I finished Kulebra and the Souls of Limbo (Galla), and I have never fallen off a game so hard after loving it so much. In yesterday’s post, I talked about how much I was hating the end of the game. I quit after doing three of four statues, and I was dreading going back in. I only had one last statue to do, yes, but I had a hunch the bullshit was not over. Spoiler: I was not wrong.
I could not find out how to get to the fourth statue for the life of me. I looked it up online, but nobody had a guide to the last chapter*. I kept going around in circles, getting more and more frustrated, until I decided to try to go to a seemingly empty corner. Nope. It had something in it, snomething that was not intuitive, and I was finally able to finish the fourth statue. That meant I could progress and fnish the game, right? Well, sort of.
What it did was call down the big baddie, who was the assistant to one of the other Bright Souls (which is what I, a dead snake was. I seemed to be the only dead animal who was a bright soul, but that is neither here nor there), and he started chasing me around. I had to go back to all the statues again. I was so exasperated that by this time, I was seriously considering just stopping. I didn’t care about the story any longer, and I certainly did not want to revisit the statues with the big baddie and the two screaming pink ladies (I knew there were two of them) chasing me.
Plus, they would set things on fire–but I could go through that. However, there were things that were already on fire–and I could not go through that. They looked the same to me, which meant memorizing which the baddies set and which they didn’t. As I was trying to get away from them. In the dark.
You can tell how much fun I was having, probably, by my tone of voice. (None. That was the amount of fun I was having. Absolutely none.)
When I finally did it, the baddie’s mentor (the Bright Soul who had been guiding me in the last chapter) came to help me, and then there was a really misguided conversation/fight between the baddie and the mentor, a counterintuitive and puzzling (as in, why is this in the game?) fight, and then–credits? Oh, I forgot. Right before the credit, the snarky bird who had been negging/insulting me all game had to get in one more barb. There’s a story reason for it, but it felt unnecessarily negative.