Underneath my yellow skin

Tag Archives: Mortal Shell

Released from this Mortal Shell, er coil

Mortal Shell by Cold Symmetry is one of the few soulslike games that I was cautiously hyped for when I saw the trailer for it.

I mean, look at it. It could BE a Dark Souls trailer, down to the many bosses reveal. By the way, I never watch trailers for FromSoft games because they give away so many bosses. I always wait until after I play the game to actually watch the trailers because I don’t want to spoil the surprise of bosses for me. I am on the far end of ‘don’t want to be spoiled’ when going into a FromSoft game, which isn’t easy in this day and age.

Anyway, I knew the basic premise of the game which was that you were a…zombie? A walking skeleton? Something in between? Unclear. What was clear was that you could put on different ‘shells’ of enemies you…found? Beat? Unclear. But it was a cool concept, and I was intrigued. The graphics were gorgeous and very Souls-y, and the atmosphere was properly epic and bleak.

When it came to closed beta, I was doubly intrigued. It was so popular, they opened the beta. I downloaded it from Epic and hopped in. Immediately, I was aware that I was in a soulslike. That’s not a bad thing in and of itself, mind, especially one that was as high quality as this game. There was a cutscene much like the ones at the beginning of the you-know-what games, and then I was dumped in an area much like the tutorial area of Dark Souls III but with much harder enemies. The shell I had at this point was that of a knight, and my weapon was a big fuckoff sword. Were we about to get OG Dark Souls up in this bitch? Apparently so.

They do tell you what the different buttons do, but it’s a lot to take in. They’re different from the Souls buttons, and they add a wrinkle that the first time you press B (Xbox One controller), you dodge. The second time you press B, you roll. I don’t like not having a dedicated roll, but I have to admit it’s an interesting conceit. In addition, it makes you have to be much more deliberate about your movements, which has both positives and negatives. Yes, combat is deliberate in Souls games, but it feels…almost clunky in Mortal Shell–at least in the beginning.

Continue Reading

Floundering in the mist

Still feeling pretty shitty, though my migraine is mostly gone. Still lingering nausea and headache, but nothing I can’t power through. The thing is, though, when I feel like this, I can’t really play anything difficult. Or rather, it’s not something I want to do. Mostly, I just loll on the couch and watch videos on a low volume, trying not to vomit. Or at least just dealing with the feeling of nausea because I don’t involuntarily vomit.

There are some games I can play without really thinking about them. One is DemonCrawl by Therefore Games, which is a Minesweeper rogue-lite about fighting, naturally, demons. It’s too random, and it feels like RNG Jesus has to smile down on you in order to actually win a run.¬† There’s too much guessing, and there is not enough tutorial. There is still a bunch of stuff I don’t understand, and I haven’t gotten any of my crafting slots or whatever they are unlocked. I looked it up, and you had to beat the game on normal¬† in order to unlock them. Just did that, but you also have to find blueprints in chest? Apparently? Who knows? Look. I’m used to playing games with opaque or no tutorials. I’m a FromSoft fangrrl for fuck’s sake. But, there’s a difference between a tutorial that is just goo through it and learn (FromSoft) and, what, a tutorial that actually explains the mechanisms about the game? Hahahhahahahha (DemonCrawl). Or maybe I’m Stockholm Syndrome with FromSoft games, which is entirely possible.

Speaking of, I finally got summoned in Krupa’s plat-run. It was weird because I got summoned on my TV, but I didn’t see it on stream. I assumed I had been summoned by someone else (though it would have to be someone in the stream as we were using a password), but then, ten seconds later, I showed up on the stream. I was watching my TV screen more than the stream, and I was confused because the person who summoned me was wearing the same hat as me–as was Krupa. That’s when I realized he had probably summoned me, and I needed to get my head in the game.

I sucked as a summon. I was pretty sure I would because my way of playing the game is very stealth-based. It’s harder to do in someone else’s world when you’re going through the area with him, and we were in the dreaded Catacombs. I had my Hidden Body/Slumbering Dragoncrest Ring combo going on, but it’s harder to tell when it expires in ghost form. Two of the whirling dervishes (Carthus Swordsman Skeleton) were on me the second I became visible again plus the invader who decided to go straight for me. Krupa had three summons, but one died immediately. The other one didn’t appear for whatever reason, so it was just me and Krupa. I knew my duty was to protect him, so I kept the enemies engaged (and the invader) and immediately died.

I felt really bad and embarrassed because I didn’t help at all (cold comfort that the other two summons didn’t, either), but I also had suspected that would be the case. You get less health, half your Estus, and nerfed to the level of the summoner. All of which makes sense, but it means that I am not great, even with my beloved Lorian’s Greatsword. the problem with my character is that I’m not really powerful until NG+ and beyond when I’m maxed out on all my spells. I’m sitting at the end of NG with my PS4 character, but I don’t know if I’ll put down my sign again. I honestly think I’m better in chat, but it’s a bit depressing because it’s my favorite game.


Continue Reading