I have a hunch this might be my last post about Clair Obscur: Expedition 33 (Sandfall Interactive). Why? Because I just fought a major boss early(?) in the second act, and I hated every loooooong minute of it.
I know this is a thing with JRPGs. Boss fights that take an hour, I mean, and don’t have checkpoints. I mentioned it in a previous post. Not in the last one, but in that one I mentioned how much I’m starting to dislike the story. I thought it was very mid from the start, but it was serviceable then. Now, however, it’s hot trash. I’m so mad about it because the acting is so fucking good.
I have had a love/hate relationship with the game since I first started playing it. The one thing that has always kept me in has been the acting. I was able to ignore how blah I found the story and how much I hate the combat because the acting and the exploration kept me going. I was able to grit my teeth and move on.
I could overlook many of the things I disliked about theĀ game such as the confusing level design (I often times get lost and don’t know if I’m coming or going. That’s partly because I have a horrid sense of direction, yes, but it’s also because the level design is confusing.
I want to be very clear. The art direction is gorgeous. The environments are lush (or barren when need be), diverse, distinctive, and memorable. Though, to be fair, I can’t actually tell you which is which now that I’ve done them. I will give them top marks for atmosphere–environments and music, specifically. 10/10 in this category, no notes (not including the level design, I hasten to add).
Before I get to the boss fight I just attempted, I want to talk about a few more little things that annoy/irk me about the game. One, there’s no way of noting which areas you’ve completed and which you haven’t. Of the side areas, I mean. And there are a ton of them. It would be nice to have a checkmark next a cave/dungeon I’ve completed. Also, a marker on the map for each NPC would be nice as well. And if you’ve bought out all their inventory, please let me know that so I don’t make a special trip to see them again. I can’t remember which I’ve visited and which I haven’t. And there are some that will have more inventory when I find an expeditioner, so I will have to go back again.
I’m starting to feel that open world burnout. This is on me. I cannot do the storybeats for the life of me if there is a single scrap of side content that I can do instead. In Elden Ring, I did not make it to the first big boss until maybe twenty hours into the game. Which meant that I did not go to the Roundtable Hold until then (which was bad (not getting there for so long)). That’s where the baby pyro incantations were).