Underneath my yellow skin

Tag Archives: myopia

Get out of your head

One of the things I dislike the most about the FromSoft community is how everyone is so sure they are right about everything. Given that most of them are young white men, it’s not surprising, but it’s still annoying as fuck. Look. I know everyone thinks they’re right all the time. That’s part of being human. Except for people with low self-esteem and anxiety, but even that is a twisted self-centeredness.

Side Note: I am very much self-centered in that way. I know that I’m right about everything, but at the same point, I know that other people have their own truths as well.

There’s always a robust debate about which game is the best. There has been a backlash against Elden Ring being overhyped and blah, blah, blah. As I mentioned earlier, I have no problems with people saying they didn’t like the game or didn’t gel with it. But Saying it’s bad is just objectively wrong. You can say that it had many issues upon release, especially the PC port.

And, lord knows there are things I don’t like about the game. I’ve elaborated on them before at great length. Shitty platforming–for the love of god. FromSoft. We need to have a chat. An open and honest discussion about your love for platforming. I say this with love, but you fucking suck at platforming. Adding a horse into the mix makes it even worse. There are these tombstone steps that dot the Lands Between. I hate them because you have to use Torrent to jump down on them, and you have to turn sometimes to get to the next one. It’s nigh (or should I say neigh?) impossible to turn on a dime when you’re riding a horse. Even a small one like Torrent.

There was an interview with Miyazaki in which he was asked about swamps. There is a swamp (or three) in ever game he’s helmed. He said he’s aware that people hate the swamps, but that he can’t help making them. So, yes, he’s admitting to trolling players. I would not be surprised if he had the same mentality when it comes to the platforming because it’s in every game.

I’ve ranted about this several times. Games that are not platformers should not include platforming in them. Platforming takes very precise inputs and hair-trigger reactions. To be able to code for that is a skill. In a game in which this is the main purpose, they can have several people dedicated to making it as pristine asĀ  possible. When you have a game that is not focused on platforming, you can’t put as much resources into doing it well. And if you can’t do it well, don’t do it at all.


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