than 40%.

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Cook, Serve, Delicious! 2!! My First Impressions

 

gussing up my joint.
My first restaurant, looking pretty swanky.

Cook, Serve, Delicious! is one of my all-time favorite games. I wasn’t interested in it when it first came out because it’s a hardcore cooking sims game. I like time management games, and I like cooking games, but it didn’t seem like it’d be up my alley. Then, I saw a review of it by Northernlion, and he and his friends played it on the NLSS. It caught my eye, and I bought it on sale. I was immediately hooked, and I played the shit out of it. It’s a fast-paced typing/memorization game, and there is a bit of a management component to it, and it’s totally addictive. It’s the only game I’ve 100%ed (before the developer, David Galindo, @chubigans on the Twitter Machine, added new free DLC to the game), and I’m still inordinately proud of that achievement.

Galindo announced the sequel, Cook, Serve, Delicious! 2!! sometime last year or the year before. I was hyped as fuck and played the original in anticipation of the release. Then, time went on, and the release kept getting delayed. I was sad, then I’d get happy when the next release date was announced, even if it was ‘summer of 2017’. When an actual date was announced (August something, can’t remember), I might have literally squealed out loud. However, it got pushed back one more time, and I was afraid it would never be released.

When it was announced that it would be released on September 13th, I was cautiously optimistic. I mean, I wanted it to be true with all my heart, but I had been disappointed so many times before, I didn’t want to get too excited about it just in case it was going to be delayed one more time. However, I was adrift because I had played the fuck out of all the Dark Souls games, and I didn’t want to play Salt and Sanctuary any longer, so what was I supposed to do for my new game?

Yesterday, I had Ian keep me updated on tweets by chubigans because it was my social media day off. Galindo was frantic trying to get the game finished (and had threats of internet outages plaguing him as he was doing so), and I kept refreshing the Steam store page to see if it has been released, but nothing. Galindo said it would be released between four and five CST (hey, homeboy!), but it wasn’t.  I  was getting desperate when it finally released, and I bought it before it had been on Steam for even a minute. I waited impatiently for it to install, which it did fairly quickly.

Once it was in my machine, I suddenly became reluctant to play it. What if it didn’t live up to the first game and the hype? What if I hated it? What if I was completely disappointed by it? This was my second most highly-anticipated sequel of this year (after Dark Souls III. OK, that was last year, but the last DLC was this year), and I wanted it to be my everything. I wasted fifteen minutes pointedly avoiding the game, but then I finally womanned up and started it up.
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